The Recycled Replenisher
740 Comments
< >
Dorffy Aug 20 @ 8:27pm 
Medispencer!
Dreamϟcape Jun 14 @ 1:42pm 
Hopefully this gets in next week.
ThatOnePelicanKid May 18 @ 1:52am 
░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SP00KY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ON THE BEST WORKSHOP ITEMS
░░░░░░░▀███▀█░▄░░ SO VALVE WILL HAVE NO CHOICE
░░░░░░▐▌▀▄▀▄▀▐▄░░ BUT TO ADD THEM!
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░ VALVE ADD THIS!
minerexplorer12345 Apr 30 @ 3:00pm 
░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SP00KY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ON THE BEST WORKSHOP ITEMS
░░░░░░░▀███▀█░▄░░ SO VALVE WILL HAVE NO CHOICE
░░░░░░▐▌▀▄▀▄▀▐▄░░ BUT TO ADD THEM!
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░ VALVE ADD THIS!
Pyrounos Apr 18 @ 4:51pm 
2nd Engineer Update... Just an idea...
The Caretaker Jan 13 @ 12:26pm 
lets keep stats simple:
+able to heal friendly buildings
- #% heal rate towards players

charge type: ammo replenish

charge can replenish ammo for buildings and players
Mumbles Nov 15, 2013 @ 12:14pm 
Medineer update.
MikeyRoster Sep 28, 2013 @ 1:34am 
░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░
░▒▒█░░▒▒▒▒██░░▒▒▒░
▒▒████▒▒▒█████▒▒▒▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░░░░░░░░░░░▒▒░
░░▒▒░░░▓▓▓▓▓▓▒▒▒░░
░░░▒▒░▓▓▓▓▓▓▒▒▒░░░
░░░░░▒▒▒▒▒▒▒▒░░░░░
░░░░░░Cuz It's░░░░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀░░░
Savage Source Aug 30, 2013 @ 6:43pm 
My stat idea:

Advantages:

+ Allows wearer Medics to see friendly buildings health and metal status
+ 50% Übercharge rate
+ 50% Übercharge duration
+ Able to heal friendly buildings
+ Healing or Übercharging is able to fully fill up friendly Dispensers

Disadvantages:

- Cannot heal friendly buildings while they are sapped
- Cannot overheal players
- 50% Heal rate on players
- 77% Heal build rate on players
- 25% Heal rate on friendly buildings
- 65% Übercharge recharge rate once an über already deployed in a single life

Information:

Back-Dispenser: Passively dispenses +10% ammo and +10 metal to friendly Engineers nearby the wearer with the heal rate of Level 1 Dispenser
Heal targets gain +25 metal regen rate per seconds
Übercharge grants +200 metal regen rate per seconds
RobertCop2 Aug 19, 2013 @ 5:48pm 
i think the stats would be something like this

CHARGE TYPE: AMMO REPLENISH

+25% ÜBERCHARGE RATE
-4 SECOND ÜBERCHARGE LENGTH
ghostshadow25 Jul 11, 2013 @ 7:06pm 
(insert copy and pasted text here)
In all seriousness, this is a very good medigun and I would love to see it in game :3
Mustache Mann May 10, 2013 @ 9:12pm 
awsome
Cassius Apr 25, 2013 @ 6:25pm 
░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░
░▒▒█░░▒▒▒▒██░░▒▒▒░
▒▒████▒▒▒█████▒▒▒▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░░░░░░░░░░░▒▒░
░░▒▒░░░▓▓▓▓▓▓▒▒▒░░
░░░▒▒░▓▓▓▓▓▓▒▒▒░░░
░░░░░▒▒▒▒▒▒▒▒░░░░░
░░░░░░Cuz It's░░░░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀░░░
Your OpPWNent Apr 21, 2013 @ 1:19am 
lol epic
☠Câptain Bla¢out Ápokalyps Apr 10, 2013 @ 6:51am 
░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░ Valve should░█
▓▓▓▓▓▓█░░░░░░Add this░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀███████
=W.P.G.M= HensleyFisher Apr 3, 2013 @ 4:27pm 
can you acctually make that medi gun
ScrewySmiles122 ツ Mar 31, 2013 @ 7:12pm 
+ Despences Ammo to Heal Target at the Rate of a Level 1 Dispencer
- 25% Overheal Build Rate
- 10% Uber Build Rate

