DEATH RAY MANTA
76 Yorum
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CreamyBacon 7 Nis @ 12:44am 
Congrats on the yoyogames "game of the month" win!
madmax71 12 Şub @ 11:39am 
psychodelic - but i think i missed the point :-(
GreenWaffle - Commanduf 27 Kas 2013 @ 2:54pm 
The controls seem a bit weird, is there a way that i can use my mouse to aim and the click to fire? And set WASD to move instead of arrows?
Mr. CoestaR 8 Eki 2013 @ 10:39am 
very well
Vatticson! 25 Eyl 2013 @ 2:08pm 
Just played this game.

W.O.W. Colors and Explosions and Silly words floating around. Ssssugar!!

I'm really impressed about the things this game maker can do :D
Jewvia 15 Haz 2013 @ 6:36am 
I noticed that you removed your Greenlight page. Why, exactly?
twitch.tv/mattgman 14 Haz 2013 @ 11:06am 
Make this please on mobile devices.
JunglistVIP 12 Nis 2013 @ 5:48am 
Wow this is excellent.
Excelle 24 Mar 2013 @ 5:26pm 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck 24 Şub 2013 @ 6:29pm 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...

http://steamcommunity.com/sharedfiles/filedetails/?id=129386578&searchtext=
Ultrabobbins  [yaratıcı] 23 Şub 2013 @ 2:59pm 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck 23 Şub 2013 @ 11:43am 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
Ultrabobbins  [yaratıcı] 23 Şub 2013 @ 11:05am 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck 23 Şub 2013 @ 10:04am 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
Ultrabobbins  [yaratıcı] 9 Şub 2013 @ 6:31pm 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck 9 Şub 2013 @ 4:21am 
I don't think there's enough colours :P
FatPool 16 Oca 2013 @ 4:10pm 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK
I did it, mom! 1 Oca 2013 @ 1:57pm 
I have 1 fps :(
Äppelkaka 29 Ara 2012 @ 1:28pm 
Awsome game i have to say, though it crashed my computer 2 times, wich is extremely odd. My PC is more than capable of the game, it could be the GameMaker: Studio. Anyways, Good game!
Ultrabobbins  [yaratıcı] 29 Kas 2012 @ 7:02pm 
Cheers! Everything I do that I'm allowed to throw in there goes in there so it'll see you right for any future stuff too.
DarkByNight 29 Kas 2012 @ 6:37pm 
Yay me, just purchased your l;ovely bundle, and what a lot of things I got! :)
Good luck and thanks! *Rushes off to play Death Ray Manta!*
Ultrabobbins  [yaratıcı] 27 Kas 2012 @ 5:30pm 
@DarkByNight OK, the offer *is* there though, I honestly don't mind. Wouldn't offer otherwise.
DarkByNight 26 Kas 2012 @ 9:26pm 
Rob, I greatly appreciate it, however my salary does come in on the 30'th so if I can just remind myself about the bundle then, I can get it before it ends. :D
Thank you so much for the thought though!
Ultrabobbins  [yaratıcı] 26 Kas 2012 @ 9:09pm 
@DarkByNight Yeah, all my own solo stuff is in GM.Stuff I've done with other folks or contributed to that isn't I obviously don't have the right to sell so that's elsewhere.

