Team Fortress 2

Team Fortress 2

The Recycled Replenisher
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756 Comments
ReptilianoTrucho // Feb 9 @ 8:10pm 
Hace un efecto?
HATZ Nov 20, 2016 @ 7:04pm 
I feel like it should ONLY replenish ammo
Markus_McCloud May 7, 2016 @ 2:52pm 
Dispenses ammo along with health but unable to overheal?
Bumpmap Mar 24, 2016 @ 6:51am 
Make i t an optional misc and we have a deal
Frickin' Lazers Feb 29, 2016 @ 3:03pm 
I have the sudden desire to favorite, subscribe, and play Medic in great hopes and anticipation of this being an ingame item.
Samuel-Grey Dec 18, 2015 @ 6:10pm 
this is awesome
Sinder Aug 10, 2015 @ 3:13pm 
MUSHT HAV 2 1337
The First Ninja Pyro Aug 10, 2015 @ 8:34am 
its cool you made a new medi gun and some finaly made a new medi gun box, good job.
black man with hat Aug 8, 2015 @ 8:09pm 
750TH COMMENT BBBB
black man with hat Aug 8, 2015 @ 1:13pm 
IVE BEEN WANTING THIS TO EXIST FOR FOREVER AND FINALLY IT IS HERE
XxlolwutxX Jul 23, 2015 @ 1:28am 
This is THE BEST fucking thing I have ever heard of.

Even better than when someone created a heavy minigun out of a destroyed Lvl3 sentry.
Muradin Padlock Fanboy Jun 27, 2015 @ 12:38pm 
stats:
-10% healing speed
gives engineers metal instead of health

Ubercharge is medigun shooting like a 3rd level sentry gun
ocliln Jun 10, 2015 @ 8:24pm 
Gud
Mega Munchy Jun 10, 2015 @ 5:05pm 
We need a Replenisher here!
Foxcar May 13, 2015 @ 8:19am 
It should have a seek and heal function like the bomb does on payload, so its like the soldiers backpack so you only can use the gun and saw and have some other cons, like reduced heal rate.
Aurorum Diridium Mar 5, 2015 @ 6:02pm 
NEED A MEDISPENSER HERE!
unconnected Dec 4, 2014 @ 12:17pm 
Should be added to the End of The Line update.
Boo Boo the Koala Nov 24, 2014 @ 10:41am 
Please tell me the barrel spins like a sentry....
Buttlep Aug 20, 2014 @ 8:27pm 
Medispencer!
Dreamϟcape Jun 14, 2014 @ 1:42pm 
Hopefully this gets in next week.
P E L I C A N May 18, 2014 @ 1:52am 
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peak Apr 30, 2014 @ 3:00pm 
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ON THE BEST WORKSHOP ITEMS
░░░░░░░▀███▀█░▄░░ SO VALVE WILL HAVE NO CHOICE
░░░░░░▐▌▀▄▀▄▀▐▄░░ BUT TO ADD THEM!
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{null} Apr 18, 2014 @ 4:51pm 
2nd Engineer Update... Just an idea...
[DFS] The Caretaker Jan 13, 2014 @ 12:26pm 
lets keep stats simple:
+able to heal friendly buildings
- #% heal rate towards players

charge type: ammo replenish

charge can replenish ammo for buildings and players
necromancy? you mean recycling Nov 15, 2013 @ 12:14pm 
Medineer update.
MikeyRoster Sep 28, 2013 @ 1:34am 
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Savage Source Aug 30, 2013 @ 6:43pm 
My stat idea:

Advantages:

+ Allows wearer Medics to see friendly buildings health and metal status
+ 50% Übercharge rate
+ 50% Übercharge duration
+ Able to heal friendly buildings
+ Healing or Übercharging is able to fully fill up friendly Dispensers

Disadvantages:

- Cannot heal friendly buildings while they are sapped
- Cannot overheal players
- 50% Heal rate on players
- 77% Heal build rate on players
- 25% Heal rate on friendly buildings
- 65% Übercharge recharge rate once an über already deployed in a single life

Information:

Back-Dispenser: Passively dispenses +10% ammo and +10 metal to friendly Engineers nearby the wearer with the heal rate of Level 1 Dispenser
Heal targets gain +25 metal regen rate per seconds
Übercharge grants +200 metal regen rate per seconds
Big Mister Boss Man Aug 19, 2013 @ 5:48pm 
i think the stats would be something like this

CHARGE TYPE: AMMO REPLENISH

+25% ÜBERCHARGE RATE
-4 SECOND ÜBERCHARGE LENGTH
TylerGuy Jul 11, 2013 @ 7:06pm 
(insert copy and pasted text here)
In all seriousness, this is a very good medigun and I would love to see it in game :3
Mustache Mann May 10, 2013 @ 9:12pm 
awsome
Cassius Apr 25, 2013 @ 6:25pm 
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--.. .- -.- Apr 21, 2013 @ 1:19am 
lol epic
Captain Apr 10, 2013 @ 6:51am 
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Person Apr 3, 2013 @ 4:27pm 
can you acctually make that medi gun
ScrewySmiles122 Mar 31, 2013 @ 7:12pm 
+ Despences Ammo to Heal Target at the Rate of a Level 1 Dispencer
- 25% Overheal Build Rate
- 10% Uber Build Rate

