Enhanced Blood Textures 3.6
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Aggiornamento: 5 nov 2014 alle 15:11

-Added NMM installer support [ NEXUS VERSION ONLY ]
-Scripts will now apply ini settings that are in the Skyrimprefs file and removed the included ini file
-Blood size adjustments
-Increased default severe blood damage threshold from 20% to 22%
-Re-made two severe blood splatters
-Blood pooling has been sped up
-Blood pools now only start after a body has been stationary for short amount of time. Blood drops will continually appear until this happens
-Spasms are now chance based and work with normal killmoves. Spasms will react differently depending on ragdoll or body mod you are using. Using any ragdoll mod will improve the physics of the spasms
-Added MCM menu options for spasms
-Increase amount and rate of initial low heath blood drops
-Increased amount of blood during killmoves
-Adjustments to optional plugins of reduced and larger blood splatter size
-Re-made "brighter blood color optional file"
-Immersive Creatures Compatibility patch: New creatures added from SIC: DLC2 should now bleed properly

Optional files updated:
All DLC patches
All color and resolution files
Wound and splatter size files

Aggiornamento: 14 set 2014 alle 16:42

-Blood size adjustments
-Increased default severe blood damage threshold from 20% to 25%
-Re-made two severe blood splatters
-Scripts will now apply ini settings that are in the Skyrimprefs file. This will potentially help those with no blood splatters or blood pools not appearing due to graphic setting at med or low.

Aggiornamento: 12 dic 2013 alle 7:59

-Redone two different decals for low damage blood spatters
-Fixed a condition that prevented dwarven machines from bleeding (Immersive Creatures patch)
-Added Patch for using both Monster Mod and Immersive Creatures
-Updated exclusion list for all monster mod patches
-Changed default severe blood damage threshold from 0.15 to 0.2

Aggiornamento: 11 nov 2013 alle 21:12

Aggiornamento: 11 nov 2013 alle 8:52

*Version 3.5c*
-Fixed two-handed axes causing blade wounds instead of axe wounds
-Fixed incorrect colors for brighter blood color optional file
-Fixed dirty edit in Dawnguard-Dragonborn Patch
-Added Bethesda's HD weapon blood texture
-Added Immersive Creatures patch
-Randomized combat hit splatter range
-Arrow damage limited to light blood splatters
-Tweaks and improvments to the blood scripts

Optional Files Updated:
Brighter blood color
Dawnguard-Dragonborn Patch

*Version 3.5b* (This was never uploaded on Workshop)
-Added MCM option script update rate
-Added MCM option reset cloak spell
-Fixed an incorrect blood splatter texture for darker and brighter blood optional files
-Fixed "has no 3D" warnings when the player leaves the area while an actor is bleeding out
-Killmove blood now uses both normal and severe blood splatters
-Increased low health blood splatter range and fixed conditions
-Small tweaks and changes to the blood scripts

Optional Files Updated:
Darker blood color
Brighter blood color

Aggiornamento: 16 giu 2013 alle 19:19

Aggiornamento: 16 giu 2013 alle 3:52

*Version 3.5a*
-Added MCM option for wound duration
-Fixed issue with MCM option for NPC Script turning back on after game restart
-Fixed incorrect default value for blood weapon duration. 256 instead of 10.
-Fixed incorrect brightness of a single blood splatter texture in darker and brighter optional files
-Tweaks to smaller wounds plugin

Optional files updated:
Dawnguard Patch
Dawnguard-Dragonborn Patch
Monster Mod Patch
Darker Blood Splatters
Brighter Blood Splatters
Other esp Tweaks

Aggiornamento: 4 apr 2013 alle 7:59

-Increased blood drop rate after initial hit
-Fixed conditions that stopped blood from appearing for some Skyrim Monster Mod compatibility patches
-Fixed ash guardians from bleeding (Dragonborn DLC)
-Fixed severe blood splatters not working for special creature blood.
-Minor edits to blood pool size
-Minor edits to wound texture for blade, axe, and generic damage
-Redone one severe blood splatter
-Improved magic detection to prevent blood pooling if only attacked with magic
-Summoned NPCs and creatures will no longer leave blood pools on death
-Recently dead NPCs that are respawned alive will no longer run around leaving blood pools (fort assault quests)
-Different set of blood pool textures will be used on softer surfaces. (Sand, Grass, Dirt, ect)
-Added MCM Configuration menu options. You will need SKYUI for the options to be available.

Aggiornamento: 11 feb 2013 alle 4:01

Aggiornamento: 23 gen 2013 alle 5:10