Monoportal: Utility
55 Kommentare
< >
Chelliste 5. Okt. um 19:06 Uhr 
Wow, an Azorae puzzle that didn't give me fits. It would have been much harder if I hadn't already seen the technique with the light bridge and switch before. I don't usually care for puzzles based on single-portal guns, but this one was fun.
niksaz(rus) 1. Juli um 10:02 Uhr 
VERY GOOD!!!
mushi.family 29. Juni um 2:54 Uhr 
This is so very clever. Well done!
joe 28. Mai um 11:03 Uhr 
Good Fun.
quaternary 26. März um 17:34 Uhr 
Oh my god this shoud be in the singleplayer game. All it needs is some storyline... hmmm... Cast one vote for "break your portalgun after The Fall and you need a new one, the only one you can find is blue portal only", please. This chamber should be next. Wow.
LordBeDe 29. Nov. 2013 um 3:09 Uhr 
Nice single portal puzzle.
Dr. Toaster Waffles 1. Aug. 2013 um 8:34 Uhr 
Easier than expected but still fun. :)
Geneosis 5. Juli 2013 um 11:55 Uhr 
Another simple monoportal room ^^ Require to think about the fizzler-bypass feature offered by the monoportal ;)
The Inquisitor 5. Juni 2013 um 17:00 Uhr 
well that was a little easier then I expected, but I like the concept thumbs up for sure.
baphomet 27. Apr. 2013 um 11:17 Uhr 
Ah yes, so it is! Sorry; I am stupid!
Azorae  [Autor] 22. Apr. 2013 um 0:36 Uhr 
That's the entrance room.
baphomet 21. Apr. 2013 um 8:46 Uhr 
What is the purpose of the room underneath the exit, behind the glass?
Silent Rebel ☭ 16. Apr. 2013 um 11:11 Uhr 
nice
Maamyyrä 31. März 2013 um 16:44 Uhr 
Man, that was fun. I always thought it was a shame Valve didn't explore monoportal puzzles, passing through that Fizzler was _weird_, being so used to 2-portal dynamics.
mikemoody 30. Jan. 2013 um 8:02 Uhr 
Nice map "Azore" I like em like this. Thanks for the fun.
Here are some nice maps from an online friend "Bbeoggjay2". (http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
Azorae  [Autor] 17. Dez. 2012 um 13:56 Uhr 
That's the ideology behind all of my designs. Glad you enjoyed it!
post-mortem 17. Dez. 2012 um 12:05 Uhr 
This is a great example of puzzle design. Simple and elegant, without a bunch of fancy stuff.
George67 6. Dez. 2012 um 6:03 Uhr 
Great !!
Dallas Adoraslash 4. Dez. 2012 um 8:24 Uhr 
I LOVE how Cave Johnson meowed at meh. xD
Momo90099 29. Nov. 2012 um 12:43 Uhr 
thanks a lot Azorae
Luapix 27. Nov. 2012 um 8:35 Uhr 
Azorae : I didn't remember how I did, sorry...
PsychoBR 22. Nov. 2012 um 14:53 Uhr 
Nice map! Very very fun! Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
Azorae  [Autor] 15. Nov. 2012 um 8:48 Uhr 
SKIR! | JESUS 15. Nov. 2012 um 0:10 Uhr 
cool. which ones? I'd suggest putting "difficulty: X" as top line of description of map. People like me choose maps based on difficulty and since steam is too dumb to figure that out, it would be nice if you facilitated it...
Azorae  [Autor] 11. Nov. 2012 um 0:05 Uhr 
I have plenty of harder ones if you'd like those
SKIR! | JESUS 11. Nov. 2012 um 0:01 Uhr 
STOP UPVOTING EASY MAPS!
skraz 5. Nov. 2012 um 20:01 Uhr 
Nice. I hope this is a candidate for advancified.
randcgaines 5. Nov. 2012 um 19:51 Uhr 
It took me two sessions in this level over a few hours to figure it out--well done. Being only allowed to use only the blue portal made it challenge for me.
Ruddah Bagga 5. Nov. 2012 um 18:58 Uhr 
That was excellently orchestrated. Didn't take long to figure out, but figuring it out made me feel good about myself. So well done.
To both of us.
blappy 5. Nov. 2012 um 16:24 Uhr 
Fun, easy test. I like the single-color-portal chambers.
V.B. 4. Nov. 2012 um 12:11 Uhr 
Muito inteligente, simples, dá para resolver rápido. Se não prestar muita atenção vai ficar horas preso por lá. Nice and well designed. Congratulations and thank you for this chamber.
Kochi 4. Nov. 2012 um 2:41 Uhr 
muss ich mal ausprobieren....
Deedles 4. Nov. 2012 um 1:38 Uhr 
Lot of fun. This one took me a bit
unicorn will return - Jan 7 3. Nov. 2012 um 23:09 Uhr 
Very cool. And fun.
how did u get the single portal gun? Mods?

Also pls try my chambers:
http://steamcommunity.com/id/asimozo/myworkshopfiles?appid=620
imjustthatawsom 3. Nov. 2012 um 15:19 Uhr 
awsom! that was really cool.
Dr. Seuss 3. Nov. 2012 um 12:53 Uhr 
Well made, lots of fun.
Azorae  [Autor] 3. Nov. 2012 um 11:52 Uhr 
Click the green "+Subscribe" button under the picture. When you launch Portal 2, you can find it in your Queue by choosing Community Test Chambers -> Single Player Chambers in the main menu. Thanks for playing!
Momo90099 3. Nov. 2012 um 11:47 Uhr 
where is the button that makes you play this level? im new to this and i want to try this level out!
-=Back2daRootz=- 3. Nov. 2012 um 6:38 Uhr 
Nice!
Filthy McNasty 2. Nov. 2012 um 22:53 Uhr 
AWESOME!
TemzineManaStar 2. Nov. 2012 um 7:53 Uhr 
Simple structure while, I was making well thought out.
sean.hobin 2. Nov. 2012 um 7:21 Uhr 
Very good puzzle, loved it
Metzger Ben | GER 2. Nov. 2012 um 3:47 Uhr 
MacMash Potato 2. Nov. 2012 um 3:40 Uhr 
Very good puzzle map, actually had me stumped for about a minute, and im a dam good portal player.
kineticturtle 31. Okt. 2012 um 12:49 Uhr 
Nice map! Never used the button that controls the fizzler though, not sure what's up with that. From the comment below, now I want to challenge myself to do it without the button!
Mr Vapour Waterhandle 31. Okt. 2012 um 10:12 Uhr 
Nice one. Not that hard, but always requires some thought. Final part is the easiest but wraps everything up nicely.
daloboy 31. Okt. 2012 um 9:51 Uhr 
Nice idea that single portal map! Had to change the usual thinging!
Please try one of mine and comment. Thanks.
RusEvo 30. Okt. 2012 um 14:28 Uhr 
UUUGGGGGHHHH, this dummy cant do it yet!!
NiclO (- - ) 30. Okt. 2012 um 12:02 Uhr 
Yeah I get that, but I have faith in you! You can do it!
And after playing this one I played Gig's Monoportal: Iteracy, and that was quite hard.
So I think you can make something really great.
Azorae  [Autor] 30. Okt. 2012 um 11:34 Uhr 
NiclO: It's challenging to make one that's both difficult and well-designed due to the extreme restriction of only having one portal to shoot.

ordi3: How did you solve it without the cube?