Uber Type; Dispencer
On Uber: Heals All Nearby Targets like Amputator/ No primary heal target
+160% Heal and Overheal Rate
+Grants Full Ammo on Heal Targets
+ 80% Reload Speed On Heal Targets
+20% Faster Weapon Switch Speed on Heal Targets
-User cannot switch weapons during uber
- +10% Uber Consumption Rate

I Imagine the idea of the stats are, medics wont be able to pocket, they must heal/ give ammo to entire team, thus teaching them to heal the entire team with other mediguns as well. Though this medigun wont be able to take down sentry nests, it can support a portion of your team at once, say- a 4vs6 encounter, the midigun would give the 4 a major advantage. This is my pure opinion, if it is added valve will make they're own stats, i mearly state what i think is balanced, and what it would LOOK like it does.
Chili Peppers Mar 26, 2013 @ 7:41pm 
HEY B.S. INFINITE IS IN STORES!!!!!
The Assassin of Chaos Mar 16, 2013 @ 7:52am 
* Heal rate changes every 5 seconds of use, range of 250hpm (Health Per Minute) to 2500hpm.
+ Ubercharge rate increased by 10%
- Sappable (replinished at Dispenser, Ammo/Health Box or Base Cabinet things)
- Has overheat bar (can go for something like 15 seconds of sustained fire)
Wow. My mind blew itself. I actually thought up something like this?
Yellow ninja Mar 3, 2013 @ 12:50pm 
+ gives 5% heal target's ammo every 2 seconds
- 25% heal rate
Uber: eliminates reload time and increases firing speed of teal target.
King of the Ashes Feb 28, 2013 @ 6:11pm 
It's fun to make up balanced stats!
+ Dispenses ammo to heal target at rate of Level 1 Dispenser
+ Upon Uber, dispenses at rate of Level 3 Dispenser, provides faster firing speed and slows targets on hit
- 10% slower ubercharge gain rate
- 10% heal rate
FDSA Gamer Feb 27, 2013 @ 6:18pm 
Item stats: Heals up to 2 people, Dispenses 5% of healed targets ammo,On uber charge: 2 level 1 sentries pop out for the time being of the uber charge Negetive stats:can be sapped *recharge time 15 seconds for the dispenser to come back* *disables ubersaw* -25 hp
CaptainGuppy Feb 4, 2013 @ 11:26am 
Good.
Deathflarez Jan 30, 2013 @ 1:26am 
How about this:
+ can heal up to 3 allies at once
+ gives 5% heal targets' ammo every 2 seconds
~ uber: heals nearby allies
- 25% heal rate penalty
- 25% ubercharge rate

tell me what you think
Snuffleheim Jan 29, 2013 @ 4:52pm 
Man, I have wanted an ammo-replenishing medigun since mvm came out.
Avondale Napyeer Jan 16, 2013 @ 4:54pm 
The Recycled Replenisher

