The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Provincial Courier Service
1-8 van 8 items weergegeven
Update: 13 feb @ 6:34nm

Version 1.2.5
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Rotated the house slightly to make space between it and the bridge if you are using Skyrim Bridges.
Navmesh corrections were needed due to a broken cell border northeast of the house that was causing NPCs to navigate through the river instead.
Slight AI pack adjustments to keep the courier from following if the player is trespassing.

Update: 18 sep 2014 @ 3:32nm

Version 1.2.4
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Split the house location into exterior and interior components so NPCs passing through won't ask if the player is lost.
Added radiant keywords, ledger, and strongbox to allow the courier's residence to be chosen for Thieves Guild fishing jobs and heist jobs.
Added radiant object keywords to allow the courier's residence to be chosen for Companions animal extermination quests.

Update: 13 jul 2014 @ 11:30nm

Version 1.2.3
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Synced fixes from USKP 2.0.5.

Update: 1 apr 2014 @ 10:33nm

Version 1.2.2
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Fixed a broken navmesh connection on the road northeast of the courier's house.
Removed excess navmesh data to prevent conflicts with Cutting Room Floor.

Update: 3 feb 2014 @ 12:05vm

Version 1.2.1
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The WICourier quest which controls his deliveries was not being stopped once they had been made which would have prevented him from running more deliveries later.
Adjusted landscaping behind the house to unbury a clay deposit added by Hearthfire.

Update: 15 dec 2013 @ 10:14nm

Version 1.2
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Relocated once more due to an unforeseen conflict with the Battle of Whiterun. Location data changes caused the battle camp to fail to appear properly.
Added a custom sign for the courier office.

Update: 9 nov 2013 @ 7:27nm

Version 1.1
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Relocated to the empty space next to Honningbrew Meadery. Should put it out of the way of several major Whiterun altering mods.

Update: 8 nov 2013 @ 11:20nm