Portal 2
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34 comentarii
Practical duck 10 ian. @ 10:27 
Fun but small
^0UK ' #^5K^0alink^5A^0. 7 iun., 2017 @ 11:15 
Funny but really short and easy!:p2cube::p2wheatley::p2chell:
TJ  [autor] 25 ian., 2017 @ 11:44 
A lifetime of regret?
PowerON 25 ian., 2017 @ 1:37 
What's the price for this map?
ahmadsyar 12 dec., 2016 @ 6:49 
+10 creativity
Flibbertynugget #42 6 dec., 2016 @ 14:37 
Nice, simple map. My only beef is the blue/orange wires were hard to follow, especially at one point where the two wires meet and criss-cross. Other than that, great map!
Mr. MeeSeeks ::: enstillfear 23 mar., 2016 @ 1:09 
Cool little map. Had fun. Was really easy took us about 10 min
[ phenom.pl ] Sir_Fred 23 mai, 2015 @ 8:21 
Nicely twisted ;) :candycane:
alkoGOAL | d1rtyd1saster 12 feb., 2015 @ 8:18 
Too easy
wildgoosespeeder 1 iun., 2014 @ 0:26 
I wasn't arguing. I thought we were discussing?
TJ  [autor] 31 mai, 2014 @ 15:08 
All complaining aside i never expected my map to ever get viewed or even played as much as it has its not the best work ive ever done but the community says its the best chamber ive made showing up on the 2nd page of the most popular, ive had fun trying to defend it and in the end its not going to please everyone, its been a pleasure arguing with you.
p0rtalthumper 31 mai, 2014 @ 14:57 
@wildgoosespeeder, please stop (I know I would never go that far).
TJ  [autor] 31 mai, 2014 @ 14:54 
Wow you 2 are a bunch of dicks arent you.
TJ  [autor] 31 mai, 2014 @ 7:30 
Im not even sure what you are arguing about now. Getting both of you to the same floor isnt an exploit it just wont help you, i wasnt happy with the antlines either but its the only thing i could do to give a clear visual as to what certain "tedious activations" did, yes it is also messy feel free to create your own version of this chamber to show me how i should have layed it out, yes your vision is impared that is the point of the chamber you are completly isolated and need communication or at least to look at your partners camera, portals arent the point of this chamber the portal gun is is simply a helpful tool for that one instance you actually need the portals.
This map is not about portals its about isolation its hard to co-operativly use portals when you are isolated so i limited the usage, if all you care about is where the next portal is going then re-evaluate your definition of co-op because it doesnt mean 'use lots of portals'
I'm done with this now.
p0rtalthumper 30 mai, 2014 @ 22:35 
It seems wildgoosespeeder found a clever exploit where one player can kill themselves....
The exploit can be prevented like so: hook up both pedestal buttons to both laser fields (4 connections) instead of one button per laserfield.
wildgoosespeeder 30 mai, 2014 @ 21:58 
It's a confusing mess. Antlines are going whichever way and in a confusing web. Vision is being impaired between the two floors. There is not enough logic to get out. It is just a bunch of tedious activations. An extra pair of portals didn't matter as p0rtalmaster pointed out, but one of us has to be the "cube". I can sacrifice myself to go to the other floor with my buddy being on that floor too!
p0rtalthumper 30 mai, 2014 @ 21:52 
As the coop partner of wildgoosespeeder, I have to say, I didn't notice much usage in the second pair of portals.
TJ  [autor] 30 mai, 2014 @ 21:44 
Of course there is, like pressing buttons to help your partner progress and passing the appropriate cubes to help him/her get you both out.
wildgoosespeeder 30 mai, 2014 @ 19:41 
There is more to cooperation than just having an extra pair of portals.
TJ  [autor] 30 mai, 2014 @ 19:11 
Seriously? The fact you need another person to actually solve the puzzle makes it co-operative. I dont care if you spoke or not the point is you both had to do things to help the other get further through the puzzle making it a co-operative effort.
wildgoosespeeder 30 mai, 2014 @ 11:27 
I don't remember talking to my partner to solve. I just remember activating whatever I could until we exited. Too bots needed to solve? Yes. Cooperative effort? No.
TJ  [autor] 29 mai, 2014 @ 21:59 
That emancipation grille isnt going to turn itself off is it.
Those cubes and balls arent going to just walk onto their respective buttons.
Hardly cooperative? Try doing it by your self.
wildgoosespeeder 29 mai, 2014 @ 15:11 
Tedious activations everywhere! Me and my partner were trying to activate whatever we could! Hardly cooperative.
PastaPillows 5 feb., 2014 @ 14:22 
Me and my girlfriend thoroughly enjoyed this one. A very interesting idea, to separate the bots like that!

One thing I found a tad annoying was communicating what buttons did what. Perhaps you could put symbols instead of the antline trail for the buttons? That way one person could say "Step on the button marked with an x" and the other know exactly which one to go to, instead of "step on the button that disables the fizzlers" and the other person not know which button that is.

Aside from that, excellent map!
Eater 9 iul., 2013 @ 21:25 
100% COOPERATION NEEDED! 10/10 great map, do more
[Tom K] 28 iun., 2013 @ 15:51 
Great map, enjoyed it a lot!
[ToT]Krutor 25 mar., 2013 @ 2:16 
Good Map for our LetsPlay ( http://youtu.be/-UkU1hIuCns ) :-)
Xam10 20 dec., 2012 @ 0:42 
That was tough. I ended up being able to toss a cube into tractor beam while I stood on the laser emitter button... Was that how you supposed to do it?
Jason Mewes 29 oct., 2012 @ 10:07 
Ca1igu1a 25 oct., 2012 @ 15:13 
paginatus 25 oct., 2012 @ 11:57 
Can anyone help me testing my latest?
"Ultima Thule": (Hard)

If you liked "Ultima Thule" - please playtest these too. If you leave a comment, I will playtest yours and give you a comment.

"Armageddon - Advanced SE": (Medium)

"Aripiprazole": (Easy)
СЛЮНИ 24 oct., 2012 @ 5:54 
хорошая игра
Kozaaa 24 oct., 2012 @ 5:36 
ta gra jest super!