Enhanced Blood Textures 3.5d
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Mostrando 1-10 de 26 aportaciones
Actualización: 12 de Dic, 2013 a las 7:59

3.5d
-Redone two different decals for low damage blood spatters
-Fixed a condition that prevented dwarven machines from bleeding (Immersive Creatures patch)
-Added Patch for using both Monster Mod and Immersive Creatures
-Updated exclusion list for all monster mod patches
-Changed default severe blood damage threshold from 0.15 to 0.2

Actualización: 11 de Nov, 2013 a las 21:12

Actualización: 11 de Nov, 2013 a las 8:52

*Version 3.5c*
-Fixed two-handed axes causing blade wounds instead of axe wounds
-Fixed incorrect colors for brighter blood color optional file
-Fixed dirty edit in Dawnguard-Dragonborn Patch
-Added Bethesda's HD weapon blood texture
-Added Immersive Creatures patch
-Randomized combat hit splatter range
-Arrow damage limited to light blood splatters
-Tweaks and improvments to the blood scripts

Optional Files Updated:
Brighter blood color
Dawnguard-Dragonborn Patch

*Version 3.5b* (This was never uploaded on Workshop)
-Added MCM option script update rate
-Added MCM option reset cloak spell
-Fixed an incorrect blood splatter texture for darker and brighter blood optional files
-Fixed "has no 3D" warnings when the player leaves the area while an actor is bleeding out
-Killmove blood now uses both normal and severe blood splatters
-Increased low health blood splatter range and fixed conditions
-Small tweaks and changes to the blood scripts

Optional Files Updated:
Darker blood color
Brighter blood color

Actualización: 16 de Jun, 2013 a las 19:19

Actualización: 16 de Jun, 2013 a las 3:52

*Version 3.5a*
-Added MCM option for wound duration
-Fixed issue with MCM option for NPC Script turning back on after game restart
-Fixed incorrect default value for blood weapon duration. 256 instead of 10.
-Fixed incorrect brightness of a single blood splatter texture in darker and brighter optional files
-Tweaks to smaller wounds plugin

Optional files updated:
Dawnguard Patch
Dawnguard-Dragonborn Patch
Monster Mod Patch
Darker Blood Splatters
Brighter Blood Splatters
Other esp Tweaks

Actualización: 4 de Abr, 2013 a las 7:59

-Increased blood drop rate after initial hit
-Fixed conditions that stopped blood from appearing for some Skyrim Monster Mod compatibility patches
-Fixed ash guardians from bleeding (Dragonborn DLC)
-Fixed severe blood splatters not working for special creature blood.
-Minor edits to blood pool size
-Minor edits to wound texture for blade, axe, and generic damage
-Redone one severe blood splatter
-Improved magic detection to prevent blood pooling if only attacked with magic
-Summoned NPCs and creatures will no longer leave blood pools on death
-Recently dead NPCs that are respawned alive will no longer run around leaving blood pools (fort assault quests)
-Different set of blood pool textures will be used on softer surfaces. (Sand, Grass, Dirt, ect)
-Added MCM Configuration menu options. You will need SKYUI for the options to be available.

Actualización: 11 de Feb, 2013 a las 4:01

Actualización: 23 de Ene, 2013 a las 5:10

Actualización: 1 de Nov, 2012 a las 3:34

Actualización: 10 de Oct, 2012 a las 17:36