Portal 2
1971
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81 commenti
WK2Trailhawk 11 lug, ore 23:55 
For me, this is almost a perfect map. I give it 9.5/10 only because of the angled portal in the last room. It seems quite obvious but everytime I used it I would either come up short or hit my head on the ceiling and end up in the drink. I ended not using it to get across which leeds me to think that I must have missed something.
z34chris 5 lug, ore 18:18 
nice job, i got stuck in the middle but found my way eventually
Rydellfd 14 mag, ore 20:29 
awsome map but the exit jump was a bitch for whatever reason. walking off the cat walk did not work ofcorse but jumping was a jerk kept getting out of line with the portal and landing on the edge of it or nicking it and just falling straight down. but the map was awsome great work
vallibus 11 apr, ore 8:47 
Very nicely done.
jccreszMC 22 feb, ore 12:31 
Random crow is random. there are several areas where strict physics flings can be messed up, specifically the exit bounce. Also an unintended solution that I used was the speedgel office and the flat wall portal surface in the final "chamber".
Turrets turret 11 feb, ore 12:10 
i rememer..
favorite!
dire.fcs 11 feb, ore 6:50 
Great work with both gels and portaling.
tu7650x 24 nov 2015, ore 16:48 
Beautiful map, great puzzle! Had some really interesting challenges along the way. BTW I DID loiter for more than 20 minutes...
Volka Kostylkov 18 giu 2015, ore 9:31 
Good
wildgoosespeeder 9 feb 2015, ore 1:18 
I remember this map when it was released on ThinkingWithPortals.com before the Workshop went public! Nice to see an old favorite resurface from the "olden" days. :P

Here's the old file:
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1481
noname23422 31 dic 2014, ore 6:07 
Awesome puzzle!
KyloX 8 dic 2014, ore 23:24 
Very impressive map, one of the finest underground map I have played.
The puzzle was always on the thinking side and it didn't lose interest, simple yet confusing. Love the fact that the first part would be baby steps if the chamber wasn't broken.

The design was neat, as there was putted some detial were needed more than other places and some props to fill up the void, as well some extra stuff ( like crows and falling objects).

Very well done, great work.

