Portal 2

Portal 2

Strategy 4: Knockoff
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Almisuifre Mar 16 @ 6:23am 
I didn't use the surfaces in the goo, on the laser area's floor and on the wall near the exit area.
Because of the funnel area's lower surfaces : we can throw the cube with the plate, intercept it with the funnel set on those surfaces, and elevate it. Easy to fix ;)
Mathey2009  [author] Aug 15, 2015 @ 2:18pm 
Thanks for playing almost all of my maps. Yeah, u did just a unintended part. Gonna have to fix the map a little to prevent that.
DeathWish808 Aug 15, 2015 @ 1:08pm 
P.S. I think I did one part unintended on this one.
DeathWish808 Aug 15, 2015 @ 1:08pm 
I somehow got 8 of your maps in my queue from somewhere and they were all good. Will definitely check out some more as I get time. Well done!

Blind run: https://youtu.be/oVndgpIK9yQ
Spaceminnow Jul 23, 2015 @ 4:01pm 
Another well made puzzle. I like making puzzles too. I tried using hammer and got frustrated with it... my creativity is on hold for some reason.. I am waiting for my creative aspect of my personality to turn on.. Maybe I have PCB ( Puzzle Creators Block) or something lol :D
dire.fcs Jul 14, 2015 @ 6:54pm 
Nice set of tasks well done.
Chelliste Nov 10, 2014 @ 12:50pm 
A stumper... until you realize the reflector cube can multitask, then the whole thing becomes less complicated and you can see the solution.
BUG Nov 6, 2013 @ 11:03am 
Nice map I had to use my brain a little,thanks.
baphomet May 1, 2013 @ 9:44am 
I liked it! But there are multiple solutions and redundant design elements.
Denominator Apr 6, 2013 @ 10:11am 
Good job. I enjoyed this map.
Mathey2009  [author] Jan 1, 2013 @ 10:08am 
Yes it is simple actually, lol.
Glad u liked it.
rabejar Dec 24, 2012 @ 10:47am 
Great strategy map! I love that the most obvious solution to each step makes another step impossible. I ended up way overcomplicating things to try and compensate. But, if you think it through, you see that the actual solution is actually pretty simple.
GWD9000 Dec 22, 2012 @ 6:11pm 
A good map. Had to go away, think about the process,come back and solve. That's always a good sign. Thanks for creating it. Look forward to more. Cheers.
Mathey2009  [author] Dec 18, 2012 @ 5:39pm 
I've seen ur playing most of my maps....thanks for playing man!
Ale Dec 18, 2012 @ 7:11am 
Thank you, another good map!
Mathey2009  [author] Nov 19, 2012 @ 7:51am 
At the moment I am making 2 collections, one with normal to hard difficulty maps, and the other one is a hard difficulty collection.
Thanks for playing.
SKIR! | JESUS Nov 19, 2012 @ 12:31am 
easier than last one, but still pretty decent. keep it up / make harder maps
gaden002 Nov 10, 2012 @ 8:57am 
No real puzzle here, (there's the exit, there's the button) just figure out the steps. A good map, enjoyable.
Little Box Nov 3, 2012 @ 5:12am 
Very nice! :) I'm just too stupid to be able to solve it. And no, the door doesn't confuse me. It's the lack of imagination. Voted up!

PS: check out please my newest chamber:
Mathey2009  [author] Oct 28, 2012 @ 9:33am 
@Calmly Frenetic:
That's because the door is opened when u enter the map. Check it out for yourself, enter the map an watch the exit door; it will be opened. Therefore, when u press the red button on the floor, the door closes and the check mark is displayed stating that the red button is closed by the red button.
The confusion u have is that u think that becuase an exit door has a check mark on it, it means it should have opened, but if it was closed before, it will have closed with the red button pressing.
Hope I was clear on the explanation.
Calmly Frenetic Oct 27, 2012 @ 10:20pm 
The only part that confused me was the exit door indicator - the door was closed when the "tick" was displayed.
Mathey2009  [author] Oct 24, 2012 @ 9:47am 
Thanks man!
GeoJJx Oct 24, 2012 @ 9:16am 
Definitely the best out of the 4, smart trick with the laser! I think this one went quite smoothly for me!
daloboy Oct 23, 2012 @ 8:22pm 
A really good and clever puzzle! Took me a while...!
Please try mine and comment! Thanks.
Mathey2009  [author] Oct 23, 2012 @ 7:12am 
Thank you!
smaccona Oct 23, 2012 @ 6:58am 
Very elegant!
Mathey2009  [author] Oct 20, 2012 @ 12:56pm 
@Dreamer ( Portal 2Maping):
Saw the video and it was all intended except the way u got the cube to the funnel....u seem to like throwing the cube, when everyone knows throwing a cube is NEVER an intended solution....nevertheless it's the least important aspect of the map and its puzzles, u did the resto completely correct.
toncica Oct 17, 2012 @ 1:15pm 
Ok, that's fair, should have used spoiler tags. Btw, do you play maps and leave specific feedback other than the copy/paste advertising? If yes, I'd like to hear from you.
Mathey2009  [author] Oct 17, 2012 @ 1:07pm 
sorry removed for spoiler content
Mathey2009  [author] Oct 17, 2012 @ 9:42am 
OK, map updated...now try it out.
Mathey2009  [author] Oct 17, 2012 @ 9:18am 
shouldnt be so easy if u tried the intended way...
Mathey2009  [author] Oct 17, 2012 @ 9:17am 
Sorry to seem to be rude....but do u think that tresspasing a cube through a grid is an intended solution? I mean, even every step u made on the solution is like exploiting the map in every way posible....do u do maps without exploits at all?
The exploit helps a lot nevertheless so i can fix it, thanks.
toncica Oct 17, 2012 @ 4:22am 
Nice and easy. Don't need the laser though. Here is my solution: http://youtu.be/-XEYGYg-IwQ