= Spies cannot use their Sapper again until the Sapper has done it's full affect.
+ Allows you to repair/heal friendly buildings.
+ Main healing target is healed 10% faster.
+ Heals all target's within a short radius of you. (x2 Normal Dispenser Radius)
+ Healed targets within radius all contribute to Uber rate.
+ Friendly Dispensers charge Uber. (+5 Uber Per Second)
- 3 Seconds Uber duration. (5 Second Uber)
- Enemy Spies can Sap you, draining 50% of your Uber and disabling the weapon for 5 seconds.
- Enemy Sappers cannot be removed.
- 50 Max heath on wearer.
- Cannot be healed by Health Packs.
Dreamϟcape Jan 2, 2013 @ 9:07am 
Love the backpack.
Replenishes ammo?
No Puedo Dec 25, 2012 @ 7:34pm 
Stats?
+ 25% faster heal rate
+ 50% faster uber rate
= Uber: heals multiple people within an area
- Spies benifit the uber too
- Backstab results in a explosion that kills the medic and others within an area
- Loud heal sound
supreme nazi commander elite Dec 12, 2012 @ 6:24pm 
sorry not left click its right click:healing arua for 7 seconds
supreme nazi commander elite Dec 12, 2012 @ 6:23pm 
it should be
+50% ammo beam
+50% heal beam
no ubercharg
left click:healing arua for 7 seconds

German engineering at its finest
level 25 dispenser gun
[✚] Dr.Shadox Nov 26, 2012 @ 2:12am 
make a vid plz , look nice
The Thresh prince of Bel-Air Nov 22, 2012 @ 8:22pm 
also, the ammo beam (i guess) would refill metal to engies as well.
The Thresh prince of Bel-Air Nov 22, 2012 @ 8:15pm 
genius idea. i would love any new medic items.
description below me would probably work.
Mini Mega Matrix Metagross Nov 21, 2012 @ 7:53am 
+Restores ammo at a Lvl 2 Dispencer Rate on Right Click
+Heals Teamates on Left Click
- No Uberchrage
-Cannot Heal and Restore ammo at same time?
JOStonr Nov 20, 2012 @ 8:09pm 
needs to look more like a medi-gun on the hand held part but everything else is good
Delta Nov 20, 2012 @ 6:08pm 
Idiot below me
Jeff "Siegra" Argies Nov 20, 2012 @ 5:04pm 
- Damages the target upon heal (TROLLL)
- ubetcharge creates explosives around the area and has the "WDF" sound shouting
+ can see through walls 8D
+ Biggest troll weapon
- destroys clips the perosn helaing
- Kills own teammates
- Can create a bomb to destroy the spawn room
+ LOL
TheWorldEaterBeater Nov 20, 2012 @ 4:56pm 
Great weapon idea!
grey Nov 20, 2012 @ 1:01pm 
the idea is awesome... In my opinion it should have this stats: No uber. Can switch between healing and ammo supply with Right click. Just an oppinion.
Mini Mega Matrix Metagross Nov 20, 2012 @ 5:15am 
Medispencer
BalagnaMan Nov 17, 2012 @ 11:59pm 
like
it

now
BalagnaMan Nov 17, 2012 @ 11:59pm 
welll part of one
BalagnaMan Nov 17, 2012 @ 11:59pm 
its got a minigun
BalagnaMan Nov 17, 2012 @ 11:58pm 
8=>
Galvatron Nov 17, 2012 @ 5:10pm 
WANT
The narwhal bacons at midnight.. Nov 17, 2012 @ 9:09am 
Other than the fact that this appears to be the provisionary remodled for the medic gun, this is a really interesting concept! I'm looking forward to most of these dispencer-based weapons.
The Acorn Nov 17, 2012 @ 8:42am 
I agree with DemopanCJKLemme9000
Except the automatic uber thing, when your ubercharge is ready activating it changes your gun mode 1 being health and the other being ammo
Lucky Al Nov 17, 2012 @ 7:08am 
i hope we get a new medi gun
TraktirshiK [TLB] Nov 17, 2012 @ 2:25am 
not bad
Demopan, King of Conga Nov 16, 2012 @ 5:44pm 
0-25% Ubercharge: Healing acts like a level 1 Dispenser.
26-50% Ubercharge: Healing acts like a level 2 Dispenser.
51-99% Ubercharge: Healing acts like a level 3 Dispenser
100% Ubercharge: Automatic activate+Ammo and health are regenerated like a Quick Fix, no invincibility.
+20% Move Speed while deployed
-50% Ubercharge Rate
-Ubercharge automatically activates when full.