The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Apocalypse - Magic of Skyrim
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Mis à jour le : 18 fév à 8h20

Mis à jour le : 2 fév à 10h00

Mis à jour le : 2 fév à 6h47

Mis à jour le : 29 déc 2016 à 8h19

Alteration
- Replaced Tranasa's Reversal -> Perilous Path.
- Replaced Dancing Stones -> Tumble Magnet.
- Alarm: shortened description.
- Ocato's Recital: ability is now disabled until you take the spell, slightly improving efficiency.
- Sotha's Maelstrom: replaced casting sound.
- Talons of Nirn: no longer affects targets with the BookShelfBook05 keyword (forced movement such as Magnetize, Rift Bolt, etc).

Conjuration
- Deadeye Captain: now properly attacks; no longer starts the game in "corpse stored" mode (not retroactive).

Destruction
- Replaced Meltdown -> Incendiary Flow.
- Replaced Shockbloom -> Lightning Strike.
- Bombardment: increased damage per second from 40 -> 50 and increased cost accordingly.
- Electrosphere: changed damage from 50 (+25 vs full health) -> 65; updated description.
- Inferno: now a ritual spell; duration increased from 10 -> 15 seconds.
- Rift Bolt: now rapidly moves the target instead of teleporting them, preventing them from briefly leaving combat; no longer teleports targets with the BookShelfBook05 keyword.
- Scorching Hands: increased damage per second from 75 -> 80 and increased cost accordingly.
- Sleet Storm: increased damage per second from 50 -> 60 and increased cost accordingly.

Illusion
- Updated IllusionNightmare hand model.
- Replaced Lobotomize -> Seidstone.
- Magicka Void: no longer kills a target, instead leaving it at 1 Health; greatly increased cast time; now again works on dragons.
- Shared Trauma: increased passthrough damage from 50% -> 100%.

Restoration
- Blood Boil: self damage is now fixed at 20 per second and no longer affected by difficulty.
- Godform: reduced Magicka regeneration from 30 per second -> 20 per second.
- Life's Finale: self damage is now fixed at 75 per second and no longer affected by difficulty.
- Wild Healing: reduced heal amount from 50 -> 40; increased cost.

Mis à jour le : 13 nov 2016 à 12h01

Alteration
- Entomb: no longer erroneously works on the player.

Illusion
- Mirror Entity: no longer resisted by all targets.

Mis à jour le : 7 sept 2016 à 13h54

Alteration
- Added Prepare for Adventure.
- Moved Loot Magnet to the legacy chest. (Risk of dangerous bugs. I did stop it from allowing you to get the Ancient Shrouded Armor.)
- Sotha's Maelstrom: now actually works again; removed annoying sound.

Restoration
- Removed Scroll of Meridia's Wrath due to bugs with the scroll.

Mis à jour le : 5 sept 2016 à 15h49

Destruction
- Added Frost Nova.
= Added Shock Nova.
- Removed Sapphire Star.
- Removed Thunderstone.

Restoration
- Healing Blossom: now scales with duration instead of magnitude when dual casting (since the game seems to partially do so automatically anyway).

Mis à jour le : 25 août 2016 à 10h38

Destruction
- Added Sapphire Star.
- Added Thunderstone.
- Removed Frost Nova.
- Removed Shock Nova.

Mis à jour le : 20 août 2016 à 8h25

Alteration
- Spell Twine: heal twine now takes effect over 2 seconds and does not stack.

Destruction
- The following spells now correctly scale up visually when dual cast: Bolide, Bombardment, Dragon's Teeth, Inferno, Sleet Storm.

Illusion
- Illusory Flames: no longer erroneously stacks when cast from both hands; dual casting now does something (increased duration); no longer has a magnitude of 1.
- Illusory Pyre: now correctly makes the health bar show up.

Restoration
- Replaced scroll-only Stendarr's Brilliance by Stendarr's Embrace.

Mis à jour le : 15 août 2016 à 4h14

Illusion
- Added Shared Trauma.
- Removed Counterspell. (Use Backlash for your anticaster needs.)

- Backlash: clarified description.
- Compelling Whispers: now has a fancy new command animation.
- Dispel Magic: changed from apprentice -> novice.
- Empathic Agony: area effect now correctly ignores line of sight blockers.
- Harrowing Dirge: no longer crashes the game if the projectile impacts with specific furniture; will now remove actors that are too far away from the pool of valid targets.
- Illusory Flames: no longer deals janky damage over time, but now deals 30% temporary damage and has a 2 second duration until you stop casting; can now be dual cast.
- Illusory Pyre: fixed awkward description; reduced effect from 30% -> 25% temporary damage to slightly nerf stacking with the greatly buffed Illusory Flames.
- Wyrd: increased radius from 40 -> 50; improved description.

- Improved IllusionBlue body animation.
- Improved IllusionShadow hand animation.

Misc
- Healed a few nifs.
- Fixed load screen typo.