Test Chamber D032
12 opmerkingen
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Petutski 15 jul om 6:51vm 
Fun, but a bit tedious. However, excellent training on how to control the directed goo.
Drakulo  [auteur] 23 apr 2013 om 12:55vm 
Hi Tomtomtom! I'm glad you enjoyed my work here. Constructive criticism is always apreciated. I made a lot of "pathfinder" maps where there is no real difficulty but a path to find (which is a way i like to play). I changed a bit that way of thinking after D038. You should take a look at them, there is more challenge and less "pathfinding". Anyway, thanks for your interest.
tomtomtom 22 apr 2013 om 7:14nm 
I'm impressed with the amount of effort you've put into building this series and appreciate that you are willing to create fun diversions for people like me for nothing in return. However I do wish your maps weren't so reliant on the "portal surface slightly out of line of sight" routine. That seems to be the key to solving many of them and it's not that satisfying. But that's easy for me to say since I don't build. So keep challenging yourself and thanks again.
| \_/ () 30 mrt 2013 om 4:39vm 
that was fun. LIKE! try out my gel map, that contains an only-whithe-gel puzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=134866114
Drakulo  [auteur] 17 nov 2012 om 2:38vm 
Awesome Metzger Ben. Thanks for the video!
Metzger Ben | GER 16 nov 2012 om 11:54nm 
Drakulo  [auteur] 15 nov 2012 om 10:29vm 
Hello Seltzerlizard, glad that you like my maps. Stay in touch, i create new ones regularly. :-)
Seltzerlizard 14 nov 2012 om 6:29nm 
I loved it. I like maps that make me work and don't just shoot me. This was lots of fun. (All your maps are great, Drakulo!)
cyron43 6 nov 2012 om 10:23vm 
Great
faust2.teil 5 nov 2012 om 10:01vm 
I love to paint. So, this map was a lot of fun. Don't think the angles surfaces were necessary, but they added to the fun.
MSHDSC 4 nov 2012 om 11:38vm 
OK, the room is now white. :)
stormsend 3 nov 2012 om 11:50vm 
I've done these kind of tests before. It's just a matter of whether your patience runs out before you get to the exit. Took me quite a while.