Crimes Against Nature 3.6.2
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Viser 1-10 av 17 bidrag
Oppdatering: 3. mai @ 1:34pm

3.6.2

Fixes

  • BSA UPDATE ONLY: Removed two generated behavior files that were causing random crashes

Oppdatering: 25. apr @ 10:01pm

3.6.1

Fixes

  • Fixed labels for two PCEA spells

Oppdatering: 24. apr @ 3:00pm

3.6

Fixes

  • Slight skeletal adjustment to Pony race
  • Tommy Horse summon script rewritten
  • Dogmer's summon spell now uses the new script

New Features
  • New Racial Power: 'Summon My Little Person'
  • Three new Tommy summons (Dog, Pony, and Dragon)
  • More lines for Tommy's voice-type

Oppdatering: 18. apr @ 2:46pm

3.5.1

Fixes

  • BSA UPDATE ONLY: Added two forgotten files for PCEA

Oppdatering: 16. apr @ 7:37pm

3.5

Fixes

  • BSA UPDATE ONLY: Fixed generated behavior files

Oppdatering: 15. apr @ 7:21pm

3.4

Fixes

  • Fixed very minor issue with neck meshes
  • Added forgotten tail mesh to Pony race (I can't believe I missed this)

Oppdatering: 3. apr @ 5:30pm

3.3

Fixes

  • 'Spontaneous Combustion' is now set to occur between 5 and 20 minutes
  • Tommy's summon spell should no longer spam player's active effects

Oppdatering: 29. mar @ 6:40pm

3.2

Fixes

  • Generated behavior files added to BSA (includes PCEA and skeleton arm fix)
  • Removed RGA races from playable races
  • Removed damage from 'Spontaneous Combustion'

New Features
  • Animation Swap spells added for RGA and PCEA

Oppdatering: 23. mar @ 12:21am

3.1

Fixes

  • Removed unnecessary race presets
  • Changed Pony Vampire eyes
  • Minor fix to Pony Vampire teeth morph
  • Minor fix to Khajiit hands
  • 'Spontaneous Combustion' is now set to occur between 2 and 10 minutes

Oppdatering: 26. jan @ 1:02pm

3.0

Fixes

  • Various skeletal adjustments
  • Hunam cockpit and decapitation meshes fixed
  • Some textures reduced in size
  • Sanic's hands are no longer hooves in 1st person
  • Sanic's footsteps no longer sound like clopping
  • Sanic's warpaint 8 is now a Sonic Spinball
  • Ikea-Born, Pony, Sanic, and Spheriphem will now use your own custom body meshes if you have them installed
  • Vanilla hairstyle formlists rearranged: All races except Dogmer and Hold-Guardian are now limited to 4 redguard styles (they're the only ones that fit)
  • Some racial bonuses/penalties have been adjusted
  • Tommy's regen ability nerfed

New Features
  • New races: 'Human-kin' and 'Unfortunate Khajiit'
  • New Racial Powers: 'Bio Magnet' and 'Morning Wood'
  • Wheatly style eyes for Spheriphem