ar_chess
Mostrando 1-9 de 9 aportaciones
Actualización: 25 de Ene a las 13:30

- fixed models being shown entirely black
- fixed a visible seam between red and black floor tiles

Actualización: 25 de Ene a las 13:09

Actualización: 25 de Ene a las 12:47

Actualización: 19 de Ene a las 8:15

- fixed missing cubemaps

Actualización: 19 de Ene a las 7:59

- added buyzones
- removed a T-Spawn in the CT-Spawn area
- re-enabled realtime shadows (they had been disabled by accident in the previous update)
- re-enabled rain particle effects (they had been disabled by accident in the previous update)
- again adjusted some floor plates to keep the player from stucking

Actualización: 21 de Nov, 2013 a las 12:07

Actualización: 15 de Nov, 2013 a las 12:30

- added a ramp that connects the lower T-Spawn area with the T-Spawn plateau
- it's impossible to stand on the table's edge now
- moved one flying teapot farther away from the chess board to keep it from intersecting with it
- closed a gap between two tiles at the lying teacup to prevent players from falling to their death
- again adjusted many floor plates to keep the player from stucking
- added a teacup and a plate on the small plateau right from the CT-Spawn
- added a teacup and a plate on the big plateau near the T-Spawn
- placed 80 Deathmatch spawns by hand and disabled the auto-generated spawns
- fixed a floating board piece one could get stuck behind
- fixed a spot where one could see below the chess board displacements
- fixed various odd looking intersections

Actualización: 27 de Oct, 2013 a las 10:06

- the whole level is now taking place on top of a huge tea table
- there's a new path behind the flying teapot
- added a small bridge at the T-Spawn to create a short route to the middle plateaus
- painted over some splotches in the skybox
- adjusted many floor plates to keep the player from stucking
- some models have sharper textures now (at the cost of larger texture sizes)
- increased the distance between the black king and the white pawn to allow jumping through the gap between them
- the rain's volume has been turned down and the soundscape changes when entering the caves
- Classic game mode has been enabled (but there are neither bombspots nor hostages)
- changed the T and CT models to SWAT and Professionals
- added dirt and stones in some places
- cleaned the material files
- deleted an unused texture file

Actualización: 7 de Sep, 2013 a las 3:32