Places: Laintar Dale -Hearthfire Edition-
177 opmerkingen
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leanderldor 25 jan om 7:52nm 
I've had this mod in my game for a while, but it's very superficial (in my experience). The only NPC with whom I can interact is the Orc smith; everyone else makes generic banter. I am using the HF version with HF installed, and I'd really like to see what this is supposed to be like. Any help? ='[.]'=
Magnum00469 21 jan om 9:13nm 
Like the mod but I am also getting double NPC's.
omguownedme 22 dec 2014 om 1:37nm 
There are a few ITM records.
Molag Bal 8 aug 2014 om 5:20vm 
Damn. I didn't read the last line. I hate dumbass atacks.
Molag Bal 8 aug 2014 om 5:16vm 
I really like the mods and, I want to make a contribution in anyway I can. I know alot of time work goes into these, not just in the construction but, the research as well.
Molag Bal 8 aug 2014 om 5:14vm 
Is it possible to make a donation?
Solo Legend 23 jul 2014 om 5:42nm 
huh, now i know what Morgan from AoE 3 was talking about
ZalrokChaos 20 jul 2014 om 11:42vm 
Will there be a places mod for Winterhold? I think that would be cool.
kanidd {KcK} (keɛks #1) 22 jun 2014 om 9:40vm 
Same issue as Chyatt, for some reason everyone in the township has a twin.
Justin The Wolf 29 mrt 2014 om 8:13vm 
whats the difference between this one and the normal one
Firewind Longfists 13 mrt 2014 om 3:08nm 
I've posted this on the Pit Fighter mod page as well, but will you be willing to upload your mods to TES Alliance ( For personal reasons (which I won't delve into), I am hesitant to download mods from the Workshop. I'm not asking you to upload to the Nexus (which I know you won't do), and I'm also still interested in your mods regardless.
Alex K 5 mrt 2014 om 3:46vm 
Sadly I must admit that I was unable to dissuade my tiny bosmer dohvakiin from committing a bit of B&E in Laintar Dale... That said he made a couple discoveries that I thought I should share:
1) He found out that the architect building Margete's house forgot that staircases and support beams don't go well together.
2) That a couple of the NPCs are insomniacs. Think it was Cassius(?), the imperial guy in the manor, and either Olav or Margete in their house, who stood idly around next to their beds contemplating or trying to remember how those contraptions were to be used (timespan 1-3 AM).
bluntman420 23 feb 2014 om 3:27nm 
I fixed my issue; I was subscribed to both the hearthfire and the non-hearthfire version lol check if you did the same chyatt2007. I have not seen if the ledger in the blacksmith house is fixed yet.
bluntman420 21 feb 2014 om 5:58nm 
Yeah I have the same glitch that chyattt2007 has for this village. Also, I had an assignment to alter the ledger in the blacksmith house and it would not let me do it(meaning I could not click on it). Other than that so far so good! I have subscribed to your other places but I have only found Amber Guard and this one so far :P
chyatt2007 25 jan 2014 om 10:09nm 
I downloaded this a few days ago. I haven't interacted with the NPCs but i noticed a bug where there were two NPCs of each type, they look and sound exactly the same and are located in roughly the same location as each other. its not a big deal, but im not sure if this will impact any side quests if there are any. i thought i'd report this so you can correct it in your next update.
redirishlord 17 jan 2014 om 1:22nm 
Lakeview manor from the Hearthfires DLC is in the neighbor. Make friends with the Jarl of Falkreath, and who knows, maybe homeownership is in your future.
XxTOSxHAWKxX 3 jan 2014 om 7:37vm 
can u get a house here?
Sign of Hope 19 dec 2013 om 8:40nm 
please make more towns from the elder scrolls saga :D
rhiannon.kline 7 dec 2013 om 8:48nm 
Are the NPCs implemented voiced? Definitely subscribing. Looks fantastic!
Spphy 27 nov 2013 om 6:40vm 
That is very true, I have done that now :) I'll gladly show my appreciation in any way I can :)
ThirteenOranges  [auteur] 27 nov 2013 om 6:22vm 
You can always "like" or "favourite", unlike Nexus, Steam doesn't make you download then wait for hours before you can give feedback :)
Spphy 27 nov 2013 om 4:55vm 
Hey ThirteenOranges. Thanks for the mods but I'm not able to credit you properly since this is steam workshop and the way I get mods from here is subscribe, get the files and move them another place and unsubscribe, as I don't want to stay subscribed for automatic updating and the horrible managing system that steam workshop is for modding skyrim. Just wanted to say thanks for your work with this mod series, I enjoy it a lot and I'd give you a small credit number if I could but I wont stay subscribed as auto updating and steam workshop is horrible for modding your game :) If this was nexus, take it as an endorsement or a like or a recommendation for others. Great mod serie!
ThirteenOranges  [auteur] 24 sep 2013 om 3:15vm 
It's compatible, it was made before Dragonborn was released, the description hadn't been updated.
Huggable Cube 23 sep 2013 om 3:24nm 
It says this is compatable with Hearthfire and Dawnguard, but what about dragon born?
