Approaching Hell - part 1
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stone cloud Feb 21 @ 6:53pm 
This mod is a definate goody. Pack all the ammo you can, you're gonna need it. fantastic mod.
Ed the Killer of Carrots Nov 22, 2014 @ 3:47pm 
This was pretty fun
avenger711 Jul 7, 2014 @ 10:41am 
I killed monsters and then found the cannon on Mental's tower level. Nothing happens. Generators still work and force field is active. What should I do?
Raymoo May 4, 2014 @ 1:30pm 
I think you guys went way overboard with Kleer spawns on the second map. No matter how I try to complete in on Serious, it just can't happen. Minigun and Devastator simply don't provide enough firepower destroy the Kleer flood even with close to 100% accuracy, and then more Khnums join the fun, completely sealing the player's fate.
Also another thing, the enemies seem to work badly with the environment in general. I've had Werebulls and Biomechs jumping up and down as they go over bus stops or ruined cars.
Harbinger Feb 15, 2014 @ 12:45pm 
Me and my friend tried this and let me say you need to redo the whole mappack again You can't just Spam so many enemies in Tight Spaces and lay of the Khnums and BioMechs dammit.
Hypercycle Jan 27, 2014 @ 4:05am 
This mappack is awesome, but... ENEMIES, HORGES OF ENEMIES, you have only pistol and ENEMIES EVERYWHERE :D
Pere_Hypessie Dec 26, 2013 @ 3:29am 
Formidable !
Nous avons joué à trois en coop et le nombre d'ennemis est tout bonnement impressionnant (plusieurs dizaines à la fois, les murs vomissent des kleers de partout, il est impossible de survivre plus de deux minutes, etc ...).
Beaucoup de secrets à découvrir (caves, toits, immeubles entiers) et du fun à revendre.
C'est vraiment un des meilleurs niveaux jamais joués dans SS3:BFE.
Merci beaucoup aux auteurs.

Thanks a lot to the authors !!!!
Goodra [RD85] Dec 25, 2013 @ 1:38am 
someone went spawn crazy.
BearPig Dec 16, 2013 @ 12:29am 
"unable to load this level"
☆BNJ Nov 12, 2013 @ 12:31pm 
loading level failed can anyone help me? already installd solais pack
NonnyFox Oct 28, 2013 @ 12:24pm 
Cool campaign.
Damage Sep 29, 2013 @ 3:39am 
So.. Many... Kleer.... Wow. I'm gonna have nightmares. Awesome.
Tayzor Azul Aug 21, 2013 @ 12:46pm 
Is there a video on youtube that shows all secrets I have missed some and would like to find them all.
stone cloud Jul 23, 2013 @ 10:46am 
Can not load the first level and can not re-download?
Brutal Dumbass ☢ Jul 18, 2013 @ 5:35am 
do you REALLY need the resource pack? <:( i can't find the download button and i hate to add stuff to play one thing.
Xellor Jul 1, 2013 @ 11:04am 
Slightly unbalanced in normal mode, but who cares.. Brilliant campaign. Very well done.
(vzla) alfredox123 Jun 26, 2013 @ 7:45pm 
most awesome campaign evaaa!. full of action and gore everywere. the only problem is that sometimes the monsters get stuck on certain places, sometimes it helps a lot! xD and the performance drop on final level
Chao the Presidental FaceSquid Jun 11, 2013 @ 6:10pm 
Here's another issue: When I uninstalled this, I couldn't play Jewel of The Nile anymore.
Serious Jun 5, 2013 @ 5:37am 
where are the secrets and how i can get them?
Serious Jun 5, 2013 @ 5:37am 
where are the secrets and how it can get them?
HappieFunBall Mar 21, 2013 @ 5:47pm 
I'm getting a ss3 crash right after finishing Desert Run.
Errors in the logs:
Temp/Workshop/41070/Subscribed/zz0f84f1fa8d9c58cc.gro: 57 files, signature: NONE
19:24:47 LOG: Temp/Workshop/41070/Subscribed/zz0f84f1fa8dcaba52.gro: 324 files, signature: NONE
19:24:47 ERR: There were group file errors:
19:24:47 ERR: Temp/Workshop/41070/Subscribed/zz07c0edf14f045e9a.gro: Cannot find 'end of central directory'

