Chapter 1: Testchamber 08 (Glass, lasers, and turrets--oh my!)
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Spamfan  [author] Dec 28, 2014 @ 3:38am 
Thank you very much, @Petutski!
Petutski Nov 15, 2014 @ 1:21am 
Nicely done! Logical and challenging to find all the pathways around the glass. Thanks!
Spamfan  [author] Mar 30, 2013 @ 8:07am 
Thanks! Glad you liked it! I'm gonna try to get my P2 back up and runnign so I can make more :)
Comrades™ Mar 30, 2013 @ 5:10am 
This was a beautiful map with nice ideas. Quick, easy and short map! :)
Spamfan  [author] Oct 27, 2012 @ 1:42pm 
Thanks, I'll consider it. :) But, of course, I am not going to re-upload this, because I already have about 700 downloads on this map, I'll try to keep that in mind next time, thanks :)
LPChip Oct 27, 2012 @ 1:00pm 
You can only change it by making sure a pedestal button or other kind of activation meganism is located in such way that you can see what it does from that location. This makes it especially hard if multiple objects are required to activate a meganism. Its all about placement of your objects around their targets. Improve that, and you can eliminate the problem. Also, antlines will be shorter and thus not cluttering.

You tend to have 4 buttons for one object, with all the buttons scattered throughout the map. You could add a puzzle that gives you something that you can move to near the other object so you have it closeby.
Spamfan  [author] Oct 27, 2012 @ 9:15am 
THanks, that was not what I was intending though. I do not really think guessing games fit into portal, so I will try to avoid that. I thought that the buttons were pretty straight forward on what they did, but there is not really a way to fix that problem :/ sorry. For instance signage, is kind of hard too, I do not want the player going through the pain of memorizing the symbols and searching for an identical one. Sorry, thank you though.
LPChip Oct 27, 2012 @ 3:31am 
Not a bad map, but the fact that figuring out what to do where is really what causes me to downvote this map. For instance, you have to figure out what every button opens. Sure there are antlines but that is pretty messy, and sometimes from the location you are at, it just doesn't show you where it goes, so its useless. For example, the pedestal timed button + laser to deactivate that fizzler at the end was a real pain to figure out. I like a good puzzle, not a guessing game.
Spamfan  [author] Oct 24, 2012 @ 8:57am 
Thanks! :D I apreciate your feedback! :D
Innocentive Oct 24, 2012 @ 8:30am 
That was a nice challenge. A huge part of the difficulty is due to the ant lines that run all through the chamber and are a bit hard to figure out. But I liked the puzzles!
Spamfan  [author] Oct 16, 2012 @ 4:45am 
Thank you very much, I appreciate your feedback! :D
And, yeah, I was actually originally planing out to make a mze that at the end you would fire lasers through, but it did not completely do that :)
NyanNyanKoneko Oct 15, 2012 @ 11:08pm 
A bit maze-like, but really well done! Great puzzle. The ant-lines were a bit hard to follow, but otherwise great job!
Spamfan  [author] Oct 15, 2012 @ 3:38pm 
Woah, the last one looks sort of epic!
I subscribed to both already, paginatus, do not worry, I have a 90% chance of playing them.