Test Chamber D028
35 Comments
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Petutski Jul 14 @ 3:06pm 
Excellent! Logic, flinging, and adventure!
jam.lab1 Nov 18, 2013 @ 4:55pm 
COOL AND FUN. GOOD JOB.
danyforce333 ST May 9, 2013 @ 7:19am 
lol region 1
mikemoody Mar 18, 2013 @ 9:36pm 
Very clever, I liked. Was very fun to play. Thank you.
asminahipi Dec 25, 2012 @ 9:15am 
muy interesante
sLithery Nov 15, 2012 @ 10:04am 
Need some fixes. The Map map is sipable.
stormsend Nov 2, 2012 @ 4:34pm 
Pretty cool design
StIg Oct 20, 2012 @ 6:58am 
No bad. I expected a bit more after I'd had a look, was surprised when the exit door opened. NIce ideas though...
Cobra Oct 18, 2012 @ 12:51pm 
Great map, it was a little to easy though. I prefer a more chalenging map...
Drakulo  [author] Oct 18, 2012 @ 8:22am 
@Ravaged C'est un checkpoint au cas où tu détruits le cube dans le dernier champ d'énergie. tu n'as pas à le ramener du tout début avec ça. Ce n'est pas un bug. :-)
rvgd Oct 18, 2012 @ 4:37am 
Je crois qu'il y a un bug dans celui-ci, ou plusieurs façons de le résoudre, car je ne me suis pas servi de l'avant-dernier reposoir de cube, qui désactive une paroi, je n'ai pas compris à quoi sert cette étape
hyperactivesc2 Oct 17, 2012 @ 8:59pm 
NICE (havent played it) mwahahahahaaaaaaaaaaaaaaaa!hhhhhhhhhhhhhh!!aaaaaaaa!!hhhhhh!!
tekknoir Oct 17, 2012 @ 6:00pm 
Sweet!
Drakulo  [author] Oct 16, 2012 @ 8:15am 
Metzger Ben! Here you come again with another video! I will start to think that you like my maps! Haha :-)

By the way, to answer to your description on youtube, you did the test pretty well without missing important things. What you missed are escape ways to go back if you destroy the cube or get down in the first part.

I add your video to the map description. ;-)

Thanks again!
Metzger Ben | GER Oct 16, 2012 @ 1:36am 
Dassin Oct 15, 2012 @ 9:15pm 
Lot of fun.
Drakulo  [author] Oct 14, 2012 @ 9:01am 
Hello Franco. First, don't be affraid, i like constructive and argued comments like yours! :-)

The horizontal fizzler is here to harden the first step. You have to activate the timed button to use some gravity in a short period.
Franco Oct 14, 2012 @ 8:15am 
This was pretty good - although it took me a good few minutes of back and forth between the various rooms before I figured out what I was supposed to be doing (and I very nearly just gave up out of bewilderment). Not entirely sure you need the large fizzler in the first room, unless it was for a bit of extra 'colour' in the level (or, for that matter, the stairs and inclined bit). Please don't take my (I hope) minor criticisms the wrong way - it's a damn sight better than any of the levels I've tried to make!
NyanNyanKoneko Oct 14, 2012 @ 12:21am 
This is a great idea for the companion cube. Well done.
Drakulo  [author] Oct 13, 2012 @ 10:54pm 
Hello! Thanks for this trick Mouse! I'll use it if needed.

@Sma_Omega : the button behind the glass is a checkpoint. It desables the first fizzler and ease the way comming back from start if you loose the cube. If you didn't used it, that's great!
Sma_Omega Oct 13, 2012 @ 10:24pm 
I solved it without using that 1st slotted button thingie in front of some glass, which is in front of another button. I could tell I was supposed to put it there for some reason, but I never did.
[#!].mouse Oct 13, 2012 @ 8:14pm 
Actually portal bump shortcuts are usually pretty easy to fix. Just make the walls surrounding glass and emansipation fields unportalable. Also the companion cube respawn button isn't timed. That makes it pointless since you can only press it once, making it respawn the cube only once.
The Elusive Nippleless Ferret Oct 13, 2012 @ 7:07pm 
Very nice
Drakulo  [author] Oct 12, 2012 @ 2:39am 
Hello Mr. Johno. I will not handle this kind of glitches as long as it is a game bug. There is no proper way to go behind this glass without using some dark and unexpected behaviors of portals.

Interesting glitch though! :-)
Mr.Johno Oct 12, 2012 @ 1:02am 
great job, but you didn't quite get all those pesky portal bumps. Screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=102212512
BUG Oct 11, 2012 @ 2:43pm 
Good job. 4 stars and one thumb up
Drakulo  [author] Oct 11, 2012 @ 1:29pm 
Hey Clonegunner237. Thanks for the correction.
clonegunner237 Oct 11, 2012 @ 12:12pm 
Hey, it's COMPANION cube, not Compagnon cube. Not meaning to complain, but try to spell correctly next time..
danyforce333 ST Oct 11, 2012 @ 11:30am 
rurururururu
Drakulo  [author] Oct 11, 2012 @ 10:35am 
Hello Mausilibaer! Thanks for your support! I do my best to improve the maps quality each time. Glad to read that i'm on the right path. :-)

By the way, I made an update : more time on buttons, prevented an exploit and moved some things to ease the experience (lights block portals and it can be annoying)
mausilibaer Oct 11, 2012 @ 9:55am 
Your maps become better and better.

Only one thing: I'm shure its possible to give us one or two seconds more time. The trick is then not easier but not so tiresome to do.
Drakulo  [author] Oct 10, 2012 @ 3:10pm 
Hello Chiscringle. This is some kind of checkpoint. You have to get the cube behind the fizzler to desactivate it. You can destroy the cube in the last part of the puzzle and i thought it would be annoying to go back to start and do the puzzle again.
Chiscringle Oct 10, 2012 @ 2:57pm 
One question: Why was there a button to turn the emancipation grill off when the only way to turn it off was to have the cube on the other side already?
Otherwise another good part to the series.
EndQuote Oct 10, 2012 @ 1:10pm 
A bit tricky until you figure out you have to bring the companion cube along.

I guess that's why it's called a companion cube. Thumbs up, for definite.
Fairlight Oct 10, 2012 @ 1:01pm 
Seems nice, Subscribe