Portal 2
Test Chamber D032
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12 件のコメント
Petutski 2014年7月15日 6時51分 
Fun, but a bit tedious. However, excellent training on how to control the directed goo.
Drakulo  [作成者] 2013年4月23日 0時55分 
Hi Tomtomtom! I'm glad you enjoyed my work here. Constructive criticism is always apreciated. I made a lot of "pathfinder" maps where there is no real difficulty but a path to find (which is a way i like to play). I changed a bit that way of thinking after D038. You should take a look at them, there is more challenge and less "pathfinding". Anyway, thanks for your interest.
tomtomtom 2013年4月22日 19時14分 
I'm impressed with the amount of effort you've put into building this series and appreciate that you are willing to create fun diversions for people like me for nothing in return. However I do wish your maps weren't so reliant on the "portal surface slightly out of line of sight" routine. That seems to be the key to solving many of them and it's not that satisfying. But that's easy for me to say since I don't build. So keep challenging yourself and thanks again.
| \_/ () 2013年3月30日 4時39分 
that was fun. LIKE! try out my gel map, that contains an only-whithe-gel puzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=134866114
Drakulo  [作成者] 2012年11月17日 2時38分 
Awesome Metzger Ben. Thanks for the video!
Metzger Ben | GER 2012年11月16日 23時54分 
Drakulo  [作成者] 2012年11月15日 10時29分 
Hello Seltzerlizard, glad that you like my maps. Stay in touch, i create new ones regularly. :-)
Seltzerlizard 2012年11月14日 18時29分 
I loved it. I like maps that make me work and don't just shoot me. This was lots of fun. (All your maps are great, Drakulo!)
cyron43 2012年11月6日 10時23分 
faust2.teil 2012年11月5日 10時01分 
I love to paint. So, this map was a lot of fun. Don't think the angles surfaces were necessary, but they added to the fun.
LeAchimas (MSHDSC) 2012年11月4日 11時38分 
OK, the room is now white. :)
stormsend 2012年11月3日 11時50分 
I've done these kind of tests before. It's just a matter of whether your patience runs out before you get to the exit. Took me quite a while.