DEATH RAY MANTA
79 kommenttia
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Bobbins  [tekijä] 20. heinä 10.48 
@TOG - Commanduf Nope, sorry. The game is designed around single sticks and just doesn't work as is with a dual stick control method. Most of the risk/difficulty is built around you having to face stuff in order to shoot it. I know it's not standard fare and some people just don't gel with that so if I get the chance to rework it for a Steam release, I can't promise but I'd certainly look into it.
Meat Shield on a Stick 20. heinä 7.12 
My eyes hurt from the awesome intenseness... and the bright flashing lights, but that's another story
B4SSi3 22. huhti 14.23 
NICE JOB M8 :) OLDSKOOLKISH ;)
CreamyBacon 7. huhti 0.44 
Congrats on the yoyogames "game of the month" win!
madmax71 12. helmi 11.39 
psychodelic - but i think i missed the point :-(
TOG - Commanduf 27. marras, 2013 14.54 
The controls seem a bit weird, is there a way that i can use my mouse to aim and the click to fire? And set WASD to move instead of arrows?
Coestar 8. loka, 2013 10.39 
very well
Vatticson!!! 25. syys, 2013 14.08 
Just played this game.

W.O.W. Colors and Explosions and Silly words floating around. Ssssugar!!

I'm really impressed about the things this game maker can do :D
Bobbins  [tekijä] 15. kesä, 2013 19.17 
Jewvia ᴾᴮ ᴬ 15. kesä, 2013 6.36 
I noticed that you removed your Greenlight page. Why, exactly?
Matt G 14. kesä, 2013 11.06 
Make this please on mobile devices.
JunglistVIP 12. huhti, 2013 5.48 
Wow this is excellent.
Excelle 24. maalis, 2013 17.26 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck 24. helmi, 2013 18.29 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...

http://steamcommunity.com/sharedfiles/filedetails/?id=129386578&searchtext=
Bobbins  [tekijä] 23. helmi, 2013 14.59 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck 23. helmi, 2013 11.43 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
Bobbins  [tekijä] 23. helmi, 2013 11.05 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck 23. helmi, 2013 10.04 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
Bobbins  [tekijä] 9. helmi, 2013 18.31 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck 9. helmi, 2013 4.21 
I don't think there's enough colours :P
Fatpool 16. tammi, 2013 16.10 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK
I did it, mom! 1. tammi, 2013 13.57 
I have 1 fps :(
Äppelkaka 29. joulu, 2012 13.28 
Awsome game i have to say, though it crashed my computer 2 times, wich is extremely odd. My PC is more than capable of the game, it could be the GameMaker: Studio. Anyways, Good game!
Bobbins  [tekijä] 29. marras, 2012 19.02 
Cheers! Everything I do that I'm allowed to throw in there goes in there so it'll see you right for any future stuff too.
DarkByNight 29. marras, 2012 18.37 
Yay me, just purchased your l;ovely bundle, and what a lot of things I got! :)
Good luck and thanks! *Rushes off to play Death Ray Manta!*
Bobbins  [tekijä] 27. marras, 2012 17.30 
@DarkByNight OK, the offer *is* there though, I honestly don't mind. Wouldn't offer otherwise.
DarkByNight 26. marras, 2012 21.26 
Rob, I greatly appreciate it, however my salary does come in on the 30'th so if I can just remind myself about the bundle then, I can get it before it ends. :D
Thank you so much for the thought though!
Bobbins  [tekijä] 26. marras, 2012 21.09 
@DarkByNight Yeah, all my own solo stuff is in GM.Stuff I've done with other folks or contributed to that isn't I obviously don't have the right to sell so that's elsewhere.

