Portal 2
There's no I in team, 04
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37 σχόλια
LPChip  [Δημιουργός] 12 Νοε 2017 στις 10:41 
@ESPF: I've added a video which shows the way the top player can actually make it work. If the bottom player looks at what the top player does, they can see when they can stop using the button, where the top player can use this to quickly change the state of the fizzlers.
LPChip  [Δημιουργός] 6 Νοε 2017 στις 1:02 
I'll see if I can record a video on how it is supposed to be done.
ESPF 5 Νοε 2017 στις 15:08 
We did, yep - it just wasn't enough somehow!
LPChip  [Δημιουργός] 5 Νοε 2017 στις 10:38 
@ESPF, but did you setup correctly? If so, then the window is pretty huge. Basically the idea is that the loose player first sets up the lasers and cubes so that one fizzler is turned off. This gives the player below lots of room to keep the cube alive. Next the player above positions the portals in such way that he can change the cube to select the other fizzler. All he has to do now is tell the bottom player to step off the button and take over, moving the laser in such way that the other fizzler is activated in time which he has plenty of time to do, and the bottom player can jump on the button just in case.
ESPF 4 Νοε 2017 στις 12:57 
I'd agree with the comments about a larger margin for error - it's frustrating when you've done the same thing umpteen times because of being a nanosecond too slow on the button (it doesn't help that the cube keeps moving for a bit before changing direction, but that's Valve's fault, not yours!)
wildgoosespeeder 18 Σεπ 2015 στις 17:19 
Not everyone is going to have smooth controls (I don't use WASD). I understand the right rhythm is required, but the controls I had just weren't smooth enough for the amount of error your map gives. I kept misfiring.
LPChip  [Δημιουργός] 18 Σεπ 2015 στις 14:06 
Thanks wildgoosespeeder. If you set things up properly, the room for error is quite okay.
wildgoosespeeder 18 Σεπ 2015 στις 14:01 
You really took advantage of coop concept in this map although I wish the required technique had a little bit more room for error. The map is nice none-the-less. Nice work.
LPChip  [Δημιουργός] 10 Αυγ 2014 στις 3:26 
Thanks Juuhelikkäs :) That means a lot to me.
Snuffield 9 Αυγ 2014 στις 14:56 
One of the best Co-Op maps I've ever played, almost even over the Valve maps. Amazing job!
LPChip  [Δημιουργός] 2 Ιουλ 2014 στις 7:06 
:D I hope you had fun doing so. :)
quaternary 2 Ιουλ 2014 στις 6:27 
Had the honor of being the button jumper :>
LPChip  [Δημιουργός] 13 Σεπ 2013 στις 4:55 
LPChip  [Δημιουργός] 13 Σεπ 2013 στις 4:55 
Nice playthrough Tom K. Thanks :) It was awesome watching you guys play and hear the feedback regarding the puzzle and even the little chatter about our new portal2 group. :) kodus.
[Tom K] 13 Σεπ 2013 στις 3:53 
Here is our playthrough:
LPChip  [Δημιουργός] 16 Απρ 2013 στις 1:28 
@fri: Very nice solution. I'm going to keep this as alternate solution. You definitely need 2 players to pull it off, but its a bit harder to pull off. I'm sure both of you had lots of fun solving it your way, which is my only goal. It would've sucked if you could solve it alone, but you can't. You need the other player to look at the funnel and pull in the cube to do this, so definitely a team effort. :)

Thanks for the video.
fri 15 Απρ 2013 στις 16:03 
LPChip  [Δημιουργός] 15 Απρ 2013 στις 7:28 
Although I have a hard time seeing how you did it, and a movie would be really nice, I don't think its actually skipping the map. If you time things correctly and set it up, it is possible to do the run without reversing the funnel. But its much harder that way. However, it might be possible that you found a way to actually solve the map solo, which is a bad thing. Can you confirm this or if possible link me to a movie?
fri 15 Απρ 2013 στις 5:58 
We found a way to skip reversing the funnel flow. I placed a portal through the window with deadly lasers, then after setting everything up my partner threw the cube through the portal directly into the blue funnel. Using the orange funnel wasn't neessary.
[DSA] Firebeard 14 Μαρ 2013 στις 12:15 
We did switch roles because Jair was useless at the control bit and i was useless at the run around bit...
LPChip  [Δημιουργός] 24 Φεβ 2013 στις 2:10 
Thanks Lord^Jair and Firebeard of clan DSA. :) This shouldn't be that evil. It suggests me that you tried it the hard way.
If you first setup the run, then there is only one time where you have to time the movement of the cube correctly, so the window for mistakes is considerably smaller. The controller player (one down stairs with the button) can have a huge space to try and control the cube, get a feel for how to do it correctly, and then move it closer to the fizzler and keep it under control.

Using +remote_view in console, the other player can watch this action and then decide when is the best time to set it otherwise. In addition, the top player can use the ping-tool with timer to tell the bottom player when he is going to make his move. Don't forget, its a teamsport. Not just completing the map, but talking about what to do etc.

For a real challenge and more fun, play the map again, and switch roles. :)
[DSA] Firebeard 23 Φεβ 2013 στις 14:41 
Excellent map quite simple in constructiion but very tricky in its execution good fun but infuriating at times :)
[DSA]Lord^Jair 23 Φεβ 2013 στις 14:40 
This is eeeeevil ! NIce one!!!
LPChip  [Δημιουργός] 5 Νοε 2012 στις 11:31 
Thanks papert1ger. I wonder though what you found tricky mechanics, unless you refer to what one of the two players has to do for an extended period of time.

I made it so that one player can give the other player quite some room for error, by just presetting things.
papert1ger 5 Νοε 2012 στις 10:43 
Nice map, quite tricky mechanics, felt good to get there in the end
LPChip  [Δημιουργός] 22 Οκτ 2012 στις 3:35 
You're welcome. Thanks for telling me about this. :)
vex 21 Οκτ 2012 στις 14:57 
Nice man! Wasn't even expecting a reply never mind an insta-fix XD I'll give it another run through later with a friend and complete it :P
LPChip  [Δημιουργός] 21 Οκτ 2012 στις 12:59 
Fix is out. :) Can't happen anymore.
LPChip  [Δημιουργός] 21 Οκτ 2012 στις 12:38 
I see. I'll look into this and see if I can fix this.
vex 21 Οκτ 2012 στις 12:06 
One of us left a cube on the button moving that platform downwards, we somehow both ended up down there and had no way of getting back up, it's our stupidity what lead us there though XD
LPChip  [Δημιουργός] 21 Οκτ 2012 στις 10:50 
vexyz\: how did that happen? If I can reproduce this, I might be able to fix it.
Spamfan 20 Οκτ 2012 στις 12:01 
haha, no problem. I was thinking:
"Wait a second, they said 'the maps are coming together', and 'well done'---how did they not download it?!?!? o_O"
Haha! : )
LPChip  [Δημιουργός] 20 Οκτ 2012 στις 3:37 
Yeah, I did. I thought it was really funny. But thanks Spamfan. :) Much appreciated.
toncica 20 Οκτ 2012 στις 3:19 
You're a kind soul Spamfan, thx. It was meant as a joke though. LPChip would understand why I wrote that. Cheers. :)
Spamfan 19 Οκτ 2012 στις 6:04 
There is a green button right under the picture of the map.
It says 'Subscribe', press that button. :)
Then go into Portal 2, and click community Chambers, then Co-op chambers.
Hope that helped :)
toncica 14 Οκτ 2012 στις 17:15 
Good design and fun puzzle. Well done, these coops of yours keep getting better. The only question is how do u install.