The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Apocalypse - Magic of Skyrim
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Viser 1-10 av 49 bidrag
Oppdatering: 27. mar @ 1:22pm

- Raise Wall: increased cast speed from 2.0 -> 0.5 seconds.

- Figment of Pain: no longer works on dragons.

Oppdatering: 27. mar @ 11:28am

- Added 5 loading screens.

Oppdatering: 27. mar @ 10:49am


Oppdatering: 27. mar @ 10:27am

- Wither: now correctly reduces speed and attack damage by 5% per second for 10 seconds and lasts for 10 more seconds, instead of 10% per second for 10 seconds; no longer erroneously affected by magic resistance.

- Corpse Explosion: fixed excessive damage in certain circumstances.

- Defy Death: fixed imagespace modifier getting stuck permanently.

Oppdatering: 27. mar @ 10:27am


Oppdatering: 10. jan @ 9:20am

- Fixed textures that were erroneously included into another mod and were erroneously included into Apocalypse.

- Defy Death: the heal effect is now correctly flagged as a healing spell.

Oppdatering: 8. jan @ 3:48pm

- Invisible Manager entry points now have a higher priority to avoid collisions with Ordinator perks that would cause those specific bonuses to become additive instead of multiplicative.

- Deep Storage: removed impact set from explosion to prevent it from tossing objects.

- Added Defy Death.
- Added Sealed Resolve.
- Added Tree Rings.

- Removed Biorhythm.
- Removed Poet's Whim.
- Removed Valkyrie's Embrace. (Made a copy and put it into the hidden chest.)

- Renamed Bleedout -> Welling Blood.
- Renamed Equalize -> Nature's Balance.

- Reduced size of Restoration Blood hand animation.

- Circle of Death: no longer works on essential targets; now works on daedra.
- Decompose: quietened annoying sound effect; no longer displays a disease shader on the caster; updated leech beam description; no longer causes allies to play "pain" sounds when leeching life; now causes tree branches to grow on the target; now works on undead and daedra.
- Finger of Death: no longer works on essential targets, automatons or undead; no longer reduces the caster below 1 -> 2 points of Health (to avoid Health rounding down to 0 somehow.)
- Godform: removed unimmersive crescent moon animation; reduced effectiveness from 80 -> 50 points of Magicka per second; now uses Restoration Arcane colour palette.
- Healing Blossom: now gains both heal strength and duration from dual casting. (It appears that the delay period gained duration unintentionally, causing the heal to have an effective duration of 0. To fix this, I made it a feature.)
- Horrid Wilting: now works down to 25% Health instead of 50%; removed bonus damage vs plants to reduce script load; now works on daedra.
- Leech Seed: now works on undead and daedra.
- Nature's Balance: now works on undead and daedra.
- Necroplague: reworked, is now cast on a corpse and infects enemies near the corpse, then spreads; damage increased from 5 -> 8 per second; no longer erroneously works on undead.
- Slay Living: no longer works on essential targets; now works on daedra.
- Wild Healing: reduced healing amount from 75 -> 55, increased Magicka cost. (This was OP.)

Oppdatering: 23. nov, 2015 @ 1:34pm

- Lamb of Mara: no longer generates Papyrus log messages if the target is not taking damage.

Oppdatering: 8. nov, 2015 @ 12:02pm

- Necrowitch: any reanimation spell works on Necrowitch regardless of level cap.

- Wildfire: reduced projectile speed, increased range and hitbox.

- Disease shaders now time out faster.

Oppdatering: 1. nov, 2015 @ 6:28pm

- Drop Zone: the buff now sticks for 1 -> 2 seconds and the radius is now a little more lenient.

- Some players prefer "simple" spells that are straightforward to use and don't require much metagaming. To accomodate this target audience, I replaced the worst spell (Hailstone), the most bugged spell (Shock Scythe) and the least interesting spell (Wildfire) with three concentration type spells that fire a steady stream of projectiles as long as the button is held down. Scattershock pierces and is cheap but is short ranged and doesn't shoot straight, Hailstorm is long ranged and perfectly accurate but single target and expensive, Wildfire shoots slowly but fires exploding bolts.
--- Added Hailstorm.
--- Added Scattershock.
--- Added Wildfire (v2.0).
- Creeping Cold: improved graphics; now detonates after 8 -> 6 seconds.
- Fracture: cleaned up code; now triggers faster when struck by a concentration spell; improved visuals; improved description; enchantment is now correct.
- Frost Nova: damage changed from 20 +10 per nearby target -> 45 +15 near the centre. (The old version scaled exceptionally poorly with dual casting, gaining all of 12 points of damage regardless of how many enemies were nearby.)
- Pyroclasm: no longer requires 2 casts to charge up, but now has a 2 second cast time.
- Shock Nova: now deals 30 -> 50 damage in the middle, but edge damage is still 80.