Lumpers
42 Comments
< >
Donderbus  [author] Feb 8 @ 10:05am 
That is the right solution, good job!
stormsend Feb 8 @ 5:24am 
I made another run and seem to have come up with a different solution this time. Still think the map was fantastic.
grim_prognosis Jan 29 @ 5:09pm 
Great map! Thanks for the link.
Donderbus  [author] Jan 29 @ 3:19pm 
I just played it again. This map works perfectly, it doesn't need any work.
quatrus Jan 29 @ 11:35am 
Seems some problems remain...can't get the jump to the wavy end - not enough power to fling to blue gel spot? Exit door doesn't open. Ca't get to second cube if first one is activating exit from first chamber area? Map has potential but needs more work...
Donderbus  [author] Oct 1, 2013 @ 4:23pm 
I'll fix the gab.
About the cube throwing: I increased the distance so the cube throwing would be challenging to do and obviously not the right way to solve.
thanks for playing and commenting.
Prototype Sep 29, 2013 @ 2:17am 
There is a gap in the glass that allows you to shoot a portal and get the weighted cube. I solved the end the same as toncica's spoiler, by throwing one cube up to block the laser I enjoyed, thanks.
Donderbus  [author] Sep 19, 2013 @ 2:49am 
Thanks stormsend for playing and commenting. If you want to know the intended solution then I suggest you look at the .dem file in the description. Deathwish did it a harder way and that's why I didn't put his play-through in the description.
stormsend Sep 19, 2013 @ 2:29am 
I really struggled with this one. I enjoyed having my brain on overload most of the time. I liked the puzzle in the first chamber. I haven't seen that in a while so it took some time to get it. The jumping was cool in the next one. Then getting the gel where you needed it was a pain. I kept going back again because I'd figure out I needed it somewhere else. When I finally got to the exit I was stumped. I could see what it took to get out. I just couldn't see an easy way. After solving, I watched Deathwish's playthrough. If his soluution is the intended then I must say I'd never have done it. I thought of it but knew I couldn't do that. My solution involved coating a cube in gel and letting it bounce near the laser cube while I waited at the exit. It worked well and very quickly also. I always say, 'any port in a storm'. Thanks for the great map. See ya round the workshop.
Stagger Lee Sep 3, 2013 @ 2:45pm 
Great map.
UFS FrostGiant Sep 2, 2013 @ 10:31am 
Great and amazing map,thumbs up.Can u try my
http://steamcommunity.com/sharedfiles/filedetails/?id=173406612
maru Aug 26, 2013 @ 2:25am 
cool, it took me very long time
but what's problem with exit, it's difficult to complete.
DeathWish808 Jun 5, 2013 @ 11:38am 
I figured I missed something to make things convenient. :-) I just rush in and attack and do what first strikes me otherwise I'll start over thinking things and make myself go in circles (which I've done on far far easier maps lol). I givethis one about a medium difficulty for veterans and high difficulty for casual players. Well done. Try some of mine if you feel like it. I have something for just about everyone's taste.
Donderbus  [author] Jun 5, 2013 @ 11:30am 
Nice work DeathWish! when you got the jump you can use the cube on the angled panel to redirect it to the second cube. That way you don't have to destroy the cube and you can skip a lot of back and forth. You do need to get back once for the final puzzle though. and yes you broke the end ;)
Traveler807 Jun 4, 2013 @ 8:04am 
Wow! Amazing design work, favorited this one:)
esmo Nov 27, 2012 @ 3:56am 
solid medium difficulty, I got caught on thegel assisted jump,didn't find the intended until my 4th idea. I ignored it but the exit door glitched and stuck open when I briefly directed the laser at the catcher. The exit room puzzle is good and reflects the non-linear nature of the map. cheers
errolhenry10 Oct 30, 2012 @ 12:01pm 
sorry but it is to hard for me:(
toncica Oct 24, 2012 @ 3:38pm 
I really liked your card :) Keep it up!
Please look at my map! I want to know your opinion :)
http://steamcommunity.com/sharedfiles/filedetails/?id=104067667
eldo Oct 23, 2012 @ 1:54am 
Hi mate, I am playing through this now. Looks good so far! I fixed my map so if you'd like to try it again I'd appreciate the feedback. Will let you know what I think of this one when I'm done!
Cheers
eldo
Portλl Nerd Oct 19, 2012 @ 4:19pm 
Wow, amazing chamber. And I've only seen the first part. Still trying to get that reflection cube through all the fizzlers.
ARFESCO Oct 18, 2012 @ 6:35am 
Good Job)
[BONG] Suk I Am Hello Oct 17, 2012 @ 2:58pm 
really a very good map
I Consider myself a skilled player, but this map was the most 'difficult I have ever seen.
compliments
the ending is truly a masterpiece

