Portal 2
Test Chamber D032
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12 ความเห็น
Petutski 15 ก.ค. 2014 @ 6:51am 
Fun, but a bit tedious. However, excellent training on how to control the directed goo.
Drakulo  [ผู้สร้าง] 23 เม.ย. 2013 @ 12:55am 
Hi Tomtomtom! I'm glad you enjoyed my work here. Constructive criticism is always apreciated. I made a lot of "pathfinder" maps where there is no real difficulty but a path to find (which is a way i like to play). I changed a bit that way of thinking after D038. You should take a look at them, there is more challenge and less "pathfinding". Anyway, thanks for your interest.
tomtomtom 22 เม.ย. 2013 @ 7:14pm 
I'm impressed with the amount of effort you've put into building this series and appreciate that you are willing to create fun diversions for people like me for nothing in return. However I do wish your maps weren't so reliant on the "portal surface slightly out of line of sight" routine. That seems to be the key to solving many of them and it's not that satisfying. But that's easy for me to say since I don't build. So keep challenging yourself and thanks again.
| \_/ () 30 มี.ค. 2013 @ 4:39am 
that was fun. LIKE! try out my gel map, that contains an only-whithe-gel puzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=134866114
Drakulo  [ผู้สร้าง] 17 พ.ย. 2012 @ 2:38am 
Awesome Metzger Ben. Thanks for the video!
Metzger Ben | GER 16 พ.ย. 2012 @ 11:54pm 
Drakulo  [ผู้สร้าง] 15 พ.ย. 2012 @ 10:29am 
Hello Seltzerlizard, glad that you like my maps. Stay in touch, i create new ones regularly. :-)
Seltzerlizard 14 พ.ย. 2012 @ 6:29pm 
I loved it. I like maps that make me work and don't just shoot me. This was lots of fun. (All your maps are great, Drakulo!)
cyron43 6 พ.ย. 2012 @ 10:23am 
faust2.teil 5 พ.ย. 2012 @ 10:01am 
I love to paint. So, this map was a lot of fun. Don't think the angles surfaces were necessary, but they added to the fun.
MSHDSC 4 พ.ย. 2012 @ 11:38am 
OK, the room is now white. :)
stormsend 3 พ.ย. 2012 @ 11:50am 
I've done these kind of tests before. It's just a matter of whether your patience runs out before you get to the exit. Took me quite a while.