The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
Wyświetlanie 1-10 z 32 pozycji
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Aktualizacja: 8 października 2020 o godz. 16:15

Added the Lightning Whip, Juggernaut Hammer, Hammer of Dedication and the mundane Battle Hammer. The Battle Hammer is level-listed so it's recommended to use a Seeding Crystal to recycle the level-lists.

Added Blackrock Dwarven Armor.

Speaking to the Black Sword is now done through a lesser power instead of an item. If you already have a True Black Sword, be sure to drop it and pick it back up to refresh the scripts on it.

Revised the visuals for the Fire Swords so they now move and billow in response to movement, including attacking.

Fixed the Falmer Pod at the end of the Infested Caves not being accessible. Also replaced the stone bridges in the Infested Caves with Falmer bridges.

Moved the Hoe of Destruction's shack again.

Tweaked the Magebane's display case in the College of Winterhold so it's now Master locked, rather than strictly requiring a key, so it can be picked now.

Revised how the visuals for the Great Dagger function, so the dagger itself now disappears when you swing, so it no longer overlaps with its sword form.

Reduced the duration of the Death Scythe's effects from 30 minutes to 30 seconds. Also slightly reduced its damage.

Aktualizacja: 6 lipca 2020 o godz. 11:36

Fixed a bug with the recipe for the Blackrock Dwarven Shield that resulted in you getting 10 shields instead of just one.

Aktualizacja: 28 czerwca 2020 o godz. 7:16

Fiddled with the Winterhold moongate to ensure it'll rise in its new location.

Reduced Bonecrusher's swing speed

Tweaked the Glass Sword, so it now has a much higher crit damage and crit mult rating, and now ignores a target's armor.

Aktualizacja: 15 czerwca 2020 o godz. 13:11

Added Caliburn, the Sword of Justice. This gleaming sword deals double damage to enemies who have either evaded justice or are unjust themselves, however the target must be hostile to the player for it to take effect, otherwise the sword will slip from your grasp. However, there are a few exceptions to this rule.

Added the Britannian Crossbow. This is a heavy war crossbow that comes in almost all of the standard material types, including silver and blackrock, and deals more damage than the standard crossbow, but weighs more.

Added 6 new arrows: Magic, Sleep, Lucky, Love, Bodkin and Blackrock. Magic arrows are simply enchanted Britannian arrows, and fly faster and further than normal arrows. The enchantment woven upon them also guides them into critical areas on a foe's body, causing the arrows to occasionally deal extra damage that's separate from the crit damage of a bow. Sleep arrows are arrows treated with an unknown poison or venom that puts those struck by it to sleep for a short while, enabling you to dispatch your foe without much fuss. Lucky arrows are a superior form of Magic arrow, flying even truer than the Magic arrows and have an even greater chance of dealing critical damage, but on top of that these arrows have a chance to cause foes to drop extra loot upon death. Love arrows are tipped with a heart-shaped head and will charm those struck by it, causing them to fight for you. Bodkin arrows are the unenchanted form of Sleep arrows, and while they don't do as much damage as the normal Britannian arrows, they're very capable of penetrating armor, though due to just being tipped with steel their effectiveness is reduced when pitted against stronger materials. Finally, Blackrock arrows are a new kind of arrow that can only be made at the Mystic Forge, where all other blackrock items are made (including the Black Sword), and while not enchanted with any kind of special effect, their blackrock construction makes them deadly even to armored foes. Bodkin, Britannian and Blackrock arrows can be crafted, but the 4 special arrows can't.

Furthermore, all of the new arrows (except the Blackrock ones) have crossbow bolt variants, but these can only be made by sacrificing the arrows. Standard and Burst arrows also now have bolt variants, but only the Standard and Bodkin bolts can be crafted conventionally.

Added Dwarven Blackrock crossbow, bolts and shield.

Fixed the Spiked Shields being reversed. What was the full steel spiked shield should've been the bronze spiked shield and vise-versa.

Corrected a misaligned water plane in the Deep Cistern

Tweaked the Deep Basin so it's a little more follower friendly.

Changed the Hunting Arrows to deal 12 points of damage instead of 11, and renamed them to Britannian Arrows. Burst arrows have also been buffed and have a description. Both have also been lengthened and their textures slightly modified.

The Magic Bow now has a description

Modified the Infinity Bow, removing the strips of red cloth on the limbs and replacing them with lemniscate (aka the infinty symbol).

Tweaked the texture for the Dragonslayer and Glass Sword's scabbard.

Moved the Winterhold moongate and the Hoe of Destruction to facilitate better compatability with mods like The Great City of Winterhold.

Changed the interactable Falmer wall pods in the Infested Caves to be treated as normal load doors instead of auto load doors.

Buffed the base damage of the Black Sword and its derivatives.

Fixed improperly positioned draugr in the Tomb of Khumash-Gor

Added an effect to the Sword of Stone Strike that impairs targets that recover from its paralysis effect.

Aktualizacja: 24 lutego 2020 o godz. 20:59

Fixed the Jewled Greatswords not working correctly.

Aktualizacja: 24 lutego 2020 o godz. 14:21

Fixed the Sphere Prism not unfreezing enemies until long after the Slow Time effect ends

Sword of Stone Strike now has a damage over time effect to compensate for not being able to hit stone struck enemies

Added a switch to the other side of the gate in the Silent Outpost, so it can be opened if you happen to take a different route.

Fixed a bug in the Orb of the Moons script which prevented you from clearing marked locations.

Using a Prism will now take you out of the inventory screen.

Aktualizacja: 13 lutego 2020 o godz. 15:49

Revised the textures of the Jeweled Weapons a bit and modified the gems so they're translucent. Different gem colors are no longer done through texture sets.

Made a number of modifications to the 2.0 dungeon, some minor and some not so minor.

Tweaked the visual effect of the Ring of Protection.

Adjusted the magic resist effect for Dupre's shield and the Magic shield so there isn't an enchantment shader anymore. Dupre's shield now has flavor text.

Added a safe storage chest to the Silent Forge.

Revised the effects of the Sphere and Tetrahedron prism

Fixed a few typos in a couple journals.

Revised how the blue moongates rise and set, due to the original method being plagued with inconsistent behavior.

Modified the script for the rings that can disappear.

Added missing tempering recipes for the light armor shields.

Revised the level-listing script so it will revert all the modified lists before re-seeding them, to avoid things progressivley becoming too common when re-seeding.

Added the Sword of Stone Strike

Aktualizacja: 22 stycznia 2020 o godz. 17:18

NOTE: If you've installed an earlier version on a character who hasn't done the College of Winterhold questline, it is HIGHLY RECOMMENDED you do a clean reinstall with this version for that character, provided you intend to do the College questline with the character in question or said character has since completed the questline. Due to bugs in the code with those versions, the blue moongates *will never function* after the College questline is completed. If you've already finished the College questline before installing a version prior to this one, you should be fine.

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Added several magical rings: Ring of Regeneration, Ring of Invisibility, and the Ring of Protection. The Ring of Regeneration comes in 3 varieties: Lesser, Greater, and Superior, providing exponentially greater regeneration.

Corrected a little issue with the Jeweled Weapons display case, which could be unlocked with the key for Chillrend's case. Also added a little flavor note

Buffed the Magic Shield a bit and also gave it magic a magic resist effect. Dupre's shield has been buffed as well and now also provides magic resistance.

Revised the explosion effects of the Burst Arrows.

Spruced up the textures of the Burst and Standard arrows, also consolidating them into one texture file rather than two.

Fixed a serious bug with the Orb of the Moons where only destination 1 could be used, regardless of how many other destinations were marked

Fixed the moongate message quest so it'll actually run when it should.

Added the Sun Sword, a powerful artifact that can burn the dead when they enter its light, as well as annihilate vampires. With this, AoU is now tied to Dawnguard, both to use the sun spell effects and in preparation for a later update.

Added light armor variants of all the shields except the Door shield. All the mundane shields can now be crafted as well, and (excluding the Door shield) all shields can be switched between light or heavy armor at a smelter.

Fixed a bug in the code for the blue moongates that prevented them from functioning after the College of Winterhold questline was completed. Due to said code relying on OnInit events, which only fire when the script is first initialized, the way things were set up meant that if you installed an earlier version on a character who hadn't done the College questline, the moongates would never activate after that character did the questline.

Fixed an issue with a translated journal where its pages wouldn't turn.

Aktualizacja: 5 stycznia 2020 o godz. 12:47

Fixed an issue with the blackrock ore mesh that caused it to not appear in the inventory. Added a script to the Infinity Bow so it can be used properly by followers and NPCs. Added a keyword to the Infinity Bow's "ammo" to prevent it from being treated like normal arrows by Archery Gameplay Overhaul.

Aktualizacja: 4 stycznia 2020 o godz. 5:58

Fixed a bug in the level-listing script that prevented it from running. Added a failsafe item to use for forcing the level-lists to seed, or to re-seed the level lists if things have already been seeded. Tweaked the burst arrows. Fixed Deceiver missing a tempering recipe. Disabled the custom music for a dungeon cell, which was causing a crash when the music was queued. Tweaked some dungeon cells to clean up their local maps.