Portal 2

Portal 2

The Rube ( 2014 )
10 Kommentare
..- (Good|Dog*-...  [Autor] 21. Sep. 2014 um 10:10 
I am still making minor timing and faithplate height adjustments to add random variables to some of the laser traps, and the ambient lighting effects they generate throughout the cesspool are in the lower chambers. This is my mood chamber: I am still making modifications with the blocks to augment shadows etc., like a retro film noir movie, with glaring lighting in the spin cycle area, and patterned tiles, to a dark, gloomy lower level with some spooky movements from shadows of moving parts somewhere else. I hope you notice these mood elements from one area to the next. I am trying my best to work with the basic 'off the rack' elements without Hammer editing.
Miles Bluefalls 7. Aug. 2014 um 12:59 
Yup, the first couple of times I played through, I ended up not pushing the first two immediately accessible switches from the start, and went straight to the light bridge area. Ended up working backwards, back up to them. What I THOUGHT was "cheesing" was me not realizing that the alternate routes I was using were MEANT to be used with the OBVIOUS light bridge, and instead opting to throw a portal on a wall and barely corner-crouch-jump to safety.

Because I was smart enough to see the escape routes, but apparently NOT smart enough to just use them in the, you know, sane and easy way.
..- (Good|Dog*-...  [Autor] 7. Aug. 2014 um 12:46 
ain't no cheese ! Thar AIN'T no dang CHEESE,...or cake. One element in my test chambers you can always count on is alternate routes, escapes, or mistakes you can recover from.
In The Rube, I run you around enough trying to find the multi-function switches. The detours, are mainly so you get a glimpse into the variables that make lasers flicker on and off, or see some of the areas I created to navigate around with as I built all of the various traps, and escapes. So many builders want you to follow a set path, I wanted to allow you freedom to wander, observe, and test your own theories. When I replay this now, I like to see how I can get around differently. That always keeps me replaying my favorite TC's by others also.
Miles Bluefalls 7. Aug. 2014 um 12:20 
I MAY have cheesed this one the first couple of times. I'll have to replay it again soon "knowing what I know now" and do it what I THINK is the "right way". I.E.: Not using long range portal snipes to make bridges where they might not have supposed to have gone, not using corner jumps, etc.
..- (Good|Dog*-...  [Autor] 25. Juli 2014 um 12:01 
This test chamber also suffered at the hands of the editor /publisher. I restored my biggest puzzle 'Here's Your Cake' ( my second test chamber ) for 2014. Now I am working on 'The Rube'. I am playing through (final testing phase) and re-publish as I progress. Please watch the editing notes- You will be able to play through as I am still repairing the editor screw ups, so please come back. I intend players to come back and discover my alternate paths, and whacky distractions from backstage accesses.
Aardvark00 6. März 2014 um 3:52 
The one that caught most people out was the change of priority on crossing tractor beams of course :(
..- (Good|Dog*-...  [Autor] 5. März 2014 um 15:31 
This test chamber worked fine originally, but started glitching as the publidhing editor made minor changes that screwed up the entire path. I wanted you test subjects to hunt around and be able to approach from several different directions to see what you missed, and still return to retry your progress. The solutions are close to the return approaches. That top room faithplate ride kept changing, forcing MANY re-edits and testing, and the editor screwed it up again, then changed the item menu. I left Portal 2 burned out and frustrated. I left the errors from the editor as a testament of THEIR failure to maintain my carefully laid out and exhaustively tested fixes.
..- (Good|Dog*-...  [Autor] 12. Jan. 2013 um 2:22 
Switches that connect to pathway items are also connected to the exit door. I wanted to force exploration, and the main feature is the top floor washing machine. You were probably distracted in the mechanical closet in the basement, though, obviously, you find crossing the cesspool side required multiple switches. I wanted to make you feel confused, not trapped - THAT was the main focus : escape routes, and a way back to a familiar point to continue your test.
Aardvark00 27. Nov. 2012 um 6:57 
Well I must admit to losing my bearings a bit in here. I kept switching whatever I came across and eventually found that the exit was open but I don't know what I did to get all four requirements. Kept me busy for quite a while though.
Tgarius Storm 6. Nov. 2012 um 23:19 
A bit confusing in that I did not realize that I had solved the map until I went down and saw the door was open, I believe I might have cheated by shooting a portal across from a light bridge into the second section (vertical) over the laser fence.