Anyway, if you're stuck for a dollar, mail me and I'll sort you out anyway. My email is on all my sites.
DarkByNight 26 Kas 2012 @ 8:56pm 
I just found your Bagfull of Wrong bundle. I did not know you already had lots of commercial games out. How I desperately had the 1 dollar to buy the bundle.
Are all the games in the bundle made with GM?
PsychicParrot 7 Kas 2012 @ 7:43am 
AWESOME!
BigDaveisCheap 6 Kas 2012 @ 9:33pm 
Just in case my video Rob was nice enough to feature here wasn't clear enough I love this game! I'm glad to be able to come here and support this title with a like and favorite (something I should have done when it first hit the Workshop) and I'm happy to see a developer sharing their knowledge and resources to help better up and comers. People like this deserve your support folks... so support him!
Intoxicatious 2 Kas 2012 @ 1:22pm 
Great depth of sound. Great Robotron-like game. Colors can be distracting though, and I would prefer that the player moved in 8 directions instead of the analog feel he has. It animates well, but it's strange when using arrow keys.
jonathan.cadenazzi 2 Kas 2012 @ 10:02am 
Do not think I do not like. The fact is that personally I can not play it because it bothers me in the eyes, even if they are not epileptic. very good game ;)
Ultrabobbins  [yaratıcı] 2 Kas 2012 @ 7:46am 
@jonathan.cadenazzi Thanks for trying it anyway! Although I should note there's only one point where it fails the PEAT test for photosensitive epilepsy (which I'll be addressing in the update), just having lights and strong colours doesn't count.I am *very* careful about these things.
jonathan.cadenazzi 2 Kas 2012 @ 6:46am 
Excuse me, but I did not like. The idea is good. But after a few minutes I eyes hurt with all those colored lights. I would hate for people suffering from epilepsy.
Ultrabobbins  [yaratıcı] 1 Kas 2012 @ 9:21am 
@Darkrain I originally had it more paced so that you had the time to read it, then I realised you were really just wasting time reading it. But I needed something to transition between stages and that seemed like the funniest route. OK, OK, no-one else finds it funny but when games have this awful habit of making you watch slow things slowly, it made me laugh ;)
Darkrain 1 Kas 2012 @ 9:09am 
Cool! It looked like it was something funny though! Lol
Ultrabobbins  [yaratıcı] 1 Kas 2012 @ 9:03am 
@xot Thanks @Darkrain - it's OK, there is absolutely nothing you need to read there, that's half the fun. It's absolutely trivial get-in-the-way stuff. You don't miss a single thing in not reading it other than the odd horror movie title with manta inserted.
Darkrain 1 Kas 2012 @ 8:44am 
Cool game! It does move really fast though. Mostly that's good, but I can't read the stuff after I complete or fail a level. As a result I had no idea if I was advancing or loosing and starting over.
xot 1 Kas 2012 @ 8:32am 
Good luck, Rob!
♥ Nanase Shizuku ♥ 1 Kas 2012 @ 2:05am 
:'| you gunna win the yoyo comp... by 90+ votes :""""( WHY AM I SECOND BY 90 VOTES... (You're the only obstacle stopping me from winning lol)
Ultrabobbins  [yaratıcı] 27 Eki 2012 @ 2:40pm 
@jmcmatrixs Yeah, soz. It *was* supposed to happen the other way round but for various reasons I've had to take a fortnight off (mainly that I really had to take a fortnight off!) so my schedule went to mup.
ʝmcmatrixs 27 Eki 2012 @ 2:28pm 
Alright, that's cool, glad to support indies anyhow! Greenlight :)
Ultrabobbins  [yaratıcı] 27 Eki 2012 @ 2:21pm 
@jmcmatrixs I've just made this version free, yuss. There'll be an update to the standalone version in the next fortnight that'll put some stuff in there that won't ever be available in the workshop version and then there's an even bigger update planned before the end of the year, the same. So y'know, don't worry, I've got it covered. I'm just a bit slower getting the update together than I'd hoped.
ʝmcmatrixs 27 Eki 2012 @ 2:12pm 
I actually bought this from bundle in a box, and it's free........
Laud 27 Eki 2012 @ 9:13am 
Soooo, generic shooter?
Ultrabobbins  [yaratıcı] 27 Eki 2012 @ 5:27am 
I've removed the twelve level limit. It's now the full up to date Death Ray Manta.
Ultrabobbins  [yaratıcı] 22 Eki 2012 @ 11:28pm 
You might do but there's a pretty slim chance of that happening. I'm very careful with how I construct my effects!
water2770 22 Eki 2012 @ 9:23pm 
anyone else first look at it and think "There's a seizure law suit waiting to happen"
Ultrabobbins  [yaratıcı] 11 Eki 2012 @ 6:32pm 
Tiffins are for a bonus point each round. To max out your score you need to clear each stage and get the tiffin in each. Should be relatively easy in this demo, getting all 32 in the full game is sliiiiightly tougher.

I dunno, I'm still not sure if this worked as an idea yet. Filed under "it seemed like a good idea at the time!"
DarkByNight 11 Eki 2012 @ 6:30pm 
@RobF Ohh I do I have a question now that I've convinced myself not to play DRM for 5 minutes to ask it. :P Aside from being an extra weapon, what do you need Tiffins for? Seeing as there is a counter, counting the total number you've picked up. :D
Coty 11 Eki 2012 @ 4:40pm 
Oh, I'm sorry. Removed my comment. I completely misread your post.

Well anyways, you should still consider doing dual analog, it feels much better, haha.
Ultrabobbins  [yaratıcı] 11 Eki 2012 @ 3:54pm 
I never said it couldn't be done, man. I'm not entirely sure where you got that from?

I've done the whole dual stick thing (check the challenge modes on Waves, they're mine), but I don't want to write Beat Hazard or Geometry Wars or Robotron again, I want to see where else we can take these things. And moving away from dual sticks is one way of doing that.