Hunt & Gather
4 Comments
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DeathWish808  [author] Dec 16, 2012 @ 9:42am 
Ah, I gotcha. Thanks. You can do that in Hammer or with the BeeMod using triggers.
Unserious Business Dec 16, 2012 @ 9:37am 
I meant that the non-entrance, non-exit door, and the spontaneously-falling-over panels in front of the turret, cannot as far as I know be created using the in-game editor. Sometimes such things make a puzzle hard to understand or could be “not playing fair”, but I admit the ones in this chamber were not especially problematic.
DeathWish808  [author] Dec 16, 2012 @ 6:15am 
Thanks for the comments. Don't really remember either of the maps you commented on, but they are no longer being updated.

"To assure a successful test experience, please note that the following chamber contains elements not provided by the Perpetual Testing Initiative."???
Unserious Business Dec 15, 2012 @ 8:49pm 
To assure a successful test experience, please note that the following chamber contains elements not provided by the Perpetual Testing Initiative.

(By the way, I solved it without using the elevator platform — no idea what that was for, even.)