Portal 2

Portal 2

K-Bups
65 kommentarer
Jade BGE  [skaper] 2. okt. 2022 kl. 16.39 
Thank you for your playtime!
Grauerrat 2. okt. 2022 kl. 16.08 
Done. fine gentle map, was nice, thanks
Jade BGE  [skaper] 14. juli 2019 kl. 11.14 
Thank you stormsend!
stormsend 14. juli 2019 kl. 7.58 
Soaring through the air...A little breathtaking but so much fun. The ambiance was superb. Great map. Thank you.
Jade BGE  [skaper] 9. feb. 2018 kl. 11.42 
Thank you!
Gilles1946 8. feb. 2018 kl. 12.35 
So big room, make me feal so small, enjoyable map. Thanks.
Jade BGE  [skaper] 10. juni 2017 kl. 7.08 
Thanks Inspector.
Starlord Mixtape 9. juni 2017 kl. 19.48 
Was fun.
Jade BGE  [skaper] 29. mai 2017 kl. 13.18 
Floyd! Thanks for playing!
Floyd 29. mai 2017 kl. 12.41 
Very very enjoyable chamber! The atmosphere is unique, and all those big jumps made me shiver a bit. Thank you!
jandlml 15. mai 2017 kl. 19.51 
very nice map!
BUG 13. jan. 2017 kl. 8.30 
Nice one ,thanks.
Jade BGE  [skaper] 12. juli 2016 kl. 7.49 
[UB]MegaTractor
Thank you for playing this old thing I appeciate it!
Glad you enjoyed it.
Destiny 12. juli 2016 kl. 3.28 
Very intersting level for me rly nice.thanks for your work :)
http://steamcommunity.com/sharedfiles/filedetails/?id=718758480
Jade BGE  [skaper] 9. jan. 2016 kl. 16.04 
Ha yes, would if I could. But the pc this was on crashed and burned long ago. Though when it works it works great! Thanks
Spaceminnow 9. jan. 2016 kl. 15.57 
My character got pinned by the tractor beam against the flip panel... I know this map is from 2012. You don't have to fix it...

http://images.akamai.steamusercontent.com/ugc/355022821970237724/2896073ACBE9FC7BD519203077893978202EF502/

dire.fcs 27. sep. 2014 kl. 20.52 
'The box of K-bups was great'!
Requiemsoul 8. sep. 2014 kl. 16.05 
Excellent tasks!.Very enjoyable. The last room is very good.
Stuntmanmyke 22. jan. 2014 kl. 18.18 
Fun adventure !
Jade BGE  [skaper] 14. des. 2013 kl. 13.10 
Great! I was trying to create that moment; I'm glad it worked right. Thanks
Yavie 14. des. 2013 kl. 12.59 
This one was extra fun, because of the heart-stopping moment when my companion got away from me (; I was in a panic but had faith you'd bring us back together! As usual, lots of clever ideas that made me think extra hard.
Jade BGE  [skaper] 14. des. 2013 kl. 8.14 
Thanks psn_markm1978, I hope it worked as I intended. Being an earlier map there are some things I'd like to tweek but alas it's gone. Anyway thanks for playing and I do have your lates in my queue and am looking forward to playing. :)
76561198050811374 14. des. 2013 kl. 0.36 
Fantastic map! Loved every minute of it!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
Jade BGE  [skaper] 15. aug. 2013 kl. 8.13 
Yes, the move in the second room where you faithplated through the portal surface and got to the ledge. That was new and strange to me. x and y axis - interesting.
Innocentive 14. aug. 2013 kl. 21.49 
You mean while in the air? I've seen this in other Youtube clips and as far as I understand (and experienced) you extend the way you can travel through the air by doing that, ie reach a ledge or cross goo etc. It only works for the x and y axis though, you can't increase height.
Jade BGE  [skaper] 14. aug. 2013 kl. 12.39 
Yes, the funnel part. I am not so quick so naturally I put the test together (timing wise) so that I could. And I'm thinking that people will probably get to that faith plate about as fast as me and all would be well. (I'm assuming you mean glitchy stuck - as in when the panel closes on you and you are frozen/stuck) My intention was for the player to be right behind the cube so that they are about to get ahold of the cube while it and they are in the funnel and then the panel closes just before they get it; leaving them with that almost got it feeling.

Also what was that wiggley maneuver you did? That was strange and new to me.
Innocentive 14. aug. 2013 kl. 9.52 
Here's another example of my not seeing the obvious for like two minutes: blind run . I'm exiting the first room very fast because I got stuck in the funnel before and had to end the recording. so everything until the first blue funnel is not blind run ...
As regards the map I really enjoyed the last puzzle! And the architecture is worth seeing as always!!!
Jade BGE  [skaper] 9. aug. 2013 kl. 11.07 
Thank you for playing I appreciate your visit. In the first room you can always respawn the cube if you don't get out the first time and try again. As for getting stuck in the angle panel, you must have been extra quick behind the cube. I cut it as close as I could, obviously because I didn't want the player to reach to cube at that point. Thanks again for playing and hope you'll visit to play another.
♜ SAmAS ♜ 8. aug. 2013 kl. 14.20 
Hey man, just finished this one. Great impact right in the beginning, seeing that enormous fortress over a white background, it even looked kinda foggy! But great map. Only one complaint, the player can get stuck in that first room, if he jumps over the catapult to the window area, and I also got stuck in the blue funnel, when i was behind the companion cube, the angled panel closed and (in a buggy way) i got stuck there, couldnt get out of the funnel, but this last one isn't your fault x) just bad mechanics. Congrats man []
♜ SAmAS ♜ 8. aug. 2013 kl. 13.10 
hey! Your chambers overall seem very well designed, with some creative layout, gonna try my first with this one!

