Alternate Start - Live Another Life
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Mis à jour le : 14 déc 2014 à 15h44

Version 2.5.5

Missed a variable check on the bed script for Helgen mods. (Bug #18239)

Mis à jour le : 22 nov 2014 à 15h01

Version 2.5.4

Added a small stable for the player's horse at Shoal's Rest Farm if they own one. The horse should stable itself when fast traveling to the farm unless you're riding it.
The vanilla start option will be blocked if Morskom Estate is installed due to problems with their intro video on the cart ride. (Bug #18132)
A failsafe trigger has been added to the prison cell to return the player there if another mod somehow pulls you out before you're able to complete a proper startup. (Bug #18133)
Matlara, Ingrid, and Vilod will now be explicitly disabled by LAL during the Helgen cleanup process because they can sometimes be found in the ruins and should not be there. (Bug #17118)

Mis à jour le : 16 oct 2014 à 20h24

Version 2.5.3

The journal entries for the Shady Sam quest obtained in Dragon Bridge or Kynsegrove were giving incorrect text due to the wrong alias being referenced. (Bug #17361)
Two posts in the Abandoned Prison did not meet the ceiling and have been raised. (Bug #17343)

Mis à jour le : 4 sept 2014 à 12h49

Mis à jour le : 4 sept 2014 à 1h28

Version 2.5.2

First person mode will now be forced when using the vanilla start to avoid critical bugs that happen if that start gets chosen while still in 3rd person.
The trigger used for setting the quest stage when using the cell escape start should have been disabled if any other start was chosen. Otherwise it will cause the player to be transported back to their chosen start location if it's encountered later.
The chargen quest will now be self contained and will show up in the journal as "A Second Chance". A new stage has been added that will close out the journal with a more appropriate log.
The trigger in Dragonsreach that sets up the scene with Balgruuf about Helgen was moving him without first checking if he was already in the room, which could result in him floating in a seated position away from the throne.

Mis à jour le : 12 août 2014 à 15h43

Mis à jour le : 11 août 2014 à 23h37

Version 2.5.1

Forgot to include an alias for the Whiterun city gate into the restructured quest.

Mis à jour le : 10 août 2014 à 0h57

Version 2.5.0

Overhauled the startup quest to allow for "plugging in" additional start options without the need to directly edit the quest scripts that run the mod.
Fixed a long standing bug with the random "Surprise Me" option. It should now be a lot more random than before.
Intro scenes in Sleeping Giant Inn, Windpeak Inn, and The Frozen Hearth will now play properly when these inn starts are chosen.
The friendly faction trigger in Mara's Eye Pond was not large enough, making it possible for the player to step outside of it and cause the vampires there to turn hostile when they shouldn't.
It was possible for the guild randomizer to pick the Dawnguard start even if the DLC was not active.
Starting as a soldier for the Imperials or Stormcloaks was not marking Unbound as completed.
If the player went directly to Whiterun after seeing Alduin fly over, it was possible for Balgruuf and Irileth to be elsewhere in Dragonsreach when the scene about Helgen starts.

Mis à jour le : 17 juil 2014 à 23h21

Version 2.4.1

Added an ini snippet to prevent the character's hands from returning to the bound state when switching races during chargen.
ARTH_TIF_LALNewStart_020370F7 was attempting to set an invalid quest objective. (Bug #16522)
The old prison start cell has been removed. If you find yourself suddenly transported to the Sleeping Giant Inn in Riverwood, trust me, I'll know what happened :P
Synchronized fixes from USKP 2.0.5.

Mis à jour le : 28 mai 2014 à 23h50

Version 2.4.0

The starting prison cell location has been relocated to the Abandoned Prison in Eastmarch. Across the road/river from Fort Amol. This has been done to provide access to a new start option.
The farmhouse start has been relocated to a new plot of land north of Rorikstead. The property name has also been changed from Karnsdale Farmhouse to Shoal's Rest Farm. The interior cell was not affected, so there is no need to worry about losing anything inside.
All vanilla edits to faction data have been removed. Faction relationships will now be exclusively handled in the DLC support script.
The starting journal entries have removed mention of going to Helgen, and the initial objective to ask about war rumors has been removed. In order to pursue the startup quest, go to an innkeeper and ask about rumors. One of them will now deal with the operation in Helgen.
Removed several unused silent voice files that were floating around.
New start added: Erik the Slayer's childhood friend. Only available to Nords.
New start added: Escape My Cell.
New start added: Warlock's Thrall.