[test for a test]
http://steamcommunity.com/profiles/76561198031548752/myworkshopfiles/
Petutski 15 nov 2014, ore 2:48 
Excellent map! Had me almost stumped several times! Good work!
ncrecc 24 ott 2014, ore 5:24 
I love how the exit sign hits your face when you think that you'd just be perfectly able to slide into the elevator... that was clever! Thumbs up!
Spaceman⁰⁵ 1 set 2014, ore 9:02 
Love it!! :D
term ammadin 1 set 2014, ore 2:53 
PERFECT LEVEL!!!!
TS_Mind_Swept 21 ago 2014, ore 17:03 
A bit confusing at times, but it was ok, I especially liked the ending, even though i died the first time i tried it (thank you quick save). one thing was busted though, the high angled pannel near the propulsion gel had some thing stopping me from going through it fast, a crouch right before i got there worked, but I don't think it's supposed to be like that. 8.5/10
Butane Boss 11 ago 2014, ore 15:44 
Although BEE2 is an easy way to make Underground levels, it's good to play levels made in Hammer that are expertly crafted. This is a good example of one. I like the reuse of the gel pipes between different parts of the test and the use of the test sphere's damage to add challenge. Well done!
5 apr 2014, ore 19:35 
There was one panel I never had to use, so that kinda confused me. Probably just multiple ways to solve this map, which is good. Finding alternate ways is rewarding. Still, I'm so curious what that panel was for...
Konke 16 gen 2014, ore 14:43 
Immersive and well crafted architecture. I found some misses though and the level design let me get to some areas earlier than I suppose you wanted me to. None the less I managed to get myself around the puzzles and found them satisfying. I'm creating a puzzle myself in Hammer and that could be a reason why I scrutinize the custom levels I play. And I have to admit - of all the custom levels I tried I have to say this puzzle might find a place among the top. Well done and thank you.
Feral Gentleman 7 dic 2013, ore 16:05 
Its good that its one of those testmaps you could fly through, it really has the "wait a minute..." factor to click what to do... very good map.
CoolDudeClem 25 ott 2013, ore 20:09 
Pretty good, but I had to noclip instead of use the panel that flips up when you press the button in the office, I just simply can't aim and place a portal on it, then get through the other portal I placed in the office before the time runs out, even with the office covered in speed gel. If the button timer was longer (or preferbaly had no timer at all), that would be perfect. I still give it a thumbs up though.
big red foot 10 giu 2013, ore 16:03 
Great map loved it
kimist108 3 mag 2013, ore 20:20 
Nice challenge!
Ravenscaur 3 apr 2013, ore 7:42 
I thoroughly enjoyed this! The circuitous way you reused territory was just the right amount of misleading. The way you used the falling panel was great, a real surprise in an otherwise quiet area. Looking forward to more.
dj3 26 mar 2013, ore 2:00 
Nice map
mikemoody 24 mar 2013, ore 19:27 
Well I'm glad I ran across this map, This was one well put together puzzle. Thanks for the time that went into making this headscratcher......Hope you have some more like this,, I going to look right now.. Thumbs up from me...
Mitch McWiggins 30 gen 2013, ore 11:43 
Fun, thanks!
¡ CokZ 16 gen 2013, ore 8:45 
Awesome !
Bodebodebode 9 gen 2013, ore 16:42 
Great map, best one I've played. :)
Brad 28 nov 2012, ore 16:31 
awesome map! thanks dude
«- Flippie_X -» 3 nov 2012, ore 9:55 
Great map, Had to think sometimes cause it wasnt sure what to do next, but overal the map is fantastic Loved the discovery of the companion cube, although I couldn't seem to collect it, but great :)
Dale Cooper 31 ott 2012, ore 8:52 
well i hava another nice route for you ; )
NeKz 30 ott 2012, ore 10:46 
hehe.... route by Squirelly
The Rabbit  [autore] 30 ott 2012, ore 10:04 
@Neksus: HOOOOOOOOW. I'm really confused how you bounced on the blue paint through the grate. Thanks for pointing that out, though. Loved the very end. You wizard.
The Rabbit  [autore] 29 ott 2012, ore 16:35 
@ Neksus: Fixed.
^0Dark P^1a^0ssenger 15 ott 2012, ore 6:12 
Very nice! You captured the atmosphere of the 70's Aperture spheres very well. Thanks for making this.
Frankentickle 14 ott 2012, ore 21:31 
So Awesome! :D
PapuT 12 ott 2012, ore 9:24 
GJ
Mr Fraggle (UK) 12 ott 2012, ore 6:55 
Very nice map.Well done.
Ratboy 11 ott 2012, ore 20:55 
@deminchenro: Put blue gel on the platform in the middle. Then put your portal on that panel, go back to the orange gel runway and use it to launch yourself up through the ceiling.
deminchenro 11 ott 2012, ore 19:39 
Great map but I am completely stuck on the part in the third picture. Everything I've tried hasn't worked. I don't want to abandon it so could anyone please offer me some help?
Princess Petal 11 ott 2012, ore 17:58 
This was great.
PsychoBR 11 ott 2012, ore 12:32 
Wow! Very nice!

// Play my Map Pack: TNT Turrets .
commander2005 11 ott 2012, ore 10:53 
really good retro chamber. I liked the gameplay and the design.
Spooky 11 ott 2012, ore 8:32 
A chamber with style and substance, love the little office with it's broken windows. The puzzles are just taxing enough to make it fun to play. Good science! ;)
jeffus 11 ott 2012, ore 7:18 
great chamber. I luv the unxepected parts.
Abitbol 11 ott 2012, ore 2:49 
Excellent ! Awesome job !