if you want to try, this is my last map
http://steamcommunity.com/sharedfiles/filedetails/?id=103239719
by "sea of balls"
thehamnswiss Oct 16, 2012 @ 6:01am 
I'm still struggling through this, but I feel like I'm getting somewhere.
While I'm doing this check out another of my chambers that I've made recently...
http://steamcommunity.com/sharedfiles/filedetails/?id=100989901
commander2005 Oct 14, 2012 @ 10:50am 
puhh! pretty hard. I had to watch the .dem file from tonica, well done map! and well thought!
[HUN] Manm82 ☢☣ Oct 14, 2012 @ 10:44am 
Good map!
toncica Oct 13, 2012 @ 12:39pm 
Sure. Really good test. It's still possible to do the thing at the end from my other demos, have all three cubes there in the exit room, one cube on the button, one cube to redirected the laser and one cube to throw into the laser while standing at the exit door. But I suggest you ignore that. It's not worth the hassle
Donderbus  [author] Oct 13, 2012 @ 12:10pm 
Perfect! :D
can I put that in the description?
toncica Oct 13, 2012 @ 10:44am 
Got it. It's strange how the intended solution only becomes clear when you take away the loop holes.
http://dl.dropbox.com/u/16159596/lumpers_intended.dem
Donderbus  [author] Oct 13, 2012 @ 9:03am 
Oops, he did it again....

Ok you're amazingly good, you give me a headache ;)
I think it's now only solvable the way I intended.
MrOushen Oct 13, 2012 @ 7:46am 
Having a pretty long period of time on this map, I was upset. 'cause I'm upset I did not go to do such interesting and complex maps
toncica Oct 13, 2012 @ 7:34am 
Sorry, I suck. I could only find weird ways to finish the test.
http://dl.dropbox.com/u/16159596/lumpers.dem
Flo Oct 13, 2012 @ 7:03am 
Wow it's a awesome map, really hard and good ideas :)
Donderbus  [author] Oct 13, 2012 @ 7:01am 
No it's not hehe, it happent to me too. I think there are some weird things going on with the gravity when laser are pointed at a reflector cube.
toncica Oct 13, 2012 @ 6:53am 
What the... That's not supposed to happen, or is it? And I was thinking that got already fixed by Valve.
http://youtu.be/sEhAloRvUR0
Donderbus  [author] Oct 13, 2012 @ 5:17am 
I changed it, hope I prevented that now. Thanks for pointing it out toncica.
toncica Oct 13, 2012 @ 4:46am 
The test looks good but I was struggling to find the intended solution. Cube jump? What, where? In the end I used the laser bridge from the start to lift the standard cube off the button in the exit room. And I didn't find a need to use the cube button to deactivate the first fizzler.
Extreme shortcut: http://youtu.be/RSzphrE7r18
That is how I finished the chamber on my first run.
Andi Oct 12, 2012 @ 4:16pm 
Took a little while to figure this one out. I'm pretty sure I solved this chamber the way it was inteneded to be solved. You have some nice idea's in this map and I enjoyed playing it.
upgrayedd Oct 12, 2012 @ 2:36pm 
i did it by jumping into the pit from the step under the solid cube and coming out of the floor two block frame higher next to the pit, then just before jump into the pit again with a bit more momentum i shoot a portal on the angle plate in mid air, but i admit it is painful to get back if you lose it.

The angle plate under the laser catcher was fun to solve and i use the portable surface in front of the light bridge to solve it.
Donderbus  [author] Oct 12, 2012 @ 12:43pm 
Revision because there was suposed to be a grate in front of the light bridge wall. Guess I removed it somewhere in the process but did not noticed it :p
Ǥreynor || Online Oct 12, 2012 @ 10:13am 
Really good test XD I liked the cube jump :)
Donderbus  [author] Oct 11, 2012 @ 10:51pm 
Hey Upgrayedd, Thanks for testing it out.
if the surface under the cube is not portable how do you solve the chamber wit the dropper? How did you make that jump?
I noticed that the angled panel can be a little unpredictable. Best way is to first use your solid cube to interrupt the laser then replace it for the reflector cube because you often activate the laser catcher again if you use the reflector cube. Besides that if you loose the solid cube you can easily get a new one.
upgrayedd Oct 11, 2012 @ 4:36pm 
cool test it took me a good hour , i really like to solve the normal cube jump, you can make it harder without the portable surface under the cube at this point.The laser puzzle was good , i merge one time with the angle pannel undr the laser catcher i had to restart to my save point, i didèt use the portable surface with the grating in the gel room, i use the light bridge to open the door but it was hard to execute. The backtracking was a bit painful but i still like you ;) or i complicate myself.