GameMaker: Studio

GameMaker: Studio

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86 kommentarer
Aslime1999 1. feb @ 3:48pm 
Holy mother of GOD!!!! this game will die a legend one day
Rex Draco 17. okt, 2015 @ 11:38pm 
Make better explosions link is dead. Is there another mirror or a good summary you can give us? :p
Rob-otron 2084  [skaper] 27. jul, 2015 @ 7:56pm 
@Preytorkamen It's all a big hairy cheat. Just lots of sprite work and some additive blending. If you hang fire *counts* about a month or so, I'll be putting everything out there to pull apart when the new Steam version goes live.
Preytorkamen 27. jul, 2015 @ 4:42pm 
How did u do the lighting? Show me your ways senpai
Preytorkamen 27. jul, 2015 @ 4:40pm 
Making games is easy they said. My game was good they said. But then I saw this.
10/10 would cry again.
RentableDwarf 6. jan, 2015 @ 6:44pm 
It's gonna give your seizure a seizure.
Jonoe123 15. okt, 2014 @ 2:28am 
can i ask what's with the hail satan and stuff in between levels????
Rob-otron 2084  [skaper] 20. jul, 2014 @ 10:48am 
@TOG - Commanduf Nope, sorry. The game is designed around single sticks and just doesn't work as is with a dual stick control method. Most of the risk/difficulty is built around you having to face stuff in order to shoot it. I know it's not standard fare and some people just don't gel with that so if I get the chance to rework it for a Steam release, I can't promise but I'd certainly look into it.
Meat Shield on a Stick 20. jul, 2014 @ 7:12am 
My eyes hurt from the awesome intenseness... and the bright flashing lights, but that's another story
Амфетамин 22. apr, 2014 @ 2:23pm 
CreamyBacon 7. apr, 2014 @ 12:44am 
Congrats on the yoyogames "game of the month" win!
madmax71 12. feb, 2014 @ 11:39am 
psychodelic - but i think i missed the point :-(
Commanduf 27. nov, 2013 @ 2:54pm 
The controls seem a bit weird, is there a way that i can use my mouse to aim and the click to fire? And set WASD to move instead of arrows?
NOT TOP KeK 8. okt, 2013 @ 10:39am 
very well
Communism's 100M frags 25. sep, 2013 @ 2:08pm 
Just played this game.

W.O.W. Colors and Explosions and Silly words floating around. Ssssugar!!

I'm really impressed about the things this game maker can do :D
Jewvia 15. jun, 2013 @ 6:36am 
I noticed that you removed your Greenlight page. Why, exactly?
ErupT 14. jun, 2013 @ 11:06am 
Make this please on mobile devices.
JunglistVIP 12. apr, 2013 @ 5:48am 
Wow this is excellent.
Excelle 24. mar, 2013 @ 5:26pm 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck 24. feb, 2013 @ 6:29pm 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...
Rob-otron 2084  [skaper] 23. feb, 2013 @ 2:59pm 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck 23. feb, 2013 @ 11:43am 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
Rob-otron 2084  [skaper] 23. feb, 2013 @ 11:05am 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck 23. feb, 2013 @ 10:04am 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
Rob-otron 2084  [skaper] 9. feb, 2013 @ 6:31pm 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck 9. feb, 2013 @ 4:21am 
I don't think there's enough colours :P
TheCandyMan 16. jan, 2013 @ 4:10pm 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK
Awkwardmomentman 1. jan, 2013 @ 1:57pm 
I have 1 fps :(
Tinky Winky 29. des, 2012 @ 1:28pm 
Awsome game i have to say, though it crashed my computer 2 times, wich is extremely odd. My PC is more than capable of the game, it could be the GameMaker: Studio. Anyways, Good game!
Rob-otron 2084  [skaper] 29. nov, 2012 @ 7:02pm 
Cheers! Everything I do that I'm allowed to throw in there goes in there so it'll see you right for any future stuff too.
DarkByNight 29. nov, 2012 @ 6:37pm 
Yay me, just purchased your l;ovely bundle, and what a lot of things I got! :)
Good luck and thanks! *Rushes off to play Death Ray Manta!*
Rob-otron 2084  [skaper] 27. nov, 2012 @ 5:30pm 
@DarkByNight OK, the offer *is* there though, I honestly don't mind. Wouldn't offer otherwise.
DarkByNight 26. nov, 2012 @ 9:26pm 
Rob, I greatly appreciate it, however my salary does come in on the 30'th so if I can just remind myself about the bundle then, I can get it before it ends. :D
Thank you so much for the thought though!
Rob-otron 2084  [skaper] 26. nov, 2012 @ 9:09pm 
@DarkByNight Yeah, all my own solo stuff is in GM.Stuff I've done with other folks or contributed to that isn't I obviously don't have the right to sell so that's elsewhere.