BazZooKa jOE 28 aug 2013 om 8:06nm 
roger roger ty. Oh you know what would be awesome if someone could make a mod that allows you to build defesive towers or hire more guards to protect you homes. I hate it when suddenly a giant appears and massacures my family. They never stand a chance.
SiMpLeToN 28 aug 2013 om 4:15nm 
Ah okay, thanks for the response. I think I found this out on my own anyway because when on the quest for Clavicus Vile, when I got close to Oakwood the game crashed. Taking out the Standard Edition fixed it.
ThirteenOranges  [auteur] 28 aug 2013 om 2:36nm 
No. Even disregarding the fact that it would double up every new asset, using either version with the .esms for the other would result in a CTD, which is why separate versions exist in the first place.
SiMpLeToN 27 aug 2013 om 5:30nm 
Can you run the Hearthfire Edition and Standard Edition at the same time?
ThirteenOranges  [auteur] 25 aug 2013 om 9:30vm 
@Star-X: there are no deleted navmeshes. Two cells use edited navmeshes from Hearthfire, a few more use edited base game navmeshes, but no navmesh elements have been removed at all. Chances are TES5Edit thinks the navmeshes replaced by HF (which were originally used in this mod) are deleted refs.
BazZooKa jOE 18 aug 2013 om 7:41nm 
i wish someone would make customizable houses like in hearthfire. that would be awesome. by the way his mod is excellent. ;)
Thadian 17 aug 2013 om 5:34nm 
Are these mods compatible with Water and Terrain Enhancement Redux, Immersive Settlements and Climates of Tameriel?
re_tarded_ninja 16 aug 2013 om 10:21nm 
why do none of your places mods have buyable houses it would be alot better you know
Xenocide 8 aug 2013 om 4:11nm 
Ah I see now. Thanks for clearing that up. Thought it would have something to do with me not being a modder ;)
ThirteenOranges  [auteur] 8 aug 2013 om 2:48nm 
@Xenocide: It's not an update, its a different version. Think of it like a build for a different platform (in this instance, the .ESM file is the platform). The navmesh data is different in Hearthfire.esm to Skyrim.esm, and this mod has dependencies on navmesh data in these areas. If its dependencies point to the data in one .esm, it wont be able to find it when using the other.
Xenocide 8 aug 2013 om 2:38nm 
What's the difference between this and the original version? I was just wondering why there are separate versions if you could just update the original one to work with Hearthfire? Thanks for your reply. Great mods by the way.
[ELG] Chef 8 aug 2013 om 12:46nm 
Oh okay. I wasn't planning on geting DB any way.
ThirteenOranges  [auteur] 8 aug 2013 om 8:27vm 
No, it just means the mod was created long before DB was available.
[ELG] Chef 8 aug 2013 om 8:08vm 
I don't see that it's compatible with Dragonborn. Does that mean I can't have DB at the same time as your mods?
slappedyak 6 aug 2013 om 6:12vm 
I want to use these mods so much... but you have to run it through steam don't you? which means I can't use SKSE or any of the mods that rely upon it :e I tried installing the mods through the NMM by removing from the skyrim data directory, archiving and installing as a file in NMM but I do not think it worked :P got some serious issues, red and blue tearing lines at the location. Such a shame, these mods would get so much more attention if you put them on nexus also :/
HeRoBrIn HuNtEr 30 jul 2013 om 4:01vm 
Can you add a working town to Hjaalmarch or Winterhold please,they all seem too bare.
Salvo 16 jul 2013 om 7:00nm 
hmm, all the npc's have disapeared, its a ghost town.
dubon.ricardo 19 jun 2013 om 8:49nm 
Another awesome mod, you should consider uploading this series to the nexus too.
Lord Petyr Baelish"Ditocorto"PHQ 26 apr 2013 om 4:42vm 
GogetaXBL 30 mrt 2013 om 6:16vm 
Gao 10 mrt 2013 om 7:41nm 
@Skiylark: Thanks for the warning, I almost walked right into that beam and would've ended up with a nice bruise on my forehead.
Ardenstrom 1 mrt 2013 om 3:45nm 
Your mod is great, but why is Laintar Dale empty? I just walked in, found two journals, the axe (a gift) and so on.. But it seems that there are no NPCs inside for some weird reason.. I came at night and had to trespass. Maybe that's the reason? Should I return at the daytime to see NPCs there?
[IGM] Hézékiel-Lønýstùn 28 jan 2013 om 9:28vm 
Hello, I wanted to congratulate you on the mods we offer you, and the work that you provided, grieve if my English is bad I'm french and I have a little trouble with your language.
Skiylark 26 jan 2013 om 4:52nm 
There is a rafter in the way of the staircase in Olfand and Margarte's House, Right at the top. Cannot pass into the upstairs level
Vinciere 19 jan 2013 om 6:28vm 
Gotta admit, I copmpetely forgot I had added this mod. Got a thieves guild quest to go here and didn't even think twice. Then later, while cleaning up my mod list, I saw it. Excelent job. Amazing mod and integrated perfectly.
ThirteenOranges  [auteur] 1 jan 2013 om 10:55vm 
@jmarshall2014: Steam errors are Steam errors. Contact Steam or use Steam FAQs. Once a mod is uploaded, downloading is between the user and Steam servers, there's nothing the author can really do.