Places: Laintar Dale -Hearthfire Edition-
174 kommentarer
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Molag Bal 8. aug @ 5:20am 
Damn. I didn't read the last line. I hate dumbass atacks.
Molag Bal 8. aug @ 5:16am 
I really like the mods and, I want to make a contribution in anyway I can. I know alot of time work goes into these, not just in the construction but, the research as well.
Molag Bal 8. aug @ 5:14am 
Is it possible to make a donation?
Solo Legend 23. jul @ 5:42pm 
huh, now i know what Morgan from AoE 3 was talking about
ZalrokChaos 20. jul @ 11:42am 
Will there be a places mod for Winterhold? I think that would be cool.
[ɱƴƓ] kanidd {KcK} 22. jun @ 9:40am 
Same issue as Chyatt, for some reason everyone in the township has a twin.
Justin The Wolf 29. mar @ 8:13am 
whats the difference between this one and the normal one
Firewind Longfists 13. mar @ 3:08pm 
I've posted this on the Pit Fighter mod page as well, but will you be willing to upload your mods to TES Alliance (tesalliance.org)? For personal reasons (which I won't delve into), I am hesitant to download mods from the Workshop. I'm not asking you to upload to the Nexus (which I know you won't do), and I'm also still interested in your mods regardless.
Netherun 5. mar @ 3:46am 
Sadly I must admit that I was unable to dissuade my tiny bosmer dohvakiin from committing a bit of B&E in Laintar Dale... That said he made a couple discoveries that I thought I should share:
1) He found out that the architect building Margete's house forgot that staircases and support beams don't go well together.
2) That a couple of the NPCs are insomniacs. Think it was Cassius(?), the imperial guy in the manor, and either Olav or Margete in their house, who stood idly around next to their beds contemplating or trying to remember how those contraptions were to be used (timespan 1-3 AM).
[N] bluntman420 23. feb @ 3:27pm 
I fixed my issue; I was subscribed to both the hearthfire and the non-hearthfire version lol check if you did the same chyatt2007. I have not seen if the ledger in the blacksmith house is fixed yet.
[N] bluntman420 21. feb @ 5:58pm 
Yeah I have the same glitch that chyattt2007 has for this village. Also, I had an assignment to alter the ledger in the blacksmith house and it would not let me do it(meaning I could not click on it). Other than that so far so good! I have subscribed to your other places but I have only found Amber Guard and this one so far :P
chyatt2007 25. jan @ 10:09pm 
I downloaded this a few days ago. I haven't interacted with the NPCs but i noticed a bug where there were two NPCs of each type, they look and sound exactly the same and are located in roughly the same location as each other. its not a big deal, but im not sure if this will impact any side quests if there are any. i thought i'd report this so you can correct it in your next update.
redirishlord 17. jan @ 1:22pm 
Lakeview manor from the Hearthfires DLC is in the neighbor. Make friends with the Jarl of Falkreath, and who knows, maybe homeownership is in your future.
XxTOSxHAWKxX 3. jan @ 7:37am 
can u get a house here?
Sign of Hope 19. des, 2013 @ 8:40pm 
please make more towns from the elder scrolls saga :D
rhiannon.kline 7. des, 2013 @ 8:48pm 
Are the NPCs implemented voiced? Definitely subscribing. Looks fantastic!
Spphy (Emil) 27. nov, 2013 @ 6:40am 
That is very true, I have done that now :) I'll gladly show my appreciation in any way I can :)
ThirteenOranges  [skaper] 27. nov, 2013 @ 6:22am 
You can always "like" or "favourite", unlike Nexus, Steam doesn't make you download then wait for hours before you can give feedback :)
Spphy (Emil) 27. nov, 2013 @ 4:55am 
Hey ThirteenOranges. Thanks for the mods but I'm not able to credit you properly since this is steam workshop and the way I get mods from here is subscribe, get the files and move them another place and unsubscribe, as I don't want to stay subscribed for automatic updating and the horrible managing system that steam workshop is for modding skyrim. Just wanted to say thanks for your work with this mod series, I enjoy it a lot and I'd give you a small credit number if I could but I wont stay subscribed as auto updating and steam workshop is horrible for modding your game :) If this was nexus, take it as an endorsement or a like or a recommendation for others. Great mod serie!
ThirteenOranges  [skaper] 24. sep, 2013 @ 3:15am 
It's compatible, it was made before Dragonborn was released, the description hadn't been updated.
Huggable Cube 23. sep, 2013 @ 3:24pm 
It says this is compatable with Hearthfire and Dawnguard, but what about dragon born?
BazZooKa jOE 28. aug, 2013 @ 8:06pm 
roger roger ty. Oh you know what would be awesome if someone could make a mod that allows you to build defesive towers or hire more guards to protect you homes. I hate it when suddenly a giant appears and massacures my family. They never stand a chance.
SiMpLeToN 28. aug, 2013 @ 4:15pm 
Ah okay, thanks for the response. I think I found this out on my own anyway because when on the quest for Clavicus Vile, when I got close to Oakwood the game crashed. Taking out the Standard Edition fixed it.