Go visit my chamber Se7en Sins and tell me what you think of it! I like to invest some good time in making the chambers somehow visually stimulating, without compromising the puzzles.
Jade BGE  [skaper] 28. juni 2013 kl. 12.06 
Thank you very much for your paytime Big Mustache.
Big Moustache 28. juni 2013 kl. 6.06 
From the beginning I am fascinated by the wide open spaces of which you are the specialist.
Puzzle quite easy and it is nice to walk in the decors.
Of course, a fear with the laser when I thought die.
Good end, I thought I should start all over again. Good work !
Jade BGE  [skaper] 3. juni 2013 kl. 11.46 
Thank you daloboy I enjoyed making this one.
I appreciate that most of my maps - well all really - are easy for the majority of my repeat players and I appreciate your playtime as I know there are other maps you could be playing that are a more satisfying challenge for you.
What is the most important aspect of my maps that I appreciate knowing from you guys is exploits. I don't care if a map is easy medium or hard I just don't want exploits in my maps, so I appreciate you guys letting me know when there is.
daloboy 31. mai 2013 kl. 21.28 
Thank you Jade BGE for another great walk! Did not find any problem and personnaly liked the gap to get to the laser!
Jade BGE  [skaper] 13. mai 2013 kl. 19.23 
Thank you Dr. for your comments and playtime. I shall give your new map a play.
Dr. Strangelove 13. mai 2013 kl. 15.37 
Nice map Jade. Seems well finished. Not too hard, unless you don't step on the platform at the bottom right away . The map got my vertigo working. Also a very esthetically pleasing map :)

If you have time maybe you would like to try and comment on my new chambre, the FR@NKENCUBE TEST ? Your comments on the STR1KE were very usefull so I would appreciate your findings here too. :)

Thanks for this fun Test Chambre! Keep up the good work.
Jade BGE  [skaper] 3. mai 2013 kl. 16.37 
Thank you again for playing.
Zoraya 3. mai 2013 kl. 15.28 
Enjoyable way to solve, very nice, thanks.
Jade BGE  [skaper] 3. mai 2013 kl. 11.30 
Thank you BUG, I appreciate your comment. Thank you :)
BUG 3. mai 2013 kl. 11.25 
A nice chalenge that was fun and enjoyable,but not too hard.Thanks.
Jade BGE  [skaper] 22. apr. 2013 kl. 19.18 
Thanks for playing.
My maps lean more to the adventure side rather than the brain teaser puzzle side so they the will run easy to medium for most players. That's just how I roll.
Prototype 22. apr. 2013 kl. 18.24 
Nice puzzle, no problems I found, although not much of a challenge, it seemed somewhat obvious what to do next (portal here portal there, etc.), I think this was because the only portal surfaces were the ones you needed. I'm not a fan of the huge size of the map, but thats my opinion.
Jade BGE  [skaper] 21. apr. 2013 kl. 18.06 
Thank you for your feedback especially about the first lift into the building button. Glad you enjoyed it and thanks for your playtime.
SwedishPug 21. apr. 2013 kl. 18.01 
There was a good sense of scale and artistic touch when first entering this map, it was nice looking up at the giant sculpture-esque building. One problem that needs to be addressed is the first lift into the building. I pressed the button before getting on the lift and found that the button duration was set to permenant. Because of this, I had to restart the map. I'd fix this by either shortining the button effect's duration or forcing the player to press it while on the lift by shelling them in with glass. My only other critiques are that some of the rooms felt too big (basically every room as enormous) and that I don't think there should be a jumping gap to get to the last laser. I had fun, thanks.
Jade BGE  [skaper] 23. feb. 2013 kl. 7.58 
Thanks Mitch, I appreciate your play time.
Mitch McWiggins 22. feb. 2013 kl. 20.19 
I got stumped at the exit door for a few minutes until I realized, silly me, I hadn't noticed the portalable surface right next to the button, ha. Fun, thanks.
mood3rd 30. jan. 2013 kl. 18.29 
Jade BGE
good map / fun :)
you can get traped by the 1st faithplate, if you fall towards the glass.
the part where you funel to wards the cube, go through the fizzler.
I thought I was going to fall into the laser field below, but glass there, nice.
I had a problem, I made for myself.
I put the sphere on the button, before getting the reflector up to the laser.
to a while to realise my mistake.
good visual map, as well.
Jade BGE  [skaper] 25. jan. 2013 kl. 15.05 
Feels good right? Congrats. Me, right now, I'm feeling stupid with one of stormsends puzzles O.o
Diamond Knight 25. jan. 2013 kl. 14.49 
I finally found one I could do with no help. Maybe there's hope for me yet.
stormsend 23. jan. 2013 kl. 11.57 
Very interesting and fun. Great looking map. Really had me twisting and turning to find my way through. Not too hard either so that was a pleasire. #F4F