Uber Type; Dispencer
On Uber: Heals All Nearby Targets like Amputator/ No primary heal target
+160% Heal and Overheal Rate
+Grants Full Ammo on Heal Targets
+ 80% Reload Speed On Heal Targets
+20% Faster Weapon Switch Speed on Heal Targets
-User cannot switch weapons during uber
- +10% Uber Consumption Rate

I Imagine the idea of the stats are, medics wont be able to pocket, they must heal/ give ammo to entire team, thus teaching them to heal the entire team with other mediguns as well. Though this medigun wont be able to take down sentry nests, it can support a portion of your team at once, say- a 4vs6 encounter, the midigun would give the 4 a major advantage. This is my pure opinion, if it is added valve will make they're own stats, i mearly state what i think is balanced, and what it would LOOK like it does.
Puffy the destroyer (chili) Mar 26, 2013 @ 7:41pm 
HEY B.S. INFINITE IS IN STORES!!!!!
Jokah Mar 16, 2013 @ 7:52am 
* Heal rate changes every 5 seconds of use, range of 250hpm (Health Per Minute) to 2500hpm.
+ Ubercharge rate increased by 10%
- Sappable (replinished at Dispenser, Ammo/Health Box or Base Cabinet things)
- Has overheat bar (can go for something like 15 seconds of sustained fire)
Wow. My mind blew itself. I actually thought up something like this?
Yellow ninja Mar 3, 2013 @ 12:50pm 
+ gives 5% heal target's ammo every 2 seconds
- 25% heal rate
Uber: eliminates reload time and increases firing speed of teal target.
Exceptional Beast Feb 28, 2013 @ 6:11pm 
It's fun to make up balanced stats!
+ Dispenses ammo to heal target at rate of Level 1 Dispenser
+ Upon Uber, dispenses at rate of Level 3 Dispenser, provides faster firing speed and slows targets on hit
- 10% slower ubercharge gain rate
- 10% heal rate
Contraceptive Feb 27, 2013 @ 6:18pm 
Item stats: Heals up to 2 people, Dispenses 5% of healed targets ammo,On uber charge: 2 level 1 sentries pop out for the time being of the uber charge Negetive stats:can be sapped *recharge time 15 seconds for the dispenser to come back* *disables ubersaw* -25 hp
Guppy Feb 4, 2013 @ 11:26am 
Good.
Deathflarez Jan 30, 2013 @ 1:26am 
How about this:
+ can heal up to 3 allies at once
+ gives 5% heal targets' ammo every 2 seconds
~ uber: heals nearby allies
- 25% heal rate penalty
- 25% ubercharge rate

tell me what you think
Snuffleheim Jan 29, 2013 @ 4:52pm 
Man, I have wanted an ammo-replenishing medigun since mvm came out.
Avondale Napyeer Jan 16, 2013 @ 4:54pm 
The Recycled Replenisher

= Spies cannot use their Sapper again until the Sapper has done it's full affect.
+ Allows you to repair/heal friendly buildings.
+ Main healing target is healed 10% faster.
+ Heals all target's within a short radius of you. (x2 Normal Dispenser Radius)
+ Healed targets within radius all contribute to Uber rate.
+ Friendly Dispensers charge Uber. (+5 Uber Per Second)
- 3 Seconds Uber duration. (5 Second Uber)
- Enemy Spies can Sap you, draining 50% of your Uber and disabling the weapon for 5 seconds.
- Enemy Sappers cannot be removed.
- 50 Max heath on wearer.
- Cannot be healed by Health Packs.
Dreamϟcape Jan 2, 2013 @ 9:07am 
Love the backpack.
Replenishes ammo?
Sir Reginald Dec 25, 2012 @ 7:34pm 
Stats?
+ 25% faster heal rate
+ 50% faster uber rate
= Uber: heals multiple people within an area
- Spies benifit the uber too
- Backstab results in a explosion that kills the medic and others within an area
- Loud heal sound
BunnyehButt Dec 12, 2012 @ 6:24pm 
sorry not left click its right click:healing arua for 7 seconds
BunnyehButt Dec 12, 2012 @ 6:23pm 
it should be
+50% ammo beam
+50% heal beam
no ubercharg
left click:healing arua for 7 seconds

German engineering at its finest
level 25 dispenser gun
[✚] Dr.Shadox Nov 26, 2012 @ 2:12am 
make a vid plz , look nice
Spiky Bob-omb Nov 22, 2012 @ 8:22pm 
also, the ammo beam (i guess) would refill metal to engies as well.