K-Bups
47 Comments
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Stuntmanmyke Jan 22 @ 6:18pm 
Fun adventure !
Jade BGE  [author] Dec 14, 2013 @ 1:10pm 
Great! I was trying to create that moment; I'm glad it worked right. Thanks
Yavie Dec 14, 2013 @ 12:59pm 
This one was extra fun, because of the heart-stopping moment when my companion got away from me (; I was in a panic but had faith you'd bring us back together! As usual, lots of clever ideas that made me think extra hard.
Jade BGE  [author] Dec 14, 2013 @ 8:14am 
Thanks psn_markm1978, I hope it worked as I intended. Being an earlier map there are some things I'd like to tweek but alas it's gone. Anyway thanks for playing and I do have your lates in my queue and am looking forward to playing. :)
psn_markm1978 Dec 14, 2013 @ 12:36am 
Fantastic map! Loved every minute of it!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
Jade BGE  [author] Aug 15, 2013 @ 8:13am 
Yes, the move in the second room where you faithplated through the portal surface and got to the ledge. That was new and strange to me. x and y axis - interesting.
Piranha.A Aug 14, 2013 @ 9:49pm 
You mean while in the air? I've seen this in other Youtube clips and as far as I understand (and experienced) you extend the way you can travel through the air by doing that, ie reach a ledge or cross goo etc. It only works for the x and y axis though, you can't increase height.
Jade BGE  [author] Aug 14, 2013 @ 12:39pm 
Yes, the funnel part. I am not so quick so naturally I put the test together (timing wise) so that I could. And I'm thinking that people will probably get to that faith plate about as fast as me and all would be well. (I'm assuming you mean glitchy stuck - as in when the panel closes on you and you are frozen/stuck) My intention was for the player to be right behind the cube so that they are about to get ahold of the cube while it and they are in the funnel and then the panel closes just before they get it; leaving them with that almost got it feeling.

Also what was that wiggley maneuver you did? That was strange and new to me.
Piranha.A Aug 14, 2013 @ 9:52am 
Here's another example of my not seeing the obvious for like two minutes: blind run. I'm exiting the first room very fast because I got stuck in the funnel before and had to end the recording. so everything until the first blue funnel is not blind run ...
As regards the map I really enjoyed the last puzzle! And the architecture is worth seeing as always!!!
Jade BGE  [author] Aug 9, 2013 @ 11:07am 
Thank you for playing I appreciate your visit. In the first room you can always respawn the cube if you don't get out the first time and try again. As for getting stuck in the angle panel, you must have been extra quick behind the cube. I cut it as close as I could, obviously because I didn't want the player to reach to cube at that point. Thanks again for playing and hope you'll visit to play another.
♜ SAmAS ♜ Aug 8, 2013 @ 2:20pm 
Hey man, just finished this one. Great impact right in the beginning, seeing that enormous fortress over a white background, it even looked kinda foggy! But great map. Only one complaint, the player can get stuck in that first room, if he jumps over the catapult to the window area, and I also got stuck in the blue funnel, when i was behind the companion cube, the angled panel closed and (in a buggy way) i got stuck there, couldnt get out of the funnel, but this last one isn't your fault x) just bad mechanics. Congrats man [ ]
♜ SAmAS ♜ Aug 8, 2013 @ 1:10pm 
hey! Your chambers overall seem very well designed, with some creative layout, gonna try my first with this one!

Go visit my chamber Se7en Sins and tell me what you think of it! I like to invest some good time in making the chambers somehow visually stimulating, without compromising the puzzles.
Jade BGE  [author] Jun 28, 2013 @ 12:06pm 
Thank you very much for your paytime Big Mustache.
Big Moustache Jun 28, 2013 @ 6:06am 
From the beginning I am fascinated by the wide open spaces of which you are the specialist.
Puzzle quite easy and it is nice to walk in the decors.
Of course, a fear with the laser when I thought die.
Good end, I thought I should start all over again. Good work !
Jade BGE  [author] Jun 3, 2013 @ 11:46am 
Thank you daloboy I enjoyed making this one.
I appreciate that most of my maps - well all really - are easy for the majority of my repeat players and I appreciate your playtime as I know there are other maps you could be playing that are a more satisfying challenge for you.
What is the most important aspect of my maps that I appreciate knowing from you guys is exploits. I don't care if a map is easy medium or hard I just don't want exploits in my maps, so I appreciate you guys letting me know when there is.
daloboy May 31, 2013 @ 9:28pm 
Thank you Jade BGE for another great walk! Did not find any problem and personnaly liked the gap to get to the laser!
Jade BGE  [author] May 13, 2013 @ 7:23pm 
Thank you Dr. for your comments and playtime. I shall give your new map a play.
Dr. Strangelove May 13, 2013 @ 3:37pm 
Nice map Jade. Seems well finished. Not too hard, unless you don't step on the platform at the bottom right away . The map got my vertigo working. Also a very esthetically pleasing map :)

If you have time maybe you would like to try and comment on my new chambre, the FR@NKENCUBE TEST ? Your comments on the STR1KE were very usefull so I would appreciate your findings here too. :)

