Portal 2
Pull Advanced
< >
15 則回應
jandlml 8月 28 日 @ 下午 7 時 12 分 
im having the same trouble that quarternary had. is that supposed to happen?
lfairban 2月 5 日 @ 下午 2 時 59 分 
Pamsy 2016 年 1月 30 日 @ 下午 10 時 31 分 
Great concept. Small point: you can get trapped in the light bridge chamber. Hint: Get a fresh cube when you go back to capture the light bridge, and use it to open the fizzler so you can
put the light bridge up high.
Double X 2015 年 8月 5 日 @ 上午 6 時 07 分 
quaternary 2014 年 5月 31 日 @ 上午 10 時 58 分 
The funnel goes straight through the door...?
| \_/ () 2013 年 12月 21 日 @ 上午 3 時 37 分 
what's the difference between pull and pull-advanced?

since I'm asking this question, it seems I solved both maps the same way, which means I have no idea what the intended way of solving the easier map is.
Dale Cooper 2013 年 2月 18 日 @ 上午 5 時 50 分 
great map as usual
harbin9er 2013 年 1月 2 日 @ 下午 4 時 41 分 
it appears u have two basically identical versions of this map, the other also called pull advanced
The MAD Fool 2012 年 11月 24 日 @ 下午 1 時 08 分 
Sorry link no good below. Here is the good link: Frustrated 7?
The MAD Fool 2012 年 11月 23 日 @ 下午 3 時 50 分 
Here is my puzzle that was inspired by this one: Frustrated 7? . Hope you enjoy.
http://steamcommunity.com/profiles/76561198000487094/myworkshopfiles/
The MAD Fool 2012 年 11月 21 日 @ 下午 2 時 55 分 
I would recomend moving the button to the cube room door back a bit. I was able to make it to the platform while the tractor beam was cairing the cube in and drop it on the piston button (bypassing the light bridge part). All the same, nice map.
http://steamcommunity.com/profiles/76561198000487094/myworkshopfiles/
zivi7 2012 年 11月 19 日 @ 上午 10 時 47 分 
Very nice.The only small downside: When you place the lightbridge too low in one important step, you have to go through an annoying repetition or noclip.
NiclO (- - ) 2012 年 11月 10 日 @ 上午 2 時 32 分 
Brilliant map. Thank you.
fumblus 2012 年 11月 9 日 @ 下午 9 時 15 分 
As great a challenge as Compartment Advanced. Your most enjoyable puzzles seem to be reworks of other maps. Keep doing things like this.