No 22: Halloween Special
34 Comments
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daloboy  [author] Apr 1 @ 2:58pm 
Thank you mrsumo!
mrsumo Apr 1 @ 10:37am 
WHEN U R NOT READY U DIE,, GREAT JOB
daloboy  [author] Aug 27, 2013 @ 5:36pm 
Glad you enjoyed, rob!
rob Aug 27, 2013 @ 1:09pm 
This was great! Loved the chamber at the end.
Mitch McWiggins May 22, 2013 @ 10:12pm 
Wow! It's in my queue, I'll see if I can get to it before anyone else. :)

Cool, thanks.
daloboy  [author] May 22, 2013 @ 9:34pm 
Thank you Mitch! If you have some time...I just published my 50th map, if you want to be my first official tester on it!
Mitch McWiggins May 22, 2013 @ 8:11pm 
Finally got around to replaying this one. It's a keeper! Thanks.
daloboy  [author] Mar 29, 2013 @ 8:01am 
Hi there! I think that will be a better ending! Testers: please try and comment! Thank you.
daloboy  [author] Mar 28, 2013 @ 11:22pm 
Mitch McWiggins: I moved the droppers! Can you ear a difference?
daloboy  [author] Feb 3, 2013 @ 7:12pm 
Thank you StabbyMcGee! I'll look it up!
Mitch McWiggins Feb 3, 2013 @ 2:47pm 
Fun one! Just an idea: once we get past the alternating fizzler, is there a way to make the off-screen cube(s) that activate(s) the fizzler stop reappearing/disappearing? Maybe upon pressing the pedestal button before entering the final room? Hearing the cube disintegration sound over and over again gets repetitive. Just an idea, not sure how you'd do it... The surprise at the beginning had me freaking out in a good way. Thanks!
daloboy  [author] Jan 30, 2013 @ 6:41am 
Thankyou Aardvark64! I'll look it up then!
Aardvark64 Jan 30, 2013 @ 5:59am 
After the "surprise" at the start this all went very well. Ha Ha! Nothing needs changing unless it was to make the last room a bit more challenging perhaps?
daloboy  [author] Jan 29, 2013 @ 5:41am 
Merci Big Moustachu!
Big Moustache Jan 29, 2013 @ 3:04am 
Je continue mon exploration dans tes déjà vieux niveaux et je ne suis toujours pas déçu !
daloboy  [author] Dec 12, 2012 @ 4:59am 
Merci Myristil! Surement un jour pour Hammer...
daloboy  [author] Nov 25, 2012 @ 8:42am 
Thanks paginatus!
paginatus Nov 25, 2012 @ 5:47am 
I do lke your map. Floating squares and fizzers that come and go. Nice.
mood3rd Nov 16, 2012 @ 1:29pm 
update fixed the exploit.
when I had previously fired a portal to the far wall in the exit chamber,
I was not on a timer, as I was with the flip panel.
so I slowly went partly through, fired another portal to another area,
while hanging on the wall, by some bug ?
I then went through the portal, to another part of the chamber.
this time I did it right.
I reversed the portal on the floor, so I came out of the flip panel,
facing the turrets, & it was easy.
previously, I had come out of the portal, with my back to the turrets,
& was killed each time.
I have favorited this map.
mood3rd Nov 16, 2012 @ 12:57pm 
thankyou for your reply.
I will do this again, with pleasure.
ps.
I just updated my map, that you broke with skill.
simple turret problem 7- choose your buttons wisely
http://steamcommunity.com/sharedfiles/filedetails/?id=104514250
please re-test, but description 1st may help.
daloboy  [author] Nov 15, 2012 @ 5:23pm 
Updated! Please try again!
daloboy  [author] Nov 15, 2012 @ 5:05pm 
Not a red herring! When you jump to it, go strait to the middle turret to safety! I went back and saw the portal wall you probably used, but don't see how you could continu since we get on a grating...I'll do an update, so no one can get stuck there. Thanks again!
mood3rd Nov 15, 2012 @ 4:02pm 
that was fantastic.
in the room with a upside down cube button & on top a pedestal button,
which activates a panel in the next room.
was the panel a red herring ?
as I got killed using it, so stood on the pedestal button, jumped & fired a portal past it,
to bypass that room & the 3 turrets & go to the exit chamber.

did I mention I like killing turrets.
I even used the laser on some of them. great map.
did not know what to expect next.
this is be your best map so far.
surprises, turrets, flying, well jumping with portals.
fun, fun, FUN.
Abitbol Nov 12, 2012 @ 12:19pm 
Bonne map ^^ J'ai beaucoup aimé le début avec les tourelles ! Pas mal le système que tu as utilisé pour le désintégrateur !
Deorune Nov 8, 2012 @ 8:29am 
bonne carte :-)
daloboy  [author] Nov 7, 2012 @ 5:09pm 
Diorne: Puisque je n'utilise que l'éditeur qui venait avec le jeu, il faut utiliser les pièces du jeu avec un peu d'imagination...voir la photo! Une sphère tombe, passe sur la pente tombe sur la plaque, qui active un laser, qui fournir le relai qui démarre le désintégrateur et ainsi de suite...
Deorune Nov 6, 2012 @ 1:22pm 
je ne sais pas comment tu as mis un timer sur le mur desintegrateur
Deorune Nov 6, 2012 @ 1:21pm 
bien mise en scene :-), mais apres le bouton rouge j'ai galerer pour monter sur la plateforme et je me suis fais tuer par les robots :-s, next try :-p
ca s'est bien passer :-), apres eu des dificulter a enmenner le cube lazer sur la plateforme bleu et qui plus est il bougeais et étais dur a positionner
sinon c'était bien :-)
daloboy  [author] Nov 4, 2012 @ 12:13pm 
Thanks tedwilliams! I will try yours!
stormsend Nov 2, 2012 @ 1:46am 
Great map. Had a lot of fun killing turrets. Man that last chamber had my F6 key working overtime. I missed the panel change at the end of the light bridge and continued trying to fly out. Duh. Very well laid out. Took a lot of work. Thanks. now the legal fine print http://steamcommunity.com/profiles/76561198004774045/myworkshopfiles?appid=620
Deorune Nov 1, 2012 @ 8:05am 
je le testerais quand j'aurais un peux de temps :-), pas de soucis
daloboy  [author] Oct 31, 2012 @ 9:45am 
Glad you enjoyed it!
Triang Oct 31, 2012 @ 5:25am 
thanks, really nice map!
daloboy  [author] Oct 30, 2012 @ 6:59am 
Have fun!