any thoughts?
John Cena Feb 23, 2013 @ 3:02am 
why the map don't work??
hombre Dec 28, 2012 @ 4:37am 
Hombre: Thanks guys for the suggestions on the version mismatch issue. We both have
the ultimate resource packs, and the campaigns (parts 1 and 2), and all were
gotten here in the Steam Community. This weekend we may just unsubscribe
to all and sync the relevant local content file directories, then subscribe again to
Approaching Hell 1 and 2 and the Ultimate Resource pack, and then try again.
Will let you know. Thanks again, and the work you guys do and the time you put
in to it is appreciated more than you know by all the people in the community
who benefit.
Valyrian Dec 28, 2012 @ 1:37am 
You need to download these Monsters (Scroll page down)
JackStillAlive Dec 28, 2012 @ 1:34am 
The third map is not working!I waited 10 minutes!
NHunter  [author] Dec 28, 2012 @ 1:16am 
It may be because: 1) of the other mods you're running; make sure that all game-play modification modes you have are the same. 2) if one of the campaign copies was obtained through Seriously! forums, it is possible that it is old or just incompatible because workshop version is split into two archieves. (haven't checked this yet)
Valyrian Dec 23, 2012 @ 9:37am 
GOOD WORK !!!!!! VEERY GOOD you are awesome !!!!!! sooo much Aliens i ever wanted to kill !!!!! THANK YOU !
JackStillAlive Nov 28, 2012 @ 9:51am 
WOW!!!! THAT'S AWESOOOOOOOOOOOOOOOOOOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MasterBlaster Nov 20, 2012 @ 11:53am 
Really loved this campaign. The waves were more similar to the original game in trying to figure out what to do. But I will be darn that those kleers in downtown game me difficulty! The last level was great and the secret with the hidden golden Scorpion dude was hilarious! Good job :D
Muggy Nov 18, 2012 @ 3:50pm 
sure this looks good!
Leman Russ Nov 16, 2012 @ 1:01pm 
OMFG, so good! i really liked the fucking war at the end of 2nd or 3rd map, so long time on it i forgot wich one it is! really good!!!
Leman Russ Nov 16, 2012 @ 12:03pm 
... need the resource pack, my bad
Leman Russ Nov 16, 2012 @ 12:03pm 
me too sonic!
Speedy Von Gofast Nov 16, 2012 @ 7:07am 
Doesn't work. Blocked in "saving game, please wait".
Strange_Music Nov 16, 2012 @ 1:19am 
I don't think you should reduce the enemy amount. I admit it's difficult in some areas (would never have passed it w/out cannonball lazer mod on serious difficulty) but that's what makes it fun :) The enemy amount reminds me of SS 1st En. and 2nd En. which SS3 BFE was really lacking imo :/ Overall I think these maps are great and I especially liked the secrets because they were a lot easier to find than BFE campain secrets and a lot more interesting too.
NHunter  [author] Nov 15, 2012 @ 7:42am 
@Snowywaffle: the levels are undergoing revision right now. I'm fixing as many bugs and glitches as I can, and I'd be thankful if you can provide me with the info about the ones you've found.
As for the kleers - at least on Normal you can kill them all with minigun (longer distances) and devastator (close range) rather easily. And even the spawning additional monsters won't be a great problem... plus, in the new version, this boss will be at least 40% easier. I'm still trying to figure out where the border between hard and you_must_be_godlike_to_win is.
FuLL a 200 - CCrausT Nov 14, 2012 @ 6:45pm 
snowywaffle Nov 14, 2012 @ 3:33pm 
Really fun. There are a few parts where it gets extremely hard, but it's still doable. Except the kleer skeleton part on downtown, that's impossible. I had to jump up on a truck where they couldn't get me and kill them one by one. There are also a few walled off areas that trap you if you jump into them, as there's no way to get out.
smoker Nov 12, 2012 @ 11:50am 
to many enemies on downtown you can,t stand it
iNeRtIa Nov 11, 2012 @ 5:43pm 
You need to balance this. It starts off great but gets super hard and enemies are stuck everywhere. I would reduce the amount of enemies you have in your main combat areas. Also the part with the double barrel shotgun and bulls can be completely negated if you don't pick up the shotties. SInce that wave is so hard, I just go past it. Also, the lighting looks like it needs to be done properly.
SeriousVovan Nov 9, 2012 @ 7:27pm 
Solais  [author] Nov 8, 2012 @ 11:12pm 
Nhunter: The Ultimate Resource Pack IS the same as my old Resource Pack (though, a newer more complete version), I just renamed it because it's not longer appropiate to call it "my pack" when there were so many people contributing to it, you included.
Δsshole™ Nov 8, 2012 @ 7:41pm 
That's no problem, man. As soon as I finish beating a majority of the campaign, I'll give you a constructive critique of it, just as an attempt help you improve your mod and the community's reception of it. Plus, too. much. kleers. The amount of Kleers plus the Khnum Bros. is more than one can swallow.
NHunter  [author] Nov 8, 2012 @ 6:41pm 
@ Solais : I don't use anything but enemies from your resources, so, technically, the only reason you should need U-Pack is version-agreement for MP game.

@ Alex Da Lardsrtoker : Thanks. And as for the level 1 boss and it's entourage. That's still kinda WIP, and I may remove minor purples from easier difficulties, or even go as far as reducing the thing's damage altogether.
Δsshole™ Nov 8, 2012 @ 5:53pm 
A rather enjoyable campaign with variety. The only problems I had with the campaign was the ridiculous amounts of enemies, and the first boss did not have to be accompanied by those other Biomechanoids, it was tough as fuck already without them. Other than that, perhaps the best campaign mod on the Workshop, and even good to the point where Croteam needs to add this to the Serious Sam canon.
Solais  [author] Nov 8, 2012 @ 10:07am 
Requirements: Ultimate Resource Pack, to be exact. Here: