Test Chamber D032
12 σχόλια
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Petutski 15 Ιουλ @ 6:51πμ 
Fun, but a bit tedious. However, excellent training on how to control the directed goo.
Drakulo  [Δημιουργός] 23 Απρ, 2013 @ 12:55πμ 
Hi Tomtomtom! I'm glad you enjoyed my work here. Constructive criticism is always apreciated. I made a lot of "pathfinder" maps where there is no real difficulty but a path to find (which is a way i like to play). I changed a bit that way of thinking after D038. You should take a look at them, there is more challenge and less "pathfinding". Anyway, thanks for your interest.
tomtomtom 22 Απρ, 2013 @ 7:14μμ 
I'm impressed with the amount of effort you've put into building this series and appreciate that you are willing to create fun diversions for people like me for nothing in return. However I do wish your maps weren't so reliant on the "portal surface slightly out of line of sight" routine. That seems to be the key to solving many of them and it's not that satisfying. But that's easy for me to say since I don't build. So keep challenging yourself and thanks again.
| \_/ () 30 Μαρ, 2013 @ 4:39πμ 
that was fun. LIKE! try out my gel map, that contains an only-whithe-gel puzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=134866114
Drakulo  [Δημιουργός] 17 Νοε, 2012 @ 2:38πμ 
Awesome Metzger Ben. Thanks for the video!
Metzger Ben | GER 16 Νοε, 2012 @ 11:54μμ 
Drakulo  [Δημιουργός] 15 Νοε, 2012 @ 10:29πμ 
Hello Seltzerlizard, glad that you like my maps. Stay in touch, i create new ones regularly. :-)
Seltzerlizard 14 Νοε, 2012 @ 6:29μμ 
I loved it. I like maps that make me work and don't just shoot me. This was lots of fun. (All your maps are great, Drakulo!)
cyron43 6 Νοε, 2012 @ 10:23πμ 
Great
faust2.teil 5 Νοε, 2012 @ 10:01πμ 
I love to paint. So, this map was a lot of fun. Don't think the angles surfaces were necessary, but they added to the fun.
MSHDSC 4 Νοε, 2012 @ 11:38πμ 
OK, the room is now white. :)
stormsend 3 Νοε, 2012 @ 11:50πμ 
I've done these kind of tests before. It's just a matter of whether your patience runs out before you get to the exit. Took me quite a while.