The Elder Scrolls V: Skyrim

Map Markers: Shrines and Temples
22 Kommentare
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Sithis 18. Okt. 2013 um 5:59 Uhr 
do you have any for Dawnguard's way shrines
Nihilius [DE] =HEAT= 7. März 2013 um 14:27 Uhr 
Thank you for all the hard work! My char loves it to find the last Mapmarkers :D
Tyke 9. Nov. 2012 um 8:16 Uhr 
Erik in KSP! 20. Okt. 2012 um 6:10 Uhr 
Really nice mod that helps alot and doesn't hamper the Vanilla feel.
Sarthes Arai  [Autor] 14. Okt. 2012 um 11:47 Uhr 
@ erawh1000 It´s A Quality World Map - With Roads by IcePenguin
Tyke 14. Okt. 2012 um 6:13 Uhr 
what mod are you using to make the map text look like that?
Ceiis 13. Okt. 2012 um 16:01 Uhr 
Finally, been wanting something like this for awhile.
Sarthes Arai  [Autor] 13. Okt. 2012 um 15:45 Uhr 
@ Cpt_Skooma: I don´t think that any markers are missing now... however, if i discover anything that I think belongs into this mod I will add them. If you mean places other than shrines, look at my "Map Markers"-Collection. Soon there will be a single mod with all of them available, so stay tuned ;-)
Cpt_Skooma 13. Okt. 2012 um 14:50 Uhr 
Will you be adding map makers to other places in the future (mind that I don't know if there are any places left that haven't already been covered)?
Sarthes Arai  [Autor] 13. Okt. 2012 um 9:46 Uhr 
Yes, that´s what i´ve expected. Until i´ve made a compatible version, you just shouldn´t fast travel to the markers inside the cities ;-)
Miss Casanova™ 13. Okt. 2012 um 8:20 Uhr 
Basically, if you have open cities before this mod is added, the markers will never appear. If you add open cities after this, the markers will send you to the vanilla closed space if you fast travel to them instead of the open spaces added by that mod.
Sarthes Arai  [Autor] 13. Okt. 2012 um 8:15 Uhr 
@ Casanova DeLarge: Thank you :-). Maybe i´ll look how open cities is designed and release a compatible version. how exactly does the incompatibility show up?
Miss Casanova™ 13. Okt. 2012 um 8:09 Uhr 
Overall I really like these mods though. I'll definitely want to to add once the series is finished.
Miss Casanova™ 13. Okt. 2012 um 8:08 Uhr 
They don't work with open cities because that mod creates new world spaces that your map markers reference the vanilla spaces. To make it compatible, you have to change the marker so that it references the new space.
Sarthes Arai  [Autor] 13. Okt. 2012 um 7:44 Uhr 
@Casanova DeLarge: There may be problems with the markers that were placed in the cities. I think they just won´t trigger, but you can also download the "no cities"-version i provided at the nexus. When i´m ready with creating my map markers-series, i will release a complete pack, but i also want to give you the option to choose wich markers you want and wich not.
Miss Casanova™ 13. Okt. 2012 um 7:39 Uhr 
I am assuming that this is not compatible with open cities? I'd love it if you made a version that was. It would also be convenient if all these map markers mods were just one mod.
Sarthes Arai  [Autor] 13. Okt. 2012 um 7:33 Uhr 
@Aqualung: That´s something completely different, my creation kit experience is nit high enough for this at the moment. but maybe i´ll try if i´ve made some more mods.
Damion 13. Okt. 2012 um 5:48 Uhr 
@Sarthes ... Listen Dude, wonder if you are able to construct a map marker mod that leave markers showing another color (say red) when they have been cleared.
Skyfury 11. Okt. 2012 um 21:20 Uhr 
This is a really cool addition.
Sarthes Arai  [Autor] 9. Okt. 2012 um 8:39 Uhr 
@ Zack: No, they aren´t, they have to be discovered as every other map marker. If you quickly need a divine blessing, travel to your nearest city to go to the temple ;-) they may be unlocked with each other map marker by using the console command "tmm 1 0 0" (only show map markers) or "tmm 1 1 0" (also enable them for fast travel).
zeninja5 8. Okt. 2012 um 20:41 Uhr 
Are they automatically unlocked and can be traveled to?
Ka3m0n 8. Okt. 2012 um 8:46 Uhr 
Excellent Mod! I just added "Map Markers: Shrines and Temples" to GEMS, a directory of all the best Gameplay Enhancement Mods for Skyrim. (Only mods that improve realism and gameplay are selected).
(Your mod is listed under category 110 - UI - Map)

Thanks for all of the time and effort you put into making Skyrim better. :)