Test Chamber D029
10 Comments
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Petutski Jul 14 @ 3:36pm 
Excellent and fun!
Drakulo  [author] Oct 31, 2012 @ 12:48pm 
Hey Boss Smiley. The light bridge is well placed. You have to look over the edge, and that's intended! I used signs instead of links to make the player discover button's actions. Thanks for testing
BossSmiley Oct 25, 2012 @ 8:38pm 
Nice little map. I would suggest moving the light bridge up so that it can be seen more easily, otherwise you can't see it unless you look over the edge. Also, why use labels rather than normal connections?
Drakulo  [author] Oct 18, 2012 @ 8:25am 
Thanks Metzger! :-)
Metzger Ben | GER Oct 18, 2012 @ 5:54am 
Drakulo  [author] Oct 17, 2012 @ 12:02pm 
Hi there!

@Chiscringle i could not get the symbols a better position. Hovever, it's harden a little bit the compréhension!

@Kinetcturtle I used a ball because i needed something which could roll on the angled panes and because basic cube is already used by the second part of the puzzle. May be I should add another angled panel in the tunnel in order to prevent the ball to go to the hole by itself
kineticturtle Oct 17, 2012 @ 11:32am 
Nice map! Trial and error buttons a little annoying. Why'd you use a ball? I never used the funnel, ball rolled over to the cage by the time I portaled there.
cyron43 Oct 17, 2012 @ 10:51am 
Great design ideas as ever. I just wish I had such creative ideas.
Mr Fraggle (UK) Oct 15, 2012 @ 9:21am 
Nice map and a lot of fun.
Chiscringle Oct 12, 2012 @ 2:39pm 
Good interactions. Would have preferred the button symbols to be somewhere visible without risking falling off the cliff.