Anyway, if you're stuck for a dollar, mail me and I'll sort you out anyway. My email is on all my sites.
DarkByNight 26. nov, 2012 @ 8:56pm 
I just found your Bagfull of Wrong bundle. I did not know you already had lots of commercial games out. How I desperately had the 1 dollar to buy the bundle.
Are all the games in the bundle made with GM?
PsychicParrot 7. nov, 2012 @ 7:43am 
Big Dave is Cheap 6. nov, 2012 @ 9:33pm 
Just in case my video Rob was nice enough to feature here wasn't clear enough I love this game! I'm glad to be able to come here and support this title with a like and favorite (something I should have done when it first hit the Workshop) and I'm happy to see a developer sharing their knowledge and resources to help better up and comers. People like this deserve your support folks... so support him!
Intoxicatious 2. nov, 2012 @ 1:22pm 
Great depth of sound. Great Robotron-like game. Colors can be distracting though, and I would prefer that the player moved in 8 directions instead of the analog feel he has. It animates well, but it's strange when using arrow keys.
jonathan.cadenazzi 2. nov, 2012 @ 10:02am 
Do not think I do not like. The fact is that personally I can not play it because it bothers me in the eyes, even if they are not epileptic. very good game ;)
Rob-otron 2084  [skaper] 2. nov, 2012 @ 7:46am 
@jonathan.cadenazzi Thanks for trying it anyway! Although I should note there's only one point where it fails the PEAT test for photosensitive epilepsy (which I'll be addressing in the update), just having lights and strong colours doesn't count.I am *very* careful about these things.
jonathan.cadenazzi 2. nov, 2012 @ 6:46am 
Excuse me, but I did not like. The idea is good. But after a few minutes I eyes hurt with all those colored lights. I would hate for people suffering from epilepsy.
Rob-otron 2084  [skaper] 1. nov, 2012 @ 9:21am 
@Darkrain I originally had it more paced so that you had the time to read it, then I realised you were really just wasting time reading it. But I needed something to transition between stages and that seemed like the funniest route. OK, OK, no-one else finds it funny but when games have this awful habit of making you watch slow things slowly, it made me laugh ;)
Darkrain 1. nov, 2012 @ 9:09am 
Cool! It looked like it was something funny though! Lol
Rob-otron 2084  [skaper] 1. nov, 2012 @ 9:03am 
@xot Thanks @Darkrain - it's OK, there is absolutely nothing you need to read there, that's half the fun. It's absolutely trivial get-in-the-way stuff. You don't miss a single thing in not reading it other than the odd horror movie title with manta inserted.
Darkrain 1. nov, 2012 @ 8:44am 
Cool game! It does move really fast though. Mostly that's good, but I can't read the stuff after I complete or fail a level. As a result I had no idea if I was advancing or loosing and starting over.
xot 1. nov, 2012 @ 8:32am 
Good luck, Rob!
MiNDbre4k 1. nov, 2012 @ 2:05am 
:'| you gunna win the yoyo comp... by 90+ votes :""""( WHY AM I SECOND BY 90 VOTES... (You're the only obstacle stopping me from winning lol)
Rob-otron 2084  [skaper] 27. okt, 2012 @ 2:40pm 
@jmcmatrixs Yeah, soz. It *was* supposed to happen the other way round but for various reasons I've had to take a fortnight off (mainly that I really had to take a fortnight off!) so my schedule went to mup.
Jmcmatrixs 27. okt, 2012 @ 2:28pm 
Alright, that's cool, glad to support indies anyhow! Greenlight :)