ThirteenOranges  [skaper] 28. aug, 2013 @ 2:36pm 
No. Even disregarding the fact that it would double up every new asset, using either version with the .esms for the other would result in a CTD, which is why separate versions exist in the first place.
SiMpLeToN 27. aug, 2013 @ 5:30pm 
Can you run the Hearthfire Edition and Standard Edition at the same time?
ThirteenOranges  [skaper] 25. aug, 2013 @ 9:30am 
@Star-X: there are no deleted navmeshes. Two cells use edited navmeshes from Hearthfire, a few more use edited base game navmeshes, but no navmesh elements have been removed at all. Chances are TES5Edit thinks the navmeshes replaced by HF (which were originally used in this mod) are deleted refs.
BazZooKa jOE 18. aug, 2013 @ 7:41pm 
i wish someone would make customizable houses like in hearthfire. that would be awesome. by the way his mod is excellent. ;)
Thadian 17. aug, 2013 @ 5:34pm 
Are these mods compatible with Water and Terrain Enhancement Redux, Immersive Settlements and Climates of Tameriel?
re_tarded_ninja 16. aug, 2013 @ 10:21pm 
why do none of your places mods have buyable houses it would be alot better you know
Xenocide 8. aug, 2013 @ 4:11pm 
Ah I see now. Thanks for clearing that up. Thought it would have something to do with me not being a modder ;)
ThirteenOranges  [skaper] 8. aug, 2013 @ 2:48pm 
@Xenocide: It's not an update, its a different version. Think of it like a build for a different platform (in this instance, the .ESM file is the platform). The navmesh data is different in Hearthfire.esm to Skyrim.esm, and this mod has dependencies on navmesh data in these areas. If its dependencies point to the data in one .esm, it wont be able to find it when using the other.
Xenocide 8. aug, 2013 @ 2:38pm 
What's the difference between this and the original version? I was just wondering why there are separate versions if you could just update the original one to work with Hearthfire? Thanks for your reply. Great mods by the way.
[ELG] Chaf 8. aug, 2013 @ 12:46pm 
Oh okay. I wasn't planning on geting DB any way.
ThirteenOranges  [skaper] 8. aug, 2013 @ 8:27am 
No, it just means the mod was created long before DB was available.
[ELG] Chaf 8. aug, 2013 @ 8:08am 
I don't see that it's compatible with Dragonborn. Does that mean I can't have DB at the same time as your mods?
slappedyak 6. aug, 2013 @ 6:12am 
I want to use these mods so much... but you have to run it through steam don't you? which means I can't use SKSE or any of the mods that rely upon it :e I tried installing the mods through the NMM by removing from the skyrim data directory, archiving and installing as a file in NMM but I do not think it worked :P got some serious issues, red and blue tearing lines at the location. Such a shame, these mods would get so much more attention if you put them on nexus also :/
HeRoBrIn HuNtEr 30. jul, 2013 @ 4:01am 
Can you add a working town to Hjaalmarch or Winterhold please,they all seem too bare.
Salvo 16. jul, 2013 @ 7:00pm 
hmm, all the npc's have disapeared, its a ghost town.
dubon.ricardo 19. jun, 2013 @ 8:49pm 
Another awesome mod, you should consider uploading this series to the nexus too.
[-P°ђQ-]Imporlesiano 26. apr, 2013 @ 4:42am 
gw
GogetaXBL 30. mar, 2013 @ 6:16am 
Lol
Gao 10. mar, 2013 @ 7:41pm 
@Skiylark: Thanks for the warning, I almost walked right into that beam and would've ended up with a nice bruise on my forehead.
Ardenstrom 1. mar, 2013 @ 3:45pm 
Your mod is great, but why is Laintar Dale empty? I just walked in, found two journals, the axe (a gift) and so on.. But it seems that there are no NPCs inside for some weird reason.. I came at night and had to trespass. Maybe that's the reason? Should I return at the daytime to see NPCs there?
[IGM] Hézékiel-Lønýstùn 28. jan, 2013 @ 9:28am 
Hello, I wanted to congratulate you on the mods we offer you, and the work that you provided, grieve if my English is bad I'm french and I have a little trouble with your language.
Skiylark 26. jan, 2013 @ 4:52pm 
There is a rafter in the way of the staircase in Olfand and Margarte's House, Right at the top. Cannot pass into the upstairs level
Vinciere 19. jan, 2013 @ 6:28am 
Gotta admit, I copmpetely forgot I had added this mod. Got a thieves guild quest to go here and didn't even think twice. Then later, while cleaning up my mod list, I saw it. Excelent job. Amazing mod and integrated perfectly.
ThirteenOranges  [skaper] 1. jan, 2013 @ 10:55am 
@jmarshall2014: Steam errors are Steam errors. Contact Steam or use Steam FAQs. Once a mod is uploaded, downloading is between the user and Steam servers, there's nothing the author can really do.
¤MonK¤ Fluffy Cactus 1. jan, 2013 @ 9:46am 
i cant downloed it, it keeps saying steam error 16
ThirteenOranges  [skaper] 30. des, 2012 @ 4:35pm 
@arthur.schneider: It will function, but location or item names will be in English.
geekoa 30. des, 2012 @ 4:32pm 
Does this mod is compatible with a game in French?