Thanks for this fun Test Chambre! Keep up the good work.
Jade BGE  [author] May 3, 2013 @ 4:37pm 
Thank you again for playing.
Zoraya May 3, 2013 @ 3:28pm 
Enjoyable way to solve, very nice, thanks.
Jade BGE  [author] May 3, 2013 @ 11:30am 
Thank you BUG, I appreciate your comment. Thank you :)
BUG May 3, 2013 @ 11:25am 
A nice chalenge that was fun and enjoyable,but not too hard.Thanks.
Jade BGE  [author] Apr 22, 2013 @ 7:18pm 
Thanks for playing.
My maps lean more to the adventure side rather than the brain teaser puzzle side so they the will run easy to medium for most players. That's just how I roll.
Prototype Apr 22, 2013 @ 6:24pm 
Nice puzzle, no problems I found, although not much of a challenge, it seemed somewhat obvious what to do next (portal here portal there, etc.), I think this was because the only portal surfaces were the ones you needed. I'm not a fan of the huge size of the map, but thats my opinion.
Jade BGE  [author] Apr 21, 2013 @ 6:06pm 
Thank you for your feedback especially about the first lift into the building button. Glad you enjoyed it and thanks for your playtime.
Aetoss Apr 21, 2013 @ 6:01pm 
There was a good sense of scale and artistic touch when first entering this map, it was nice looking up at the giant sculpture-esque building. One problem that needs to be addressed is the first lift into the building. I pressed the button before getting on the lift and found that the button duration was set to permenant. Because of this, I had to restart the map. I'd fix this by either shortining the button effect's duration or forcing the player to press it while on the lift by shelling them in with glass. My only other critiques are that some of the rooms felt too big (basically every room as enormous) and that I don't think there should be a jumping gap to get to the last laser. I had fun, thanks.
Jade BGE  [author] Feb 23, 2013 @ 7:58am 
Thanks Mitch, I appreciate your play time.
Mitch McWiggins Feb 22, 2013 @ 8:19pm 
I got stumped at the exit door for a few minutes until I realized, silly me, I hadn't noticed the portalable surface right next to the button, ha. Fun, thanks.
mood3rd Jan 30, 2013 @ 6:29pm 
Jade BGE
good map / fun :)
you can get traped by the 1st faithplate, if you fall towards the glass.
the part where you funel to wards the cube, go through the fizzler.
I thought I was going to fall into the laser field below, but glass there, nice.
I had a problem, I made for myself.
I put the sphere on the button, before getting the reflector up to the laser.
to a while to realise my mistake.
good visual map, as well.
Jade BGE  [author] Jan 25, 2013 @ 3:05pm 
Feels good right? Congrats. Me, right now, I'm feeling stupid with one of stormsends puzzles O.o
Diamond Knight Jan 25, 2013 @ 2:49pm 
I finally found one I could do with no help. Maybe there's hope for me yet.
stormsend Jan 23, 2013 @ 11:57am 
Very interesting and fun. Great looking map. Really had me twisting and turning to find my way through. Not too hard either so that was a pleasire. #F4F
DrunkenCricket Jan 1, 2013 @ 5:01pm 
Great as always, Jade.
Mr Fraggle (UK) Jan 1, 2013 @ 3:11am 
cracking map,I was a bit doubtful when I saw the massive chamber but I thoroughly enjoyed thi.Well done.
jgfquantum Dec 29, 2012 @ 2:40pm 
Hey Jade...Brilliant as always. Love the misdirection and multi-tiering. The use of the campanion cube is so a apres peau!
|HfSG|Cefurax Dec 28, 2012 @ 5:50pm 
geniusly constructed!!!!!! very cool!
Jade BGE  [author] Dec 23, 2012 @ 3:26pm 
Your chamber was not crappy. And thanks for playing mine, I too appreciate the feedback. Perhaps I should make little orange goo spots leading to the door..hehe
Thr0wTehCheese Dec 23, 2012 @ 11:48am 
I loved this chamber! Thank you for evaluating my crappy chamber and sending me this link! I only have one complaint though, could you put the entrance closer to the start? i could'nt find the button for a while so i was worried there was no way in!
SkyRoots Dec 22, 2012 @ 12:37pm 
I very interesting and enjoyable journey.
Jade BGE  [author] Nov 22, 2012 @ 7:23pm 
Thank you. I appreciate the comment. It took me a few days. Things changed as I constructed it but you eventually end up with something right? Glad you liked it guys.
ACCIAIO Nov 22, 2012 @ 6:16am 
Hey I did it. I have just one word: genius! You are a genius! How much did you work on this chamber?
Shadowkill Nov 19, 2012 @ 3:53pm 
Great test chamber. I love the scale. The solution was very fun too.
Jade BGE  [author] Nov 17, 2012 @ 7:36pm 
Thanks everyone :)
RooK Nov 17, 2012 @ 7:33am 
I always enjoy visually striking setups; this fit the bill. I espeically like the "chaser" puzzle, or whatever you want to call it.
Piranha.A Nov 15, 2012 @ 7:50pm 
Liked the style of those black monolithic towers in the monstrous white chamber ... unusual but still working well I think. The puzzles were enjoyable and not too difficult. Well done!
Jade BGE  [author] Nov 13, 2012 @ 5:56pm 
Thanks. I'll play a couple of yours too.
Symby Nov 13, 2012 @ 5:44pm 
Great work !! :)