Provincial Courier Service
Mostrando 1-7 de 7 aportaciones
Actualización: 18 de Sep a las 15:32

Version 1.2.4
==========

Split the house location into exterior and interior components so NPCs passing through won't ask if the player is lost.
Added radiant keywords, ledger, and strongbox to allow the courier's residence to be chosen for Thieves Guild fishing jobs and heist jobs.
Added radiant object keywords to allow the courier's residence to be chosen for Companions animal extermination quests.

Actualización: 13 de Jul a las 23:30

Version 1.2.3
==========

Synced fixes from USKP 2.0.5.

Actualización: 1 de Abr a las 22:33

Version 1.2.2
==========

Fixed a broken navmesh connection on the road northeast of the courier's house.
Removed excess navmesh data to prevent conflicts with Cutting Room Floor.

Actualización: 3 de Feb a las 0:05

Version 1.2.1
==========

The WICourier quest which controls his deliveries was not being stopped once they had been made which would have prevented him from running more deliveries later.
Adjusted landscaping behind the house to unbury a clay deposit added by Hearthfire.

Actualización: 15 de Dic, 2013 a las 22:14

Version 1.2
=========

Relocated once more due to an unforeseen conflict with the Battle of Whiterun. Location data changes caused the battle camp to fail to appear properly.
Added a custom sign for the courier office.

Actualización: 9 de Nov, 2013 a las 19:27

Version 1.1
=========

Relocated to the empty space next to Honningbrew Meadery. Should put it out of the way of several major Whiterun altering mods.

Actualización: 8 de Nov, 2013 a las 23:20