FoTS Artillery Unit Pack T1 - Full Version
179 Comments
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[TFM] bh5496 Mar 21 @ 1:15pm 
Is there any way you could modernize the gun carriages of the 6lber light gun? They still are on early 19th century mounts.
The_Yogi  [author] Mar 4 @ 7:17am 
UPDATE
--------------
- Tweaked Projectiles Gravitational Effects and Reloading Times
- Faster Recharging and More Ammo for Shrapnel Shot
- Fixed Parrot Guns Firing Smoke
- Fixed Unit Tech Requirements
The_Yogi  [author] Mar 4 @ 6:22am 
OH, I FORGOT A LINE IN THE TABLE
Sorry, I'll fix Parrot Guns right away...

Oh, Now I make 2 types of 6 horse teams. Only Horse Artillery can gallop. Since Napoleons aren't Horse Artillery, they can't.
forward_observer Feb 22 @ 10:14am 
What you have is a sound bug that is common place. Look at the last paragraph of the text
for the mod. There is a link to a tool called Sinfonia Semplice. Download it and run it.
It should fix your sounds.
S.Caya[QC] Feb 15 @ 4:55pm 
With that mod Kachi Bows now sound like artillery everytime they shoot ! so annoying can someone fix that? i'm using it with dartmod and unit packs
forward_observer Feb 6 @ 8:29pm 
Something seems to have been messed up with recent revision. I was using the T1 version and noticed that the Parrots no longer had muzzle blast smoke. In fact it seems that the smoke effects in general have been reduced.

I started a new campaign with the light version installed and then manually added the
battlefield smoke mod, and everything seemed back to normal.

I noticed that I can still recruit Napoleons without the Imported gun tech, so I was curious as to your changes with the Parrott and 12 pounder. Also wondered why you removed the gallop feature for 6 horse teams.

Thanks
The_Yogi  [author] Feb 1 @ 11:16am 
UPDATE
-------------
- 12lb Howitzer, Parrot, and Armstrong Guns now requires Imported Guns Tech
- Canister Shot reverted back into Shrapnel Shot
- New 6 Horse Gun Train that do not gallop for Napoleons, Parrots, and Armstrongs
- Reduce Combined Artillery Train HP from 50 to 15, easier to kill
- Changed Roundshot blast shrapnel type
The_Yogi  [author] Oct 28, 2014 @ 8:11am 
It should be.
Magni Oct 20, 2014 @ 6:40pm 
Is this compatible with RSM 1.2?
chubbyninja89 (The Irish Brony) Aug 24, 2014 @ 5:18am 
This mod kind of sucks. Every time i want to play a custom battle with them the game crashes.
MasterOfMuffins Aug 15, 2014 @ 10:23am 
Would this work with Darthmod and the unit pack?
The_Yogi  [author] Jul 30, 2014 @ 7:26am 
Between those two its not significant - both are technically 3-Inch in Caliber.

In-Game Stats-wise, Armstrong Guns have a bit more explosive damage, much faster reload time, but have a bit weaker impact damage.
{TiOMy}Terminerd Jul 30, 2014 @ 12:29am 
Hi Yogi, I was wondering in the unit stats you only see the accuarcy and reloading time of the cannon. What about the fire power? If I compare the armstrong gun with the 3 inch ordance rifle horse artillery the last cannon type has the best stats...but when it comes to battering down walls, which one is the best?
odst_boo Jul 14, 2014 @ 1:00pm 
It looks like its nice to try out.
Nelson Jun 30, 2014 @ 1:02pm 
This T1 version removes the gun fire smoke effects for the naval solid shot rounds. Explosive shells work fine. The T2 version leaves naval gunfire uneffected. Perhaps the new improved shell burst effects in T1 are responsible somehow. In any event, I'm using T2 over T1 not because I prefer it but so as not to lose the naval smoke. I like the T1 bursts much better than the stock explosions.

In my tests I used only T1 or T2 and no other mods. I remain a big fan of the new field guns and effects.
The_Yogi  [author] Jun 16, 2014 @ 9:11am 
Sadly there is none...If I'm not mistaken only a Spanish Translation is somewhere on the net
Trumbler Jun 16, 2014 @ 7:33am 
Is there any kind of possibility to fix it?
Like a German translation or anything else?
The_Yogi  [author] Jun 16, 2014 @ 7:21am 
Mmh, Its because Its German Version.
Trumbler Jun 15, 2014 @ 7:05pm 
I subscribed your mod, cause it sounds good
After testing it on an user-defined battle; i must note, for the units doesnt exist any kind of lable which tells me, which unit im selecting, when i mousehover the icons
Only the lable for the name doesnt exist - for everything else, it works fine
So, its confusing whether i am going to select the 12lb or the 3 inch

Some screens for better understanding:
http://steamcommunity.com/sharedfiles/filedetails/?id=271492311
http://steamcommunity.com/sharedfiles/filedetails/?id=271492263
http://steamcommunity.com/sharedfiles/filedetails/?id=271492220

I dont know if it is just a problem for the german version of shogun 2 or if it is encroaching to all different versions of laguage