Try this one and tell me if you find it equally easy.
stormsend Oct 17, 2012 @ 3:03am 
This had me stumped for a while. I could feel the solution squirreling around in the recesses of my head but nothing surfaced. I lost track of how many times I went to the island and back. I took the cube out there. Whew. W hen I saw it, what a relief. Great puzzle.
Jotta Oct 16, 2012 @ 7:31am 
Awesome chamber!
Mathey2009  [author] Oct 16, 2012 @ 12:07am 
@Metzger Ben | GER:
Exactly the intended solution.
BTW, I have seen all your solution videos on my strategy maps on youtube and they are very good solutions, all intended....many maps have changed a bit since u made the videos.
On Strategy 1 u dont need to put the cube on the edge of the red button, the trick works even if the cube is on top of the fred button normally put.
Anyways thanks for all of those videos.
Metzger Ben | GER Oct 15, 2012 @ 11:29pm 
Great chamber. My solution: http://youtu.be/Sc8pg1BHEW8
Mr. P. Kiwi Oct 15, 2012 @ 10:38pm 
Nice map, original puzzle - it was fun.
Thanks for making
•̪̀●́ |fλced™ #inC Oct 15, 2012 @ 12:26pm 
apparently im not that smart cause my wife pretty much walked me thru it. check out my single player ooo faCed. http://steamcommunity.com/sharedfiles/filedetails/?id=101924396

Good Luck!
Mathey2009  [author] Oct 15, 2012 @ 7:41am 
thanks to all!!!
commander2005 Oct 15, 2012 @ 4:34am 
Cool concept and symphatic design! The only tricky point was the white wall with the lamps: There you have to estimate the exact position....Thumbs up!
srs bsnss Oct 15, 2012 @ 2:40am 
Nice map. It was really well designed and the 'aha' moment was very rewarding (like Sleter, I lost my train of thought and had to do a few things twice, but that's just me being forgetful). The map looked really nice too - it was well laid out and gave a few hints as to what the player had to do.

All in all, a really great map. I'm gonna go play some of your other ones :)
Abraxas Oct 15, 2012 @ 1:15am 
Well designed.
Mathey2009  [author] Oct 14, 2012 @ 8:04pm 
thanx a lor sleter
Sleter Oct 14, 2012 @ 2:51pm 
Ingenious and well developed !
It was not easy to keep your train of thought and I had to repeat some steps several times but in the end it was very rewarding.
Thanks for mapping !
Mathey2009  [author] Oct 13, 2012 @ 9:58am 
@Bober RS:
Cool, I will keep doing maps for this collection as far as people play them....and damn do this kind of support help....thanks for all, I do think too that they differ from my other maps like Logic and Cubelessness 2, they are bigger and a lot harder....but this ones are more simple integrated in one piece and elegant.
Thanks for the design comments, I spend a lot of time doing the design stuff so they look good.
Bober RS Oct 13, 2012 @ 2:14am 
I'm really impressed. The series is great! These maps differs from Your previous chambers - they are noticeable simpler, but it's not wrong - they are vastly enjoyable and nice because of their design (yeah, once again I mention this) and structure. For comparsion I'm still trying to solve Cubelessness 2 but I think I'll need a bit more time - it's really a brain teaser!
Continue the collection - it's perfect.

By the way - did You try some of my chambers? Greatly appreciated some opinion.
Mathey2009  [author] Oct 12, 2012 @ 11:10pm 
Don't worry, u were gonna understand sooner or later by pure self-experience.
mausilibaer Oct 12, 2012 @ 7:25pm 
Sorry, natural you are right :)
And I`m always the first one who is nagging about traps....
mausilibaer Oct 12, 2012 @ 5:08pm 
Why should I? If I can get out then I go out :)