Anyway, if you're stuck for a dollar, mail me and I'll sort you out anyway. My email is on all my sites.
DarkByNight 26. marras, 2012 20.56 
I just found your Bagfull of Wrong bundle. I did not know you already had lots of commercial games out. How I desperately had the 1 dollar to buy the bundle.
Are all the games in the bundle made with GM?
PsychicParrot 7. marras, 2012 7.43 
AWESOME!
BigDaveisCheap 6. marras, 2012 21.33 
Just in case my video Rob was nice enough to feature here wasn't clear enough I love this game! I'm glad to be able to come here and support this title with a like and favorite (something I should have done when it first hit the Workshop) and I'm happy to see a developer sharing their knowledge and resources to help better up and comers. People like this deserve your support folks... so support him!
Intoxicatious 2. marras, 2012 13.22 
Great depth of sound. Great Robotron-like game. Colors can be distracting though, and I would prefer that the player moved in 8 directions instead of the analog feel he has. It animates well, but it's strange when using arrow keys.
jonathan.cadenazzi 2. marras, 2012 10.02 
Do not think I do not like. The fact is that personally I can not play it because it bothers me in the eyes, even if they are not epileptic. very good game ;)
Bobbins  [tekijä] 2. marras, 2012 7.46 
@jonathan.cadenazzi Thanks for trying it anyway! Although I should note there's only one point where it fails the PEAT test for photosensitive epilepsy (which I'll be addressing in the update), just having lights and strong colours doesn't count.I am *very* careful about these things.
jonathan.cadenazzi 2. marras, 2012 6.46 
Excuse me, but I did not like. The idea is good. But after a few minutes I eyes hurt with all those colored lights. I would hate for people suffering from epilepsy.
Bobbins  [tekijä] 1. marras, 2012 9.21 
@Darkrain I originally had it more paced so that you had the time to read it, then I realised you were really just wasting time reading it. But I needed something to transition between stages and that seemed like the funniest route. OK, OK, no-one else finds it funny but when games have this awful habit of making you watch slow things slowly, it made me laugh ;)
Darkrain 1. marras, 2012 9.09 
Cool! It looked like it was something funny though! Lol
Bobbins  [tekijä] 1. marras, 2012 9.03 
@xot Thanks @Darkrain - it's OK, there is absolutely nothing you need to read there, that's half the fun. It's absolutely trivial get-in-the-way stuff. You don't miss a single thing in not reading it other than the odd horror movie title with manta inserted.
Darkrain 1. marras, 2012 8.44 
Cool game! It does move really fast though. Mostly that's good, but I can't read the stuff after I complete or fail a level. As a result I had no idea if I was advancing or loosing and starting over.
xot 1. marras, 2012 8.32 
Good luck, Rob!
MiNDBReaK 1. marras, 2012 2.05 
:'| you gunna win the yoyo comp... by 90+ votes :""""( WHY AM I SECOND BY 90 VOTES... (You're the only obstacle stopping me from winning lol)
Bobbins  [tekijä] 27. loka, 2012 14.40 
@jmcmatrixs Yeah, soz. It *was* supposed to happen the other way round but for various reasons I've had to take a fortnight off (mainly that I really had to take a fortnight off!) so my schedule went to mup.
ʝmcmatrixs 27. loka, 2012 14.28 
Alright, that's cool, glad to support indies anyhow! Greenlight :)
Bobbins  [tekijä] 27. loka, 2012 14.21 
@jmcmatrixs I've just made this version free, yuss. There'll be an update to the standalone version in the next fortnight that'll put some stuff in there that won't ever be available in the workshop version and then there's an even bigger update planned before the end of the year, the same. So y'know, don't worry, I've got it covered. I'm just a bit slower getting the update together than I'd hoped.
ʝmcmatrixs 27. loka, 2012 14.12 
I actually bought this from bundle in a box, and it's free........
Laud 27. loka, 2012 9.13 
Soooo, generic shooter?
Bobbins  [tekijä] 27. loka, 2012 5.27 
I've removed the twelve level limit. It's now the full up to date Death Ray Manta.
Bobbins  [tekijä] 22. loka, 2012 23.28 
You might do but there's a pretty slim chance of that happening. I'm very careful with how I construct my effects!
water2770 22. loka, 2012 21.23 
anyone else first look at it and think "There's a seizure law suit waiting to happen"
Bobbins  [tekijä] 11. loka, 2012 18.32 
Tiffins are for a bonus point each round. To max out your score you need to clear each stage and get the tiffin in each. Should be relatively easy in this demo, getting all 32 in the full game is sliiiiightly tougher.

I dunno, I'm still not sure if this worked as an idea yet. Filed under "it seemed like a good idea at the time!"