< >
Tyr Anasazi Mar 17 @ 12:08pm 
Wow, gotta be quick on the snatch'n'grab. Great map.
TS_Mind_Swept Aug 30, 2014 @ 5:06pm 
I mean I didn't know what rail oscillate meant, I know all too well the crap maps in the workshop. @.@
wildgoosespeeder  [author] Aug 29, 2014 @ 11:00pm 
You know who I mean because you have played the same crap I have and the same good maps I have.
TS_Mind_Swept Aug 29, 2014 @ 1:04pm 
hey, I didn't know what it meant, then again I've only had the game a few months so at least I have an excuse. But thankfully i have you guys to educate me and help me learn all there is to know about the in-game editor and Hammer. :D Keep testing!
wildgoosespeeder  [author] Aug 29, 2014 @ 12:04pm 
@p0rtalmaster @TS_Mind_Swept
I've played so many maps that use the rail platform and very rarely someone actually disables rail oscillation. I have found through playtesting that when people use the rail platform, it is best to disable the oscillation rather than have it enabled. Disabled offers a better puzzling experience. I don't know why people almost always have it enabled but my main guesses are that people don't know the option exists because people think it is similar to the piston platform as it doesn't have such an option or don't know what the word "oscillate" means. I wouldn't be shocked on my second guess because of the braindead designers' crappy tests I've played, which take up 99% of the workshop.
TS_Mind_Swept Aug 28, 2014 @ 10:57pm 
i thought that just changed it from vertical to horizontal or something like that.
Der HammerMeister Aug 28, 2014 @ 6:53pm 
@TS_Mind_Swept, you have to uncheck the "rail oscillate" option. Standard puzzlemaker option for all rail platforms.
TS_Mind_Swept Aug 27, 2014 @ 5:51pm 
That was diabolical what you have to do to solve that one, it's very rewarding though (if you mannage to pull it off :p) It took me forever to figure out that you have to grab the cube when ur flying to keep from dying, and if you miss, you're a gonner. The second room I figured out faster cause I knew I had to do that, but I had to realign my portals so that I could be closer (I missed the 1st time). great technique, I'm going to use it in the future. One question though, how did you get the rail platform to stop on one side? whenever i add one it goes back and forth when it's activated and it's kind of annoying. :s 8.5/10
dire.fcs Aug 4, 2014 @ 12:32pm 
Good chamber! I really liked the jump and grab moves!
When you have the time trey this chammber and see if you figure it out:
Der HammerMeister May 14, 2014 @ 12:57pm 
Wow...what a maneuver. Thank goodness for F6!
GodFather Jan 17, 2014 @ 7:43am 
Amazing! Восхитительно!
Repelsteeltje Dec 18, 2013 @ 6:06pm 
One word: Lovely
@toncica: lmao
gambilier Dec 6, 2013 @ 12:25am 
What a sick chamber! Got stuck for a little while,but with things lined up just right, it goes smoothly and made through. Very good!
stormsend Jun 6, 2013 @ 1:50am 
That was a rare experience. Fantastic map and I had no trouble completing it. Not to say it wasn't hard. It's just that the solution fits neatly into my warped brain. That's the kind of thing I would routinely try if I got stuck in a really hard spot. I loved it and it is a new favorite because of the cool maneuvers. Thanks.
toncica Dec 16, 2012 @ 7:31pm 
I'm impressed. Although it might look complicated at first sight it was always clear to me what to do and it had a nice flow. Even the section where the antlines run wild wasn't confusing after arrival. The only thing that irritated me for a moment was a certain action (you know which one) because it didn't work on the first try, or the second, or the third. After examining the surroundings and concluding that this must be indeed the intended way I tried it with higher precision, successfully. Less experienced players might burn your house down for that, with lemons.
swan Nov 4, 2012 @ 1:20pm 
10/10. Great chamber (besides getting frazzled a few times trying to do 'those' maneuvers!)