Portal 2
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30 commentaires
ahmadsyar 12 déc 2016 à 6h49 
+10 creativity
OffsetSolid 6 déc 2016 à 14h37 
Nice, simple map. My only beef is the blue/orange wires were hard to follow, especially at one point where the two wires meet and criss-cross. Other than that, great map!
Mr. MeeSeeks ::: enstillfear 23 mar 2016 à 1h09 
Cool little map. Had fun. Was really easy took us about 10 min
[ phenom.pl ] Sir_Fred 23 mai 2015 à 8h21 
Nicely twisted ;)
alkoGOAL | d1rtyd1saster 12 fév 2015 à 8h18 
Too easy
wildgoosespeeder 1 juin 2014 à 0h26 
I wasn't arguing. I thought we were discussing?
TJ  [créateur] 31 mai 2014 à 15h08 
All complaining aside i never expected my map to ever get viewed or even played as much as it has its not the best work ive ever done but the community says its the best chamber ive made showing up on the 2nd page of the most popular, ive had fun trying to defend it and in the end its not going to please everyone, its been a pleasure arguing with you.
p0rtalmaster 31 mai 2014 à 14h57 
@wildgoosespeeder, please stop (I know I would never go that far).
TJ  [créateur] 31 mai 2014 à 14h54 
Wow you 2 are a bunch of dicks arent you.
TJ  [créateur] 31 mai 2014 à 7h30 
Im not even sure what you are arguing about now. Getting both of you to the same floor isnt an exploit it just wont help you, i wasnt happy with the antlines either but its the only thing i could do to give a clear visual as to what certain "tedious activations" did, yes it is also messy feel free to create your own version of this chamber to show me how i should have layed it out, yes your vision is impared that is the point of the chamber you are completly isolated and need communication or at least to look at your partners camera, portals arent the point of this chamber the portal gun is is simply a helpful tool for that one instance you actually need the portals.
This map is not about portals its about isolation its hard to co-operativly use portals when you are isolated so i limited the usage, if all you care about is where the next portal is going then re-evaluate your definition of co-op because it doesnt mean 'use lots of portals'
I'm done with this now.
p0rtalmaster 30 mai 2014 à 22h35 
It seems wildgoosespeeder found a clever exploit where one player can kill themselves....
The exploit can be prevented like so: hook up both pedestal buttons to both laser fields (4 connections) instead of one button per laserfield.
wildgoosespeeder 30 mai 2014 à 21h58 
It's a confusing mess. Antlines are going whichever way and in a confusing web. Vision is being impaired between the two floors. There is not enough logic to get out. It is just a bunch of tedious activations. An extra pair of portals didn't matter as p0rtalmaster pointed out, but one of us has to be the "cube". I can sacrifice myself to go to the other floor with my buddy being on that floor too!
p0rtalmaster 30 mai 2014 à 21h52 
As the coop partner of wildgoosespeeder, I have to say, I didn't notice much usage in the second pair of portals.
TJ  [créateur] 30 mai 2014 à 21h44 
Of course there is, like pressing buttons to help your partner progress and passing the appropriate cubes to help him/her get you both out.
wildgoosespeeder 30 mai 2014 à 19h41 
There is more to cooperation than just having an extra pair of portals.
TJ  [créateur] 30 mai 2014 à 19h11 
Seriously? The fact you need another person to actually solve the puzzle makes it co-operative. I dont care if you spoke or not the point is you both had to do things to help the other get further through the puzzle making it a co-operative effort.
wildgoosespeeder 30 mai 2014 à 11h27 
I don't remember talking to my partner to solve. I just remember activating whatever I could until we exited. Too bots needed to solve? Yes. Cooperative effort? No.
TJ  [créateur] 29 mai 2014 à 21h59 
That emancipation grille isnt going to turn itself off is it.
Those cubes and balls arent going to just walk onto their respective buttons.
Hardly cooperative? Try doing it by your self.
wildgoosespeeder 29 mai 2014 à 15h11 
Tedious activations everywhere! Me and my partner were trying to activate whatever we could! Hardly cooperative.
PastaPillows 5 fév 2014 à 14h22 
Me and my girlfriend thoroughly enjoyed this one. A very interesting idea, to separate the bots like that!

One thing I found a tad annoying was communicating what buttons did what. Perhaps you could put symbols instead of the antline trail for the buttons? That way one person could say "Step on the button marked with an x" and the other know exactly which one to go to, instead of "step on the button that disables the fizzlers" and the other person not know which button that is.

Aside from that, excellent map!
Eater 9 juil 2013 à 21h25 
100% COOPERATION NEEDED! 10/10 great map, do more
[Tom K] 28 juin 2013 à 15h51 
Great map, enjoyed it a lot!
[ToT]Krutor 25 mar 2013 à 2h16 
Good Map for our LetsPlay ( http://youtu.be/-UkU1hIuCns ) :-)
Xam10 20 déc 2012 à 0h42 
That was tough. I ended up being able to toss a cube into tractor beam while I stood on the laser emitter button... Was that how you supposed to do it?
Диспетчер задач 29 oct 2012 à 10h07 
Ca1igu1a 25 oct 2012 à 15h13 
paginatus 25 oct 2012 à 11h57 
Can anyone help me testing my latest?
"Ultima Thule": (Hard)

If you liked "Ultima Thule" - please playtest these too. If you leave a comment, I will playtest yours and give you a comment.

"Armageddon - Advanced SE": (Medium)

"Aripiprazole": (Easy)
СЛЮНИ 24 oct 2012 à 5h54 
хорошая игра
THEKOZA 24 oct 2012 à 5h36 
ta gra jest super!