Stellaris

Stellaris

ZBeautiful Battles
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Update: Dec 7, 2018 @ 5:33pm

Update v 4.4

- Updated for 2.2 Le Guin

Update: Jul 7, 2018 @ 2:35pm

Update v 4.3

- Increased ship speeds to an intermediate level so that out-of-combat in system speed
does not suffer too much.

Update: Jul 6, 2018 @ 11:43pm

Update v 4.2

- Rebuilt mod from scratch! Changes listed in Description...

Update: Sep 24, 2017 @ 7:14pm

Update v 4.1

- Updated to 1.8 version of Stellaris

Update: May 15, 2017 @ 7:35pm

Update v 4.0

- Removed variable MOVE_SHIP_TO_FLEET_MAX_DIST from defines.txt to fix
Fleet combination bug
- Updated to 1.6 version of Stellaris

Update: Apr 20, 2017 @ 8:10pm

Update v 3.9

- Reverted weapon range increase from previous update.

Update: Apr 19, 2017 @ 6:41pm

Update v 3.8

- Increased ship combat speed slightly.
- Decreased ship rotation speed to reduce collison / improve movement fluidity.
- Increased all weapon ranges by 10 to reduce chances of ships not engaging.
- Reformatted 01_defines.txt file to have its changes applied in the mod (Was broken).
- Tweaked ship behaviors to better differentiate combat spacing between ship types.
- Modified targetting weights to make combat more random and to avoid ship clumping.

Update: Apr 9, 2017 @ 7:23pm

Update v3.7

- Updated to work with Banks patch
- Fixed error in defines.lua that should correct range problem with corvettes being
held back by long range battleships / cruisers

Update: Dec 6, 2016 @ 6:58pm

Update v3.6

- Updated to work with Kennedy patch.

Update: Oct 31, 2016 @ 10:41pm

Update v3.4

- Decreased Fleet formation scale slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Fleet formation divisor slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Combat detection range multiplier so fleets engage from further out.
- Decreased Ship combat speed / rotation to prevent blobbing towards middle / end
of larger engagements.
- Reworked standard ship behaviors to improve engagement ranges between early game
corvette only fleets. (Also improves mixed fleet positioning)