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Докладване на проблем с превода
In any case, this is a great dungeon! I'm gonna try the updated version soon.
Things got a bit easier after picking up some goodies from lvl 16, so I finally finished the game.
Over all, the mod was enjoyable, but had some flaws - monster density is to high in some levels, and the nonlinearity can cause you to get stuck.
Also, I tend to give extra keys so people don't have to go back 8 levels to find ones they missed. I also tend to give more potions than most level designers here. As a result, I tend to make the challenges a bit harder, like on level 11. Speaking of those mosquito spawns, be careful what levers you flip, The mosquitos only begin to spawn as a result of a lever being switched at (25,19). Though I agree, I will change the timer on them so as to not punish players. As for the swords, thanks for the feedback. I will add a few.
1. Level 13 is broken as hell, you can easily end up surrounded by rows of monsters.
Similarly, the mosquito spawn on level 11 is a bit ridiculous (where there are efreeti behind bars). They literally fill it up within a few minutes.
2. Secondly, not sure if it's a bug or not, but hunting arrows (45 damage) turn into basic arrows after one use.
3. Also, seeing as how quite a few custom (and ridiculously powerful) weapons were added, I was quite sad to find no sword better than the dismantler; I did find several awesome axes I couldn't use. I would suggest adding at least custom one sword, bow/crossbow and something for a mage by level 13.
4. By the time I got to level 9, I had 7 gold and 2 ornate keys I didn't know where to use. Could be just me, but I explored all levels thoroughly and found no keyholes for them.
Anyway, I've identified a secret button on your image, so I can continue for now. Thanks. :)
https://docs.google.com/file/d/0B12ZVcp_VQ_xbzRoR0YtTVVWZFU/edit?usp=sharing
1. Where does the wave start? (Which corner?)
2. What is supposed to happen when the correct wave is set?
3. Where does it happen? (Do i get any kind of feedback where I stand?)
Besides, if you're planning to change the monsters, please consider creating copies of the skeletons that don't drop items. In my game, the dungeon is filled to the brim with tower shields ans spears...
I didn't even know creatures could be leveled until I played LOG Master Quest. Took out a snail and got 44,000 exp. Sounds like alot until you consider going from level 36 to 37 takes 50 milloin exp.
No hurry. I am retired
The only thing I would like to see added is leveled creatures. That would make people who drag around the same party happy.
from level 9 into dead end. So far, it was a really really good mod.
It would be very nice, if you keep your good work up to date.
Cool mod, I enjoyed it, but I don't think I'll try a thrid time.
There are still some doors (One level 2, one level 3, one navigation plane with no lock I cant open yet... In the area leading to 8 keys set puzzle, rooms with key I am missing (normal?)
and so many keys I got not use...
Thanks again for ur support but I am a bit lost with the mod about understand what to do... and killing 1000 of undead is just boring and time consuming not bringing so much to the story...
Hope to get some help so I can go ahead
What to do with all those golden keys? Any help would be nice please :)
Any help?
oh well, I kinda wanted to finish this :)