Physical Adept
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Atualização: 20/jul/2013 às 13:47

Fixed Perks
~ Reported issue with perks not providing correct abilities. Missing some higher teir way of the fist combat spells.
* Resolution: Added correct spells for each perk and updated perk description to reflect correctly.

Known Issue
~ Werewolf perk from dawnguard CTD while mod enabled.
* Still need a werewolf character to figure out why this would happen.
Will load dawnguard into creation kit along with Physical Adept to see what needs changed.

Atualização: 14/jul/2013 às 11:14

Fixed first person issue
~ Reported issue after casting that disabled hand-to-hand combat while in first person. Punching would become unresponsive.
* Resolution: Removed animation to grab summoned weapon. Character no longer will attempt to run animation to grab a summoned weapon in first and third person.

Removed Sparkles
~ Request to remove the blue hit shader
* Resolution: Blue on hit shader removed. character will no longer sparkle when damaged while not using armor.

Unarmed Damage stacking
~ Issue with Way of the Fist spell stacking with other versions of itself.
* Resolution: Added keywords to dispell magical spells with the same effect. Now no longer able to stack novice way of the fist with apprentice. Had to remove the Stamina bonus built into Way of the Fist spells for this to work correctly

Known Issues
~ Way of the Fist spell runs on a 60 second or 2 min timer. Recasting the spell without sheathing or letting the the prior effect elaps, will replace the bonus to unarmed damage but not the duration. After the first cast expires the character will auto sheath and return to last known equiped status but still have an active bonus running to unarmed damage.
* Temp work around. Sheath the characters fist will force end the spell. then you can recast way of the fist and the duration will react correctly.

Atualização: 6/jul/2013 às 16:15