The Elder Scrolls V: Skyrim

Places: Laintar Dale -Hearthfire Edition-
181 megjegyzés
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[420]X2Kush máj. 29. @ du. 6:51 
I'd love to see some dialogue, maybe a small quest added
Super-Mauno máj. 12. @ du. 9:41 
@leanderldor : same prob orc's just say "hmp, good evening" etc blablaa
Anyways, thanks for author must be hard work to program mod's and give em for free for skyrim players .
Lenny Face márc. 19. @ de. 9:14 
How do i get Olavas gift axe as my own?
?? márc. 5. @ du. 12:17 
leanderldor jan. 25. @ du. 7:52 
I've had this mod in my game for a while, but it's very superficial (in my experience). The only NPC with whom I can interact is the Orc smith; everyone else makes generic banter. I am using the HF version with HF installed, and I'd really like to see what this is supposed to be like. Any help? ='[.]'=
Magnum00469 jan. 21. @ du. 9:13 
Like the mod but I am also getting double NPC's.
KNORR 2014. dec. 22. @ du. 1:37 
There are a few ITM records.
Molag Bal 2014. aug. 8. @ de. 5:20 
Damn. I didn't read the last line. I hate dumbass atacks.
Molag Bal 2014. aug. 8. @ de. 5:16 
I really like the mods and, I want to make a contribution in anyway I can. I know alot of time work goes into these, not just in the construction but, the research as well.
Molag Bal 2014. aug. 8. @ de. 5:14 
Is it possible to make a donation?
Solo Legend Gaming 2014. júl. 23. @ du. 5:42 
huh, now i know what Morgan from AoE 3 was talking about
ZalrokChaos 2014. júl. 20. @ de. 11:42 
Will there be a places mod for Winterhold? I think that would be cool.
kanidd {KcK} (keɛks #1) 2014. jún. 22. @ de. 9:40 
Same issue as Chyatt, for some reason everyone in the township has a twin.
Justin The Wolf 2014. márc. 29. @ de. 8:13 
whats the difference between this one and the normal one
Curus Keel 2014. márc. 13. @ du. 3:08 
I've posted this on the Pit Fighter mod page as well, but will you be willing to upload your mods to TES Alliance ( For personal reasons (which I won't delve into), I am hesitant to download mods from the Workshop. I'm not asking you to upload to the Nexus (which I know you won't do), and I'm also still interested in your mods regardless.
Alex K 2014. márc. 5. @ de. 3:46 
Sadly I must admit that I was unable to dissuade my tiny bosmer dohvakiin from committing a bit of B&E in Laintar Dale... That said he made a couple discoveries that I thought I should share:
1) He found out that the architect building Margete's house forgot that staircases and support beams don't go well together.
2) That a couple of the NPCs are insomniacs. Think it was Cassius(?), the imperial guy in the manor, and either Olav or Margete in their house, who stood idly around next to their beds contemplating or trying to remember how those contraptions were to be used (timespan 1-3 AM).
bluntman420 2014. febr. 23. @ du. 3:27 
I fixed my issue; I was subscribed to both the hearthfire and the non-hearthfire version lol check if you did the same chyatt2007. I have not seen if the ledger in the blacksmith house is fixed yet.
bluntman420 2014. febr. 21. @ du. 5:58 
Yeah I have the same glitch that chyattt2007 has for this village. Also, I had an assignment to alter the ledger in the blacksmith house and it would not let me do it(meaning I could not click on it). Other than that so far so good! I have subscribed to your other places but I have only found Amber Guard and this one so far :P
SoMD350Z 2014. jan. 25. @ du. 10:09 
I downloaded this a few days ago. I haven't interacted with the NPCs but i noticed a bug where there were two NPCs of each type, they look and sound exactly the same and are located in roughly the same location as each other. its not a big deal, but im not sure if this will impact any side quests if there are any. i thought i'd report this so you can correct it in your next update.
redirishlord 2014. jan. 17. @ du. 1:22 
Lakeview manor from the Hearthfires DLC is in the neighbor. Make friends with the Jarl of Falkreath, and who knows, maybe homeownership is in your future.
XxTOSxEWOKxX 2014. jan. 3. @ de. 7:37 
can u get a house here?
Sign of Hope 2013. dec. 19. @ du. 8:40 
please make more towns from the elder scrolls saga :D
rhiannon.kline 2013. dec. 7. @ du. 8:48 
Are the NPCs implemented voiced? Definitely subscribing. Looks fantastic!
Spphy 2013. nov. 27. @ de. 6:40 
That is very true, I have done that now :) I'll gladly show my appreciation in any way I can :)
ThirteenOranges  [készítő] 2013. nov. 27. @ de. 6:22 
You can always "like" or "favourite", unlike Nexus, Steam doesn't make you download then wait for hours before you can give feedback :)
Spphy 2013. nov. 27. @ de. 4:55 
Hey ThirteenOranges. Thanks for the mods but I'm not able to credit you properly since this is steam workshop and the way I get mods from here is subscribe, get the files and move them another place and unsubscribe, as I don't want to stay subscribed for automatic updating and the horrible managing system that steam workshop is for modding skyrim. Just wanted to say thanks for your work with this mod series, I enjoy it a lot and I'd give you a small credit number if I could but I wont stay subscribed as auto updating and steam workshop is horrible for modding your game :) If this was nexus, take it as an endorsement or a like or a recommendation for others. Great mod serie!
