sp_80's_bts [NOT A PUZZLE.][UPDATED]
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Assasin_of_the_Shadows Aug 20 @ 6:29am 
Two things to say about this map:
1. Cool map, keep up the good work. :)
2. Why the Warning? Are maps that aren't tests dangerous? (read description so this makes sence).
SentryKleiner Aug 8 @ 6:39am 
glye Feb 1 @ 4:12pm 
Ultiman9711  [author] Feb 1 @ 12:03pm 
This isn't Portal 1 style. This is shit. Play my actual Portal 1 map. That's portal 1 styled.
glye Feb 1 @ 11:41am 
im just a fan of 1st portal style maps
Ultiman9711  [author] Jan 27 @ 10:53pm 
uhhh . . . thanks?
glye Jan 27 @ 10:36pm 
LOVE THIS MAAAAPPPPP!!!!!!!!!! 11/10
Ultiman9711  [author] Jan 9 @ 12:21pm 
'ello everybody. Hey. Look at that. Over a year and a few months since this was released. I would like to thank everybody who subbeed this since then, without you I wouldn't still be mapping. Thanks, and have fun!
Ultiman9711  [author] Nov 27, 2013 @ 4:32pm 
Um, no actually, you're completely wrong. I didn't even know how to pack anything back then, so don't you DARE pin it on me.
|Tf2Ĥãts| Remy Rebuy Nov 27, 2013 @ 6:57am 
This "portal door" messed up my Gmod when i mounted portal 2 everytime i spawned a portal door from portal 2 it crashed
Lex Nov 11, 2013 @ 6:01pm 
"Hello! Welcome to the aperture science enrichment center."
*Evil Laugh*
Best intro ever.
apollosbeamship Aug 7, 2013 @ 1:08pm 
I liked it .
wildgoosespeeder Apr 4, 2013 @ 12:26pm 
The fizzlers didn't behave like normal.
Celestial Gamer Mar 8, 2013 @ 5:29am 
I accually managed to take the antique cube to the end of the map. The fizzlers had no effect on it! It was INVINCIBLE!!!
(ƦAWƦaRFS) Catches07 Feb 7, 2013 @ 6:36pm 
Oh ok :)
Ultiman9711  [author] Feb 7, 2013 @ 4:13pm 
Not a glitch.
(ƦAWƦaRFS) Catches07 Feb 7, 2013 @ 4:12pm 
I did a glitch where you can take the old 80's cube with you till the end! :D
dante Jan 24, 2013 @ 2:18pm 
Not super good. Lots of misaligned textures and weird stuff, like an 80's test with GLaDOS.
Ultiman9711  [author] Jan 6, 2013 @ 11:22am 
@An Innocent Bystander: Then hopefully when I finish re-making this map it'll be even better!
A licensed Shrimpo Hunter. Jan 6, 2013 @ 10:30am 
This is almost as awesome as CARD GAMES ON MOTORCYCLES!!! (that means it is super ultra mega awesome!
A licensed Shrimpo Hunter. Jan 6, 2013 @ 10:21am 
Weird, this showed up in my game even though i dont remember subscribing. But still, awesome map
Shadow Dec 20, 2012 @ 4:57pm 
Very nice and interesting concept, although it still need to use some work, there are several glitches and missaligned items. Anything else, good concept. And yes, GLaDOS said the some of the same line from Portal 1. Tip: I would sugest you to put a wall or something at that part of the vault where the orange portal appears. It seems someone can fall off the vault while its moving, although I didn't try to do that :P And I took a while to figure out that I should break the glass by approaching it lol
Ultiman9711  [author] Dec 15, 2012 @ 10:04pm 
After Part 5 is finished, I will remaster this [as a new map] to bring it up to par with everything else. Look forward to it, it's going to be dynamite.
Gort Dec 4, 2012 @ 2:12pm 
Top grades for ambience!!
MCA Nov 26, 2012 @ 9:31pm 
Please don't make it creepy for any maps.
Camßεn Nov 23, 2012 @ 12:33pm 
Misaligned textures all over the entire map. brushes not on the grid. many many glitches. can trap yourself by holding cube inside dropper until it closes again.
chris173972 Nov 21, 2012 @ 3:30pm 
Very nice design :-)
noire Nov 10, 2012 @ 6:44pm 
Slightly interesting, a nice concept! Could do with being a little longer, more elaborate. Great idea, just needs some work!
BUG Nov 7, 2012 @ 1:43pm 
That was fun.
lonne110 Nov 5, 2012 @ 11:50am 
I dont understand the authoring tools i do the same like other but ... i dont know
Ultiman9711  [author] Nov 3, 2012 @ 3:08pm 
I used the Authoring tools.
lonne110 Nov 3, 2012 @ 9:19am 
How have you done it ?
Ultiman9711  [author] Oct 24, 2012 @ 7:17am 
The sequel is up . . . check it out!
Ultiman9711  [author] Oct 22, 2012 @ 5:30pm 
Unfortunately, those who brought vintage cubes with them on this map will not get them on the next. However, a hidden cube in the next one will hopefully help!
The Doctor Oct 22, 2012 @ 5:02pm 
i forone am ready for seconds! Cant wait!!
Ultiman9711  [author] Oct 22, 2012 @ 4:33pm 
Part 2 is almost ready. A bit more tweaking, and it'll all be ready. I'm figuring tonight at the earliest, tommorow afternoon at the latest. The map has been built over several months, and will be [like this one] 100% hammer-forged. Who's ready for seconds?
The Doctor Oct 22, 2012 @ 1:10pm 
That was an amazing job, enjoyed it right to the end and played it again.

Please take a look at some of my maps. Feedback is best to help me know where i can improve my maps.
Spooky Oct 22, 2012 @ 6:30am 
very enjoyable :)
manjamanja9000 Oct 21, 2012 @ 11:25am 
i took two cubes through the whole thing
Jessus Christ Oct 21, 2012 @ 4:56am 
AMAZING!! Shouw to the coopcrowd! I love everything in it! Make a series!
Ladylake2004 Oct 21, 2012 @ 3:11am 
love it i want more please
tekknoir Oct 20, 2012 @ 9:27pm 
ultragamer360 Oct 20, 2012 @ 7:01pm 
i just made 4 puzzles try it out Ultiman9711
Ultiman9711  [author] Oct 20, 2012 @ 5:54pm 
@atcthirdgrade: come up with a good puzzle or hammer map and I will for sure
ultragamer360 Oct 20, 2012 @ 5:10pm 
look at my workshop just click my icon and find my workshop
ultragamer360 Oct 20, 2012 @ 5:09pm 
it looks good
Ultiman9711  [author] Oct 20, 2012 @ 9:51am 
@maiory: Um . . . glad I could somehow translate GLaDOS for you . . . I guess I DID ask her nicely, then :P.
Ultiman9711  [author] Oct 20, 2012 @ 9:11am 
So what I'm thinking of doing is assigning the cubes a global entity name, so those that DO take the old cubes with them will get them as a sort of "cheat" in the next map.
Lynbean Oct 20, 2012 @ 7:46am 
That was awesome. I brought the two old cubes with me and put one on the button, one in the elevator, and I took the new cube into the elevator too!
Yana Oct 20, 2012 @ 6:08am 
Just awersome! And hearing GLaDOS speaking in my language was just...*has no words*