Excelsior Of Scientia (Co-Op)
32 opmerkingen
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TS_Mind_Swept 31 aug 2014 om 8:53nm 
The puzzels were good, although the last one was a bit glitchy, and we kept having connection problems. I don't think that's the map's fault, it just made the experiance lees enjoyable than it could have been. Overall the ideas were all great, I just wish it had gone smoother, then I'd probably be loving this map. 8/10
Wonder Girl 27 okt 2013 om 10:33vm 
Incredible good map!!
SilentShot 20 okt 2013 om 4:37vm 
Dom44 27 jun 2013 om 10:19vm 
@LuckyRJ - Why do you think I asked about it? We spent hour or more trying to figure that out, so that's why I'm asking for help.
LuckyRJ  [auteur] 26 jun 2013 om 7:16nm 
@Dom44 - isnt that what portal is about - puzzle solving ??? or did you forget that. :)

Work it out :) its fun to work it out
Dom44 26 jun 2013 om 5:52vm 
@LuckyRJ - Yeah but that's it, we know that we can use gels, but we don't know what to do so that the player in the room gets up, in other words, where to put which gel and what kind of movement or whatever the player should do down there to get up.
LuckyRJ  [auteur] 25 jun 2013 om 6:08nm 
@Dom44 - Well that room is not hard to work out - it is 1 player who needs to press the buttons for the paint droppers for the other player who is in the other room where the paint is - there is portable surfaces in that room. it is very easily sovable :) - sorry you couldt work it out - but that room was not hard - i never make hard puzzles :)

Dom44 25 jun 2013 om 10:47vm 
I have a question. If one player goes into that room where are gels and companion cube, without having a portal anywhere (I mean that he fizzles his portals before entering the area), what is the intended solution to get out of there? Because I was in that control room, trying to turn off some things to help my fellow to get out of there, however it was useless, so I really wonder how are we supposed to do that, eventually my fellow was forced to use cheats to get out of there.
Le Petit Mort 20 jan 2013 om 10:29nm 
• Lots of ideas;
• Five different chambers;
• 'Danger' button;

• First chamber's a bit clostrophobic;
• Long running timers grate the ol' nerves;
• Walking back from the beginning's a bit of a pain;
• Final chamber can be a bit glitchy;
• Somewhat long in the tooth;

The several neat ideas are somewhat hampered in execution, but all the same provide much to do for the ardent portaler, just keep in mind you're in for a long haul.
LuckyRJ  [auteur] 8 jan 2013 om 8:38vm 
Thanks soo much, im really glad you liked them :)
Arthur 8 jan 2013 om 8:25vm 
MrStfnz 8 jan 2013 om 8:25vm 
Awesome map! Make some more :D
LuckyRJ  [auteur] 31 dec 2012 om 10:20nm 
You Are Very Welcome :)
Anatoly Baranovsky 31 dec 2012 om 9:28nm 
Omg really awesome map! We got big enjoiable! Thanks!!
LuckyRJ  [auteur] 6 dec 2012 om 9:56nm 
ok, thanks SqueeBat, im happy you was finally able to play it too :)

cant wait for the video and the video of Choose Your Destiny too

i will look into those issues u stated

Thanks again

@Ravenscaur -- thanks for your feedback too :)

SqueeBat 6 dec 2012 om 2:56nm 
I'm glad we finally got to play it! Fun map! Though wish we got to play the one with the fixed cube issue! ended up noclipping to drop them and getting a new one. We had the issue that in the control room, the circle button didn't do a thing and my partner was stuck in the gel room D: you also have a clipping texture with the light fixture at the end. I have to say, the danger button made me laugh XD I hope we can have a video up soon for you!
Ravenscaur 4 dec 2012 om 11:19vm 
You've got some good concepts here, and with some more work this could be excellent. It's too easy to get stuck in places; there are situations that require a player (or two) to die to help the other. Neither of us could find a way out of the room of the gels. I hope to see more editions of this: there's talent and that should be encouraged. Excelsior!
LuckyRJ  [auteur] 21 nov 2012 om 11:04vm 
An update will be coming very soon in this map

and it includes a redesign of the first puzzle room, and also optimization

Lpfreaky90 is doing it....

so will update when it is ready.....
LuckyRJ  [auteur] 31 okt 2012 om 7:16nm 
Servine 31 okt 2012 om 3:03nm 
very nice looking chamber
LuckyRJ  [auteur] 24 okt 2012 om 5:32vm 

I just wanted to say, i am very disappointed that this map has had soo few ratings, it makes all my hard work and time i spent making this map not worth it at all.

so i think i wont be bothering making any more maps after the current one i am making :(

But a big thank you to all the people that did rate this map and my previous ones.

LuckyRJ  [auteur] 21 okt 2012 om 1:13nm 
i had some feedback that my map is having optimization issues, and the map is crashing in the first room when you get the ball and go into a portal, if anyone else has these issues too please reply and say what issues you are having


LuckyRJ  [auteur] 17 okt 2012 om 1:36nm 
ty :)
LeeDavis 17 okt 2012 om 12:52nm 
Nice map...not very challenging, but I"ve played portal too much anyway
LuckyRJ  [auteur] 17 okt 2012 om 9:54vm 
ok cool, and yes true i dont want to make them too easy hahaha.

yes i loved the control room too :)
TheLUCKYfighter 17 okt 2012 om 9:53vm 
Well, it's ok this way.You don't need to make it to easy.
We enjoyed playing it !

We really like the 'control room' idea. And ofc the danger button.

Keep making those maps !!
Good work !
LuckyRJ  [auteur] 17 okt 2012 om 8:12vm 
just wanted to say, if you get stuck in the first room and you would like me to change the 2 button timer delay, let me know and i will do a update and change the time to 4 seconds to make it easier, because maybe 2 seconds was a bit too mean lol

but either way let me know if you think i should change this


LuckyRJ  [auteur] 17 okt 2012 om 7:21vm 
thanks :), much appreciated, glad you liked the danger button :)
TheLUCKYfighter 17 okt 2012 om 6:40vm 
DANGER button FTW !!!!! make more of those puzzels, they are VERY nice !
LuckyRJ  [auteur] 16 okt 2012 om 10:54vm