ThirteenOranges  [készítő] 2013. szept. 24. @ de. 3:15 
It's compatible, it was made before Dragonborn was released, the description hadn't been updated.
Huggable Cube 2013. szept. 23. @ du. 3:24 
It says this is compatable with Hearthfire and Dawnguard, but what about dragon born?
BazZooKa jOE 2013. aug. 28. @ du. 8:06 
roger roger ty. Oh you know what would be awesome if someone could make a mod that allows you to build defesive towers or hire more guards to protect you homes. I hate it when suddenly a giant appears and massacures my family. They never stand a chance.
SiMpLeToN 2013. aug. 28. @ du. 4:15 
Ah okay, thanks for the response. I think I found this out on my own anyway because when on the quest for Clavicus Vile, when I got close to Oakwood the game crashed. Taking out the Standard Edition fixed it.
ThirteenOranges  [készítő] 2013. aug. 28. @ du. 2:36 
No. Even disregarding the fact that it would double up every new asset, using either version with the .esms for the other would result in a CTD, which is why separate versions exist in the first place.
SiMpLeToN 2013. aug. 27. @ du. 5:30 
Can you run the Hearthfire Edition and Standard Edition at the same time?
ThirteenOranges  [készítő] 2013. aug. 25. @ de. 9:30 
@Star-X: there are no deleted navmeshes. Two cells use edited navmeshes from Hearthfire, a few more use edited base game navmeshes, but no navmesh elements have been removed at all. Chances are TES5Edit thinks the navmeshes replaced by HF (which were originally used in this mod) are deleted refs.
BazZooKa jOE 2013. aug. 18. @ du. 7:41 
i wish someone would make customizable houses like in hearthfire. that would be awesome. by the way his mod is excellent. ;)
Thadian 2013. aug. 17. @ du. 5:34 
Are these mods compatible with Water and Terrain Enhancement Redux, Immersive Settlements and Climates of Tameriel?
re_tarded_ninja 2013. aug. 16. @ du. 10:21 
why do none of your places mods have buyable houses it would be alot better you know
Xenocide 2013. aug. 8. @ du. 4:11 
Ah I see now. Thanks for clearing that up. Thought it would have something to do with me not being a modder ;)
ThirteenOranges  [készítő] 2013. aug. 8. @ du. 2:48 
@Xenocide: It's not an update, its a different version. Think of it like a build for a different platform (in this instance, the .ESM file is the platform). The navmesh data is different in Hearthfire.esm to Skyrim.esm, and this mod has dependencies on navmesh data in these areas. If its dependencies point to the data in one .esm, it wont be able to find it when using the other.
Xenocide 2013. aug. 8. @ du. 2:38 
What's the difference between this and the original version? I was just wondering why there are separate versions if you could just update the original one to work with Hearthfire? Thanks for your reply. Great mods by the way.
Can't Stand Ya! 2013. aug. 8. @ du. 12:46 
Oh okay. I wasn't planning on geting DB any way.
ThirteenOranges  [készítő] 2013. aug. 8. @ de. 8:27 
No, it just means the mod was created long before DB was available.
Can't Stand Ya! 2013. aug. 8. @ de. 8:08 
I don't see that it's compatible with Dragonborn. Does that mean I can't have DB at the same time as your mods?
slappedyak 2013. aug. 6. @ de. 6:12 
I want to use these mods so much... but you have to run it through steam don't you? which means I can't use SKSE or any of the mods that rely upon it :e I tried installing the mods through the NMM by removing from the skyrim data directory, archiving and installing as a file in NMM but I do not think it worked :P got some serious issues, red and blue tearing lines at the location. Such a shame, these mods would get so much more attention if you put them on nexus also :/
PenguinAttax 2013. júl. 30. @ de. 4:01 
Can you add a working town to Hjaalmarch or Winterhold please,they all seem too bare.
Salvo 2013. júl. 16. @ du. 7:00 
hmm, all the npc's have disapeared, its a ghost town.
dubon.ricardo 2013. jún. 19. @ du. 8:49 
Another awesome mod, you should consider uploading this series to the nexus too.
Alex 2013. ápr. 26. @ de. 4:42 
King of Kings 2013. márc. 30. @ de. 6:16 
Gao 2013. márc. 10. @ du. 7:41 
@Skiylark: Thanks for the warning, I almost walked right into that beam and would've ended up with a nice bruise on my forehead.
Ardenstrom 2013. márc. 1. @ du. 3:45 
Your mod is great, but why is Laintar Dale empty? I just walked in, found two journals, the axe (a gift) and so on.. But it seems that there are no NPCs inside for some weird reason.. I came at night and had to trespass. Maybe that's the reason? Should I return at the daytime to see NPCs there?