Monoportal: Utility
55 megjegyzés
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Chelliste okt. 5. @ du. 7:06 
Wow, an Azorae puzzle that didn't give me fits. It would have been much harder if I hadn't already seen the technique with the light bridge and switch before. I don't usually care for puzzles based on single-portal guns, but this one was fun.
niksaz(rus) júl. 1. @ de. 10:02 
VERY GOOD!!!
mushi.family jún. 29. @ de. 2:54 
This is so very clever. Well done!
joe máj. 28. @ de. 11:03 
Good Fun.
quaternary márc. 26. @ du. 5:34 
Oh my god this shoud be in the singleplayer game. All it needs is some storyline... hmmm... Cast one vote for "break your portalgun after The Fall and you need a new one, the only one you can find is blue portal only", please. This chamber should be next. Wow.
LordBeDe 2013. nov. 29. @ de. 3:09 
Nice single portal puzzle.
Dr. Toaster Waffles 2013. aug. 1. @ de. 8:34 
Easier than expected but still fun. :)
Geneosis 2013. júl. 5. @ de. 11:55 
Another simple monoportal room ^^ Require to think about the fizzler-bypass feature offered by the monoportal ;)
The Inquisitor 2013. jún. 5. @ du. 5:00 
well that was a little easier then I expected, but I like the concept thumbs up for sure.
baphomet 2013. ápr. 27. @ de. 11:17 
Ah yes, so it is! Sorry; I am stupid!
Azorae  [készítő] 2013. ápr. 22. @ de. 12:36 
That's the entrance room.
baphomet 2013. ápr. 21. @ de. 8:46 
What is the purpose of the room underneath the exit, behind the glass?
Silent Rebel ☭ 2013. ápr. 16. @ de. 11:11 
nice
Maamyyrä 2013. márc. 31. @ du. 4:44 
Man, that was fun. I always thought it was a shame Valve didn't explore monoportal puzzles, passing through that Fizzler was _weird_, being so used to 2-portal dynamics.
mikemoody 2013. jan. 30. @ de. 8:02 
Nice map "Azore" I like em like this. Thanks for the fun.
Here are some nice maps from an online friend "Bbeoggjay2". (http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
Azorae  [készítő] 2012. dec. 17. @ du. 1:56 
That's the ideology behind all of my designs. Glad you enjoyed it!
post-mortem 2012. dec. 17. @ du. 12:05 
This is a great example of puzzle design. Simple and elegant, without a bunch of fancy stuff.
George67 2012. dec. 6. @ de. 6:03 
Great !!
Dallas~ Furry Fluffy Skunky 2012. dec. 4. @ de. 8:24 
I LOVE how Cave Johnson meowed at meh. xD
Momo90099 2012. nov. 29. @ du. 12:43 
thanks a lot Azorae
Luapix 2012. nov. 27. @ de. 8:35 
Azorae : I didn't remember how I did, sorry...
PsychoBR 2012. nov. 22. @ du. 2:53 
Nice map! Very very fun! Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
Azorae  [készítő] 2012. nov. 15. @ de. 8:48 
SKIR! | JESUS 2012. nov. 15. @ de. 12:10 
cool. which ones? I'd suggest putting "difficulty: X" as top line of description of map. People like me choose maps based on difficulty and since steam is too dumb to figure that out, it would be nice if you facilitated it...
Azorae  [készítő] 2012. nov. 11. @ de. 12:05 
I have plenty of harder ones if you'd like those
SKIR! | JESUS 2012. nov. 11. @ de. 12:01 
STOP UPVOTING EASY MAPS!
skraz 2012. nov. 5. @ du. 8:01 
Nice. I hope this is a candidate for advancified.
randcgaines 2012. nov. 5. @ du. 7:51 
It took me two sessions in this level over a few hours to figure it out--well done. Being only allowed to use only the blue portal made it challenge for me.
Ruddah Bagga 2012. nov. 5. @ du. 6:58 
That was excellently orchestrated. Didn't take long to figure out, but figuring it out made me feel good about myself. So well done.
To both of us.
blappy 2012. nov. 5. @ du. 4:24 
Fun, easy test. I like the single-color-portal chambers.
V.B. 2012. nov. 4. @ du. 12:11 
Muito inteligente, simples, dá para resolver rápido. Se não prestar muita atenção vai ficar horas preso por lá. Nice and well designed. Congratulations and thank you for this chamber.
Kochi 2012. nov. 4. @ de. 2:41 
muss ich mal ausprobieren....
Deedles 2012. nov. 4. @ de. 1:38 
Lot of fun. This one took me a bit
Julius Seizure 2012. nov. 3. @ du. 11:09 
Very cool. And fun.
how did u get the single portal gun? Mods?

Also pls try my chambers:
http://steamcommunity.com/id/asimozo/myworkshopfiles?appid=620
imjustthatawsom 2012. nov. 3. @ du. 3:19 
awsom! that was really cool.
I'm a Yo Yo 2012. nov. 3. @ du. 12:53 
Well made, lots of fun.
Azorae  [készítő] 2012. nov. 3. @ de. 11:52 
Click the green "+Subscribe" button under the picture. When you launch Portal 2, you can find it in your Queue by choosing Community Test Chambers -> Single Player Chambers in the main menu. Thanks for playing!
Momo90099 2012. nov. 3. @ de. 11:47 
where is the button that makes you play this level? im new to this and i want to try this level out!
-=Back2daRootz=- 2012. nov. 3. @ de. 6:38 
Nice!
Filthy McNasty 2012. nov. 2. @ du. 10:53 
AWESOME!
TemzineManaStar 2012. nov. 2. @ de. 7:53 
Simple structure while, I was making well thought out.
sean.hobin 2012. nov. 2. @ de. 7:21 
Very good puzzle, loved it
Metzger Ben | GER 2012. nov. 2. @ de. 3:47 
MacMash Potato 2012. nov. 2. @ de. 3:40 
Very good puzzle map, actually had me stumped for about a minute, and im a dam good portal player.
kineticturtle 2012. okt. 31. @ du. 12:49 
Nice map! Never used the button that controls the fizzler though, not sure what's up with that. From the comment below, now I want to challenge myself to do it without the button!
Mr Vapour Waterhandle 2012. okt. 31. @ de. 10:12 
Nice one. Not that hard, but always requires some thought. Final part is the easiest but wraps everything up nicely.
daloboy 2012. okt. 31. @ de. 9:51 
Nice idea that single portal map! Had to change the usual thinging!
Please try one of mine and comment. Thanks.
RusEvo 2012. okt. 30. @ du. 2:28 
UUUGGGGGHHHH, this dummy cant do it yet!!
NiclO (- - ) 2012. okt. 30. @ du. 12:02 
Yeah I get that, but I have faith in you! You can do it!
And after playing this one I played Gig's Monoportal: Iteracy, and that was quite hard.
So I think you can make something really great.
Azorae  [készítő] 2012. okt. 30. @ de. 11:34 
NiclO: It's challenging to make one that's both difficult and well-designed due to the extreme restriction of only having one portal to shoot.

ordi3: How did you solve it without the cube?