(sry when my grammar and vocabulary isnt that kinda good, im learning ;) )
ANKH Jun 9, 2014 @ 2:10am 
Any chance you could detach the Bo Hiya Zutsu in a separate mod like you did the 100 pndr for people who think they are overpowered and unrealistic?
The_Yogi  [author] May 26, 2014 @ 8:17am 
Well yes you can actually play it with radious, just not set set up with radious unit upkeep.
tonkaplayer64 May 14, 2014 @ 7:45pm 
Im able to play this version on radious, i think the upkeep is slightly more expensive but I really like the smoke mod. Is this set up for radious unit upkeep?
doctyrbuddha Apr 20, 2014 @ 5:21pm 
Yogi it would be cool if some how you made a carriage with a gatling gun on that could shoot while moving so you could drive it infront of enemy ranks and just demolish them
ThanatoS Apr 3, 2014 @ 3:28pm 
I even changed my localization to English, but still it doesn't work(
ThanatoS Mar 28, 2014 @ 1:55pm 
yeah, i'm quite sure the mod manager sees them properly. I have downloaded both T2 and T1 but i tick only T1 in the box. Maybe I should start the campaign over or something?
Thank you.
The_Yogi  [author] Mar 27, 2014 @ 9:20am 
You sure have Modmanager downloaded it properly and tick the box to activate?
ThanatoS Mar 26, 2014 @ 2:19am 
Could you please help me? The new guns just don't appear, I've built the Artillery Academy and the Encampment, but still..only Wooden, Armstrong and Parrot ;(
FuzzyTrex Mar 15, 2014 @ 11:43am 
My levy infantry, when they shoot, sounds like cannons....
The_Yogi  [author] Mar 8, 2014 @ 1:40am 
No.
Use S2TW Artillery Mod instead.
major_paynee Mar 8, 2014 @ 1:36am 
is it possible to use some of theese in the regular shogun 2 game?
The_Yogi  [author] Jan 28, 2014 @ 8:46am 
I had said that I'll update my Artillery Mods, however for some reason, I have some Steam Sync issues, so I cannot update the new version of this mod for now.
The Update will Nerf Fire Rockets Ammo to 2, Accuracy to 10, and Reload Rate to 10.
Ns2 Jan 25, 2014 @ 2:19pm 
Love it, but I wish there was a way to choose between canister and shrapnel shot. Personally I found shrapnel shot a lot more useful.
ANKH Jan 17, 2014 @ 11:12pm 
can we get a mod of this without the 20th century bazookas?
The_Yogi  [author] Jan 2, 2014 @ 7:29am 
Incompatibility? Any mod that change the Parrott, Armstrong, Wooden, Artillery Bombardement Projectile.

By "Incompatibility", It wouldnt be something CTD-making, just some changes that does not apply because rewritten by other conflicting mods. It could be tthis mod that trumps and rewrites, or vice-versa, depending on loading priority.
Epic The Incandescent Dec 30, 2013 @ 8:16pm 
what are the known mod incompatabilities?
Ihavenobrain24 Dec 2, 2013 @ 10:46am 
I aint got fots but i've played it and i didnt think there was anywhere near enough artillery.And the tweeks on the chance of dudes,bouncing etc sound amazing so all i can say is this seems like an amazing mod and when i get fots it will be the first mod i get.
The_Yogi  [author] Nov 16, 2013 @ 2:12am 
Seems like I have to Nerf The Rockets...

@True Canadian Bacon
Yep.

@Mel
Wat?
True Doge of the North Oct 26, 2013 @ 8:07am 
Can you go into First Person mode?
Ichigo Sep 30, 2013 @ 11:33pm 
I just use the rocket troops. They look so OP because It almost look like they are shooting RPG. Also, they very devasting in siege battle, especially with AI too stupid to shoot back as you are out of their range.
Wigster600 Sep 30, 2013 @ 12:45am 
Great mod, however the Line levy makes a cannon noise with every musket shot :p
Triste temps Aug 26, 2013 @ 3:06am 
EN:
Very good mod, which add the super fire rockets :p Only un small display bug when i choose the units in battle mode: the screen darkens...
Otherwise, super mod ;)
Triste temps Aug 26, 2013 @ 3:06am 
FR:
Très bon mod, qui rajoute la super milice de fusées incendiaires :p Juste un petit bug d'affichage quand je selectionne les unités dans le mode bataille: l'écran s'assombrit...
Sinon super mod ;)
Kevin Durant Aug 23, 2013 @ 11:43am 
Beautiful mod.
Sir AIDCAT II Aug 12, 2013 @ 10:29am 
I like the fact that you added in the fact that not every shell is perfect but with the mortars it feel like it happens way too often, like 2 in every 3 shots, is there any way around this?
The_Yogi  [author] Jul 26, 2013 @ 7:49am 
You're using other localization than English, may I guess...?
Müsliriegel Jul 25, 2013 @ 2:21pm 
Uhm another thing i noticed is it nomal that the new cannos have no name in description wehn i build them?
Striker Jul 20, 2013 @ 1:59pm 
Anyone else having trouble downloading this? My download keeps failing. Just this mod, others download fine. Is there an external (non steam) link?
The_Yogi  [author] Jul 19, 2013 @ 9:52am 
Hand Mortars are too similar to Fire Rockets: Manportable Artillery.

Fire Bomb Throwers...I must admit I have no reason not to add it...but hey, nowadays there is some other Unit Packs that have them...
Neon Crayon Jul 11, 2013 @ 5:47pm 
Okay but why not add Fire Bomb Throwers or Hand Mortars?