Open Cities Skyrim
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Showing 31-40 of 57 entries
Update: Jan 14, 2013 @ 5:12pm

Failed package update.

Update: Jan 14, 2013 @ 5:09pm

Failed package update.

Update: Jan 14, 2013 @ 5:09pm

Failed package update.

Update: Jan 14, 2013 @ 5:09pm

Failed package update.

Update: Jan 14, 2013 @ 5:07pm

Failed package update.

Update: Dec 5, 2012 @ 10:26pm

Open Cities Skyrim v0.9.7
====================

Solitude: One of the civil war fires was not hooked up to the enable parent properly.
General: The script which fixes broken positioning on the original vanilla gates has been modified so that it will only attempt to execute once instead of on every reload of the area.

Update: Nov 19, 2012 @ 11:13pm

Open Cities Skyrim v0.9.6
====================

All: Old script assignments attached to the player house doors have been removed so they won't block access to the real ones.
All: Hana upgraded her Oblivion gate meshes to use real collision. The fake collision cubes have therefore been removed from the game. Improved textures have also been provided.
All, except Windhelm: Outdoor lighting in the cities will turn on and off for day/night changes. Windhelm will not be covered since the outdoor lighting doubles as sources of warmth.
Whiterun: A barricade outside the Drunken Huntsman was not tethered properly to its enable parent.

Update: Oct 16, 2012 @ 1:12am

Open Cities Skyrim v0.9.5
====================

Generated SEQ file necessary to handle start-enabled quests.

All: The gatesmen for the cities have all been transferred to interior start locations so the civil war quests that send everyone indoors will take them too.
Solitude: The cell SolitudeMountainside was not properly listed as being in SolitudeLocation and was disrupting civil war data for the city.
Solitude, Whiterun, Windhelm: Location reference type markers have been stripped from the closed city markers to prevent them from stealing aliases from their open city counterparts during the civil war.
Solitude: The birds that fly overhead will now be disabled during the civil war battle.
Whiterun: The Stormcloak assault on the city should now be working properly.

Update: Oct 6, 2012 @ 8:59pm

Open Cities Skyrim v0.9.4
====================

Mod has been cleaned with TES5Edit. Yay! No more dirty edits or deleted records in the way!
Whiterun: Fixed navmesh edits in Breezehome to avoid a CTD conflict caused by the Hearthfire DLC.

Update: Sep 29, 2012 @ 6:36pm

Open Cities Skyrim v0.9.3
====================

All: Fixed the quest objective pointers for the house purchases.
All: Town music has been fixed in the region definitions and should play properly when in the cities now.
Windhelm: Fixed some markers and AI packs so Blood on the Ice will continue to work properly.
Solitude: The crates and furniture on the porch of Proudspire Manor were not attached to the parent object for the house quest.
Riften: The wrong duplicate door was removed in the previous update.
Whiterun: Backed out changes to the Companions werewolf rampage (C03Rampage) and reworked the access point to it in order to remove a conflict with Dawnguard.
Riften, Whiterun, Windhelm: Added woodcutters' axes at each chopping block where wood can be cut.