GameMaker: Studio

GameMaker: Studio

DEATH RAY MANTA
87 megjegyzés
Jek 2016. aug. 7., 16:03 
this game is really fun to play on acid
Aslime1999 2016. febr. 1., 15:48 
Holy mother of GOD!!!! this game will die a legend one day:steamhappy:
Rex 2015. okt. 17., 23:38 
Make better explosions link is dead. Is there another mirror or a good summary you can give us? :p
Radioactive Hamster  [készítő] 2015. júl. 27., 19:56 
@Preytorkamen It's all a big hairy cheat. Just lots of sprite work and some additive blending. If you hang fire *counts* about a month or so, I'll be putting everything out there to pull apart when the new Steam version goes live.
Preytorkamen 2015. júl. 27., 16:42 
How did u do the lighting? Show me your ways senpai
Preytorkamen 2015. júl. 27., 16:40 
Making games is easy they said. My game was good they said. But then I saw this.
10/10 would cry again.
RentableDwarf 2015. jan. 6., 18:44 
It's gonna give your seizure a seizure.
Jonoe123 2014. okt. 15., 2:28 
can i ask what's with the hail satan and stuff in between levels????
Radioactive Hamster  [készítő] 2014. júl. 20., 10:48 
@TOG - Commanduf Nope, sorry. The game is designed around single sticks and just doesn't work as is with a dual stick control method. Most of the risk/difficulty is built around you having to face stuff in order to shoot it. I know it's not standard fare and some people just don't gel with that so if I get the chance to rework it for a Steam release, I can't promise but I'd certainly look into it.
Meat Shield 2014. júl. 20., 7:12 
My eyes hurt from the awesome intenseness... and the bright flashing lights, but that's another story :health:
Амфетамин 2014. ápr. 22., 14:23 
NICE JOB M8 :) OLDSKOOLKISH ;)
CreamyBacon 2014. ápr. 7., 0:44 
Congrats on the yoyogames "game of the month" win!
madmax71 2014. febr. 12., 11:39 
psychodelic - but i think i missed the point :-(
Commanduf 2013. nov. 27., 14:54 
The controls seem a bit weird, is there a way that i can use my mouse to aim and the click to fire? And set WASD to move instead of arrows?
Coestaris 2013. okt. 8., 10:39 
very well
Vatticwave 2013. szept. 25., 14:08 
Just played this game.

W.O.W. Colors and Explosions and Silly words floating around. Ssssugar!!

I'm really impressed about the things this game maker can do :D
Taigavia 2013. jún. 15., 6:36 
I noticed that you removed your Greenlight page. Why, exactly?
Quas 2013. jún. 14., 11:06 
Make this please on mobile devices.
JunglistVIP 2013. ápr. 12., 5:48 
Wow this is excellent.
Pixels At Dawn 2013. márc. 24., 17:26 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck 2013. febr. 24., 18:29 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...

http://steamcommunity.com/sharedfiles/filedetails/?id=129386578&searchtext=
Radioactive Hamster  [készítő] 2013. febr. 23., 14:59 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck 2013. febr. 23., 11:43 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
Radioactive Hamster  [készítő] 2013. febr. 23., 11:05 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck 2013. febr. 23., 10:04 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
Radioactive Hamster  [készítő] 2013. febr. 9., 18:31 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck 2013. febr. 9., 4:21 
I don't think there's enough colours :P
AngeryLizard 2013. jan. 16., 16:10 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK
Herrurin 2013. jan. 1., 13:57 
I have 1 fps :(
TorskKent 2012. dec. 29., 13:28 
Awsome game i have to say, though it crashed my computer 2 times, wich is extremely odd. My PC is more than capable of the game, it could be the GameMaker: Studio. Anyways, Good game!
Radioactive Hamster  [készítő] 2012. nov. 29., 19:02 
Cheers! Everything I do that I'm allowed to throw in there goes in there so it'll see you right for any future stuff too.
Neon Nanite 2012. nov. 29., 18:37 
Yay me, just purchased your l;ovely bundle, and what a lot of things I got! :)
Good luck and thanks! *Rushes off to play Death Ray Manta!*
Radioactive Hamster  [készítő] 2012. nov. 27., 17:30 
@DarkByNight OK, the offer *is* there though, I honestly don't mind. Wouldn't offer otherwise.
Neon Nanite 2012. nov. 26., 21:26 
Rob, I greatly appreciate it, however my salary does come in on the 30'th so if I can just remind myself about the bundle then, I can get it before it ends. :D
Thank you so much for the thought though!
Radioactive Hamster  [készítő] 2012. nov. 26., 21:09 
@DarkByNight Yeah, all my own solo stuff is in GM.Stuff I've done with other folks or contributed to that isn't I obviously don't have the right to sell so that's elsewhere.

Anyway, if you're stuck for a dollar, mail me and I'll sort you out anyway. My email is on all my sites.
Neon Nanite 2012. nov. 26., 20:56 
I just found your Bagfull of Wrong bundle. I did not know you already had lots of commercial games out. How I desperately had the 1 dollar to buy the bundle.
Are all the games in the bundle made with GM?
PsychicParrot 2012. nov. 7., 7:43 
AWESOME!
Big Dave is Cheap 2012. nov. 6., 21:33 
Just in case my video Rob was nice enough to feature here wasn't clear enough I love this game! I'm glad to be able to come here and support this title with a like and favorite (something I should have done when it first hit the Workshop) and I'm happy to see a developer sharing their knowledge and resources to help better up and comers. People like this deserve your support folks... so support him!
Intoxicatious 2012. nov. 2., 13:22 
Great depth of sound. Great Robotron-like game. Colors can be distracting though, and I would prefer that the player moved in 8 directions instead of the analog feel he has. It animates well, but it's strange when using arrow keys.
jonathan.cadenazzi 2012. nov. 2., 10:02 
Do not think I do not like. The fact is that personally I can not play it because it bothers me in the eyes, even if they are not epileptic. very good game ;)
Radioactive Hamster  [készítő] 2012. nov. 2., 7:46 
@jonathan.cadenazzi Thanks for trying it anyway! Although I should note there's only one point where it fails the PEAT test for photosensitive epilepsy (which I'll be addressing in the update), just having lights and strong colours doesn't count.I am *very* careful about these things.
jonathan.cadenazzi 2012. nov. 2., 6:46 
Excuse me, but I did not like. The idea is good. But after a few minutes I eyes hurt with all those colored lights. I would hate for people suffering from epilepsy.
Radioactive Hamster  [készítő] 2012. nov. 1., 9:21 
@Darkrain I originally had it more paced so that you had the time to read it, then I realised you were really just wasting time reading it. But I needed something to transition between stages and that seemed like the funniest route. OK, OK, no-one else finds it funny but when games have this awful habit of making you watch slow things slowly, it made me laugh ;)
Darkrain 2012. nov. 1., 9:09 
Cool! It looked like it was something funny though! Lol
Radioactive Hamster  [készítő] 2012. nov. 1., 9:03 
@xot Thanks @Darkrain - it's OK, there is absolutely nothing you need to read there, that's half the fun. It's absolutely trivial get-in-the-way stuff. You don't miss a single thing in not reading it other than the odd horror movie title with manta inserted.
Darkrain 2012. nov. 1., 8:44 
Cool game! It does move really fast though. Mostly that's good, but I can't read the stuff after I complete or fail a level. As a result I had no idea if I was advancing or loosing and starting over.
xot 2012. nov. 1., 8:32 
Good luck, Rob!
melon king 2012. nov. 1., 2:05 
:'| you gunna win the yoyo comp... by 90+ votes :""""( WHY AM I SECOND BY 90 VOTES... (You're the only obstacle stopping me from winning lol)
Radioactive Hamster  [készítő] 2012. okt. 27., 14:40 
@jmcmatrixs Yeah, soz. It *was* supposed to happen the other way round but for various reasons I've had to take a fortnight off (mainly that I really had to take a fortnight off!) so my schedule went to mup.