The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skyrim Unbound
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Showing 31-40 of 62 entries
Update: Feb 12, 2014 @ 5:53pm


Fixed offensive and defensive staves being swapped in the MCM.
Primary magic now defaults to random when magic use is selected.

Update: Feb 1, 2014 @ 7:59pm


Fixed random gold option being zero (for realz this time). Changed gold mechanics to produce multiples of 10 instead of 100.
Added SkyUI random option for general magic use.

Update: Feb 1, 2014 @ 2:56pm


Small MCM fix for lowercase "clothing" entry.
Fixed random gold option being zero. Changed gold mechanics to produce multiples of 100.

Update: Jan 31, 2014 @ 2:41am

3.5 - Lots of changes:

Revamped character creation system; replaced classes with menus for armor, weapons, and magic.
Removed vanilla starting spells toggle. Feedback on this welcome.
Fixed High Hrothgar not being locked until starting The Way of the Voice.
Fixed respawned dragons not yielding souls. (Vanilla game bug fixed by the USKP).
Added food and empty bottles to startup items for realistic needs mods.
Added SkyUI debug menu for advanced users.
Added options toggle power for non-SkyUI users.
Possible fix for missing equip sounds.
Fixed (hopefully all) remaining references to the player having been at Helgen.

Update: Sep 10, 2013 @ 11:18am

3.06 - Main quest dialogue fix for Delphine. (MQ201)

Update: Sep 9, 2013 @ 1:08am

3.05 - Restored MQ106 script (apparently it wasn't as unnecessary as I thought).

Update: Sep 9, 2013 @ 12:15am

3.04 - Fix to make sure the word "Fus" is learned when absorbing the first dragon soul. Removed unnecessary script for MQ106. (If you were using the loose scripts version, delete the file QF_MQ106_00032926.pex from your scripts folder.)

Update: Sep 8, 2013 @ 10:49pm

3.03 - Removed leftover debug notifications from A Blade in the Dark.

Update: Sep 6, 2013 @ 1:55pm

3.02 - Fixed FormID typos in the scripts for dragon soul absorption and word walls. Both features should be working now.

Update: Sep 4, 2013 @ 6:02am

3.01 - Fixed opening sequence timing. Removed reward armor that was being given to the player on startup. Turned off